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Everything posted by ore_truck

  1. Isn't that a Tiberian Sun mission?
  2. He's a nobody. Spanked him many times a few years back. He loves trash talking after that.
  3. I agree, blaming unfair positions is the best excuse.
  4. Chem, you need to calm down. I don't 100% agree with the mod but stop acting like it's being forced onto us. You even need to involve MattAttack's name! Don't worry about the noobs, the game exists for 25 years now, I'm sure they'll realize this "patch" is actually a mod since it drastically changes the gameplay. If they like it then cool, if they don't then they'll stick to the original. And what's wrong with these good people making a mod? I'm not a pro player and I do not know how skillful these modders are, but at least they are trying to make a balanced mod that is optional. They made this very thread to reach out to the community asking for feedback. Not to hear someone saying "it should be kipp/rc/bart who make this mod..."
  5. That would make chem warriors less unique. There is no cure for tiberium. Red Alert changed to ore because Tiberium hasn't arrived on Earth yet and the game didn't wanna include any alien stuffs yet at the time.
  6. You mean selling vehicles on a wall glitch?
  7. It's worse because of the modern gamers asking for a lot of unneeded stuffs. Double-clicking selects all units of the same type on screen, which is very annoying if you are trying to deploy your APC or select a primary building. Pressing the 'Select All in View' key or dragging mouse to create a selection box does not include harvesters and MCV for some dumb reason. Whenever I start a multiplayer game where I want to move my MCV and the starting units, I had to do it twice because the MCV is left out. I even lost a harvester because I failed to select it before it went docking in the refinery where I can no longer save it. I prefer my cncnet sidebar a million times more than the sidebar with the tedious production tabs. But since (I believe) the original game only had 8 production buttons on the sidebar without mouse wheel support, I am not complaining about it. There are some good stuffs about it, the mission select screen for the campaign, bonus content, music, ease of finding a match (quickmatch, and custom games have more people than in the cncnet lobby) and unlike cncnet, you don't get to play on these stupid maps with a capturable Construction Yard near your base or a prebuilt base with 20 obelisks. The ability to target airborne units is good, although it's game-changing, especially for the Orca (the computer can do that in the original, now it doesn't feel like it's cheating on that part).
  8. I prefer the original sidebar. And lmao, I just realized those black sticks in front of the GDI barracks are soldiers.. I thought they were crops or tombstones.
  9. The ant mission from Red Alert Counterstrike has this.
  10. The only cons I can think of is that it's not freeware and very expensive (but it's C&C, still worth every cent). I think it's only fair if I judge it more once I play it.
  11. If this is true, then the harvesters not being smarter is a let down for me. I heard they didn't want to change something that affects the gameplay much and trying to stick to the original. They don''t want it to be like OpenTD/OpenRA where it feels like a completely different game. TD originally never had 6-8 players. Would be fun if they do it on the remasters but who cares, 3v3 always feel like 1v3 and ffa always feels like 1v5.
  12. TS is pretty much toxic last time I played. People complaining and reporting about hacks, people cheating the ladder when it was still a thing, new players getting kicked in every single game, and all these things led to a toxic fight in the community. Other C&C game community also have toxicity problems like trash talking, banning or dodging you if you're too good, bans certain tactics and will flame you if they don't like how you beat them... - pretty much all of this exist in the TS community. We still have people hating each other, but some of them had forgiven since it's a small community and they're forced to be nice if they ever want to play.
  13. You're not the only one. In fact, this happens on other C&C games too. You get bashed for picking GDI in Tiberian Sun or USA SW general in Generals Zero Hour. People just don't like playing against a stronger faction because they think it's not fun whether they are using it or playing against it.
