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Posted

This is a similar bug, but opposite of the other one I posted.

 

In this mission, you have to kidnap Jake McNeil.  If you're detected, he runs backwards along his route from where he came.

 

Instead of capturing the base in the southwest and waiting for him to arrive, I parked my toxic soldiers at the edge of the bridge where McNeil crosses the river by racing there with my APCs and alternating between popping them in and out to pick off the rifleman patrols.  I also waited for a titan to go down the road before advancing.

 

A rifleman is there as well, so he triggers the alarm.  McNeil is captured immediately after, so I popped him into an APC to drive him back to the starting point which is also the evacuation point.

 

At this point, nothing happened.  I looked up the mission online to see if I missed something, and I didn't.

 

What's supposed to happen is the map spawns a subterranean APC after you drive him back, but in this situation, it never spawns.  Without that, McNeil can't enter it, so the map gets stuck.

 

EDIT: I've replayed the map and picked off the rifleman so the alarm never rings, but the subterranean APC still doesn't spawn.  I'm guessing its spawn is linked to the base getting captured because the first mission objective is still announced even after kidnapping McNeil.

 

EDIT2: OK... so before, I loaded McNeil with the toxic soldiers into the same APC.  This time, I still loaded them all together, but I unloaded it while on top of the beacon before moving the APC and soldiers out while McNeil remained.  When they moved far enough away (about 3-5 APC distances), the subterranean APC spawned.

Posted

The last time I played this, Jake had to enter the edge of the beacon are to trigger the underground APC. Having him leave the APC next to the beacon wasn't enough.

Posted

I think the triger that tells the Sub APC to come onto map is at the pinch point just West of your starting area.  Right where the Cliff comes down and makes choke point along the road.

Posted

Yeap, I had to move McNeil (on foot) to the very edge of the map but I'm sure the subt apc appears after he passed the beacon. I also didn't capture the base, just drugged him before he enters the gate.

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