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About ore_truck

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  1. Unanimous Change

    What's with changing the TD's damage on infantry and structures? TDs are meant to be a specialized anti-tank unit while suck against anything non-vehicle so lets keep it that way. Improve their tank battle effectiveness. Change them by making them not redundant, something that makes people wanna build them over mirage tanks and Battle fortresses for countering tanks. 1. Turn it into a heavy anti-tank artillery by allowing it to 1-shot a Grizzly but reduce its speed, firing rate, etc. But this might change the Allied fundamentals of being quick and nimble so maybe the next option.. 2. Make it similar to grizzly tank in terms of speed, firing rate, etc but give it a mirage tank's damage or higher against vehicles (damage against infantry and structures is unchanged) 3. Or something in between the two above. Don't know about you guys, but I make use of tank destroyers in my casual games. But if changes are needed, I rather have it like either of above.
  2. Unanimous Change

    buff the Tank Destrroyers.
  3. Lets talk about noobs

    you could have at least "complained" about it in a normal and constructive manner if you didn't like it, instead of acting like an angry teenager yelling "ffs another topic with 100 lines"
  4. Is GDI so weak in TD, because creators wanted to make the evil side weaker?

    While I agree Nod is much more powerful than GDI, their APC isnt the problem. In fact, if i wanna nerf Nod, it should be something that encourages them to use infantry and APC more.
  5. Unanimous Change

    I agree that Tesla troopers are situational units useful in the right situations but that situation rarely happens. Buffs for them to be used more often is what i like: increased their range so they are equally feared like guardian GIs (not same range as GGIs of course, just long enough so tanks couldn't kite them). Tesla Tank: Increased range and firepower, something like RA:Aftermath's tesla tank, long-range support unit with low armor and firing rate. Not sure about lowering it's firing rate as it would decrease their effectiveness against infantry, but they are supposed to be easily overwhelmed by massed infantry, that's how tesla weapons in RA1 and RA3 are weak at. Currently, the tesla tank is just a low armor yet expensive cannon fodder for rhinos that gets killed before they could contribute any damage. Not worth the $1200. Magnetron: Not sure about cliff limitation but I think giving them master mind's speed is a good nerf. Players have more time to react before they start picking on miners. Tank destroyer: More firing rate and speed.
  6. Unanimous Change

    Dude, we are talking about RA2/YR not mental omega. It's about balance discussion in RA2/YR units and not talking about a whole new different game. Why do you need to bring up MO here?
  7. Promoting A Path Beyond & Renegade dying...

    Yes, he is. AKA Mackintoke.
  8. Unanimous Change

    buff the underused national unit!!!!! and tesla troopers....
  9. As allie how much miners do u need?

    Depends on the map, how many mineral fields and how big are they. If you decide to build less miners because the map has gemstone and oil derricks, you can open up with more tanks but if the opponent sticked to their usual "build X number of miners even if there are oil and gemstone" (he didn't bother with less miners) he''ll' get richer than you later on.
  10. Viceroids - new CnCNet checkbox?

    I always giggle when someone's base got attacked by a visceroid when it's defenseless but yes, they are really annoying if it happens to me. I always survive a visceroid attack in the first 10 seconds of the game and I do agree it ruins a good 1v1 even if you survived. You lost focus on building as you are managing to kill the creature, possible loss of early infantry as they appear unexpectedly and easily "squish" your troops and economy is affected when you need to repair buildings (they do a lot damage) or replace fallen infantry. The worst part is when my opponent couldn't handle an early visceroid on his base and resigned in the first 30 seconds (not a fun game). I had one newbie calling me a cheater in the lobby for "building a red flame tank very fast".
  11. Just a warning on playing custom maps

    We can't whitelist custom maps because people can customized it with cheats. Only official maps because everybody knows official maps are not made by sneaky cheaters silently putting tremendous advantages at their starting spot. Yes, there are custom maps that are fair but we wouldn't know there are thousands of them!
  12. Peculiar Things About RA2/YR...

    and light weapon Also. Yuri and Eva said GIant Squids were mind-controlled in RA2 but how Soviets can still buy them in YR after Yuri took their psychic technology from them.
  13. gaming foot pedal

    How is this cheating?
  14. 25% faster Nod vehicle build speed..? WOW

    I believe it is done to make Nod vs Nod in left vs right more balance, not making GDI less powerful/Nod more powerful. But the East Nod player still has the advantage than the western nod guy but I think it's less noticeable.
  15. 25% faster Nod vehicle build speed..? WOW

    Buggy doesn't have the build-speed buff possible because they knew it will clog up the plane drop queue if you have more than 1 airstrips as the unit already build quite fast, especially in the days where the cargo plane is slower. Other units are GDI units too so I guess only Nod-exclusive vehicles should have this production buff.