Ferret Posted December 8, 2009 Share Posted December 8, 2009 is there a way i can make tiberium regrow at a faster pace in xcc or ccmap? Link to comment Share on other sites More sharing options...
Nyerguds Posted December 8, 2009 Share Posted December 8, 2009 ehh? What gave you the idea you could change an obvious pure game logic in a map? If you're trying to say "plz put a mission option in 1.06C to enable faster tib growth", then just SAY so. The answer would still be "I don't have a clue how to do that", though. Maybe the Overrun option could help in that aspect though... if it disables spawning, it should be referenced in the spawning code somewhere, after all... Link to comment Share on other sites More sharing options...
Ferret Posted December 8, 2009 Author Share Posted December 8, 2009 please put a mission option in 1.06c to enable faster tiberium growth. Link to comment Share on other sites More sharing options...
Nyerguds Posted December 9, 2009 Share Posted December 9, 2009 lawl. See my previous answer. I generally have no idea whatsoever how timing is done in C&C. Link to comment Share on other sites More sharing options...
Ferret Posted December 9, 2009 Author Share Posted December 9, 2009 yes, i know. xD i was just messin' around. Link to comment Share on other sites More sharing options...
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