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New MAP - Balance changes (general idea) all teams unfinished tweaks. MAP = DUNE


Mahbod
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Since WOL gave up on this game and left it unfinished and unbalanced as the source code clearly has notes stating this anyways.

 

ive made some minor changes to specific units, in order to create diversity in unit options and strats, more focus on micro/macro battles, greatly reduced CHEESY SHIT(turtling/massingabusing, winning isnt dictated by being rushed, or droning the miner, or landing that deso or rushing tech or spamming a specific unit or just relying on 1 thing to turn the tides.

 

UNITS: changed ( to experiment and try)  NOte this is targeted for more high level competitive play, only actual good players would understand the general idea im trying to do there.

desolator

mirage

service depos

chaos drone

magnetron

grizzly

rhino

mastermind

yuri bunkers

pillbox + sentry

armour types

damage % reduction

seal

bf

cost

terror drone -

Disc

 

 

( ive already had some good feedback from some good players so i know im on the right track :)) any more is welcome :D

 

EDIT: ive made more changes and tweaks and re uploaded updated version

EDIT: ive made more changes and tweaks and re uploaded updated version

 

 

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