Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...


  • Content Count

  • Joined

  • Last visited

Everything posted by TaxOwlbear

  1. You are the one who wants to sell some modded RA1 files here. If you have evidence that this is genuine, show it. Don't expect someone else to email random former Westwood staff and ask them about leaks.
  2. I checked the website (Siberian Studio), but I couldn't find any download for the beta