  14. What did he do this time?
  15. This is more of an attitude issue if someone purposely 2v1 or 3v1 you in FFA. That notorious nike guy is well known for doing that if he dislikes somebody, especially if you just beat him in 1v1 and you happen to join an ffa the next game with him there. He will do it when you are busy fighting someone else, even if he has to cross the map to get you. He doesn't care if the other 2 players next to his base destroys him because he doesn't really care about the game, he's a troll and his mission is to troll 2v1 the targeted player. Me, hashton and another player 3v1 him before because of this. I saw how silly it was to 3v1 him in an FFA game but I had no regrets doing it on him since he deserved it.
  16. Not sure about the TS or TD community, but I fully agree with the red alert community. Some of the red alert players are hostile to you too if you beat them one game, and kicks you on the next one. As for quiet players, some of them are just shy (usually the noobs) or maybe they just play for fun without being serious enough to communicate tactical gameplay stuffs but they can still respect you as a player, so I can forgive these kind of silent players.
  17. I like the original sidebar better too. At least for the extended one in high-resolution. Like I said in the other thread about sidebars, I don't like separate tabs, it's better if everything is in one place and I can see most of the structures and units in one tab (TD has low number of units by the way) and using the mouse wheel to scroll down if I need to see more. I don't like using hotkeys on the keyboard as shortcuts to change tabs. At least allow us to switch tabs using the wheel. I prefer not to use both hands to do it.
  18. I played a few games of C&C Rivals. It's not as bad as people make it out to be. It's basically phone-version of RTS C&C watered down with very limited features but as a C&C fan since the 90s, it's good to have a simplified version of C&C in your pocket that you can play anywhere - at the supermarket or waiting for your food at a restaurant.
  19. I am assuming those are separate tabs for infantry and superweapons (I might be wrong). Are they planning to add new units and more support power/superweapons? Because originally it only had 4 (5-6 in MP) buildable infantry and 1 superweapon per faction and that is too little to give their own build tabs. Especially in the Nod campaign where the super tab would be useless until the last mission (which you can use only once). At least GDI has airstrikes in the earlier missions but still seems weird to have its own tab.
  20. I've seen the computer build a tech center before, and some Tanyas and gap generators in skirmish. I saw them immediately sold the tech center after building. This was on a map with lots of ore.
  21. Harvesters and MCVs are Tier S for me.
  22. The screws do make it look like a toy. The buildings in the original games does have a little bit of comical architecture (temple of nod resembling a scorpion, hand of nod showing a hand squeezing the Earth) but at least they still look like freaking buildings, not having screws and rivet bolts fastened into them!
  23. I think what TD players want for a remaster is a proper working game (unlike Tiberian Twilight on Steam) and still have the fun of what the original had. Changing it too much might make it play differently to the point it's not the TD we know. Even the balance mod isn't played much because it plays differently and just throws the original gameplay and strategies that people are used to out the window. Off course, it can be good that it provided a new style of game, but not everybody likes changes - they only see it as splitting the community. I'm not saying the remaster is going to be a different game just by judging one art preview. But it shows that not everyone who played TD is too happy with the construction yard change. Visual changes like giving Nod the logo they used in TW3 instead of the original one or giving Kane hair would only make this remaster game not "canon".
  24. More damage, tiberium immunity, less collateral damage from death explosions and can destroy barriers (sandbag/concrete walls, chain link fences, barbed wire) thanks to the HE weapon type. Still, I think they are less useful than the flamethrower because of their more expensive price (they are still equally vulnerable except to tiberium) and higher tech level (by the time they're available, there are better alternatives of what the chem soldier is good at and the tiberium on the map would probably be harvested making their tiberium immunity not so useful). Because of their tech level, I see them like the commando using them to kill group of infantry and take down a vulnerable building - both units are good at that and has high tech level but chem-warriors need to work in groups while the commando can work solo - something like Flamethrower & Tanya in Red Alert. Though practically, people always choose the commando over the chem troopers to kill infantry and bomb buildings. The good side of using chem-warriors is that you can deploy them in groups and still get the job done after taking a few losses.
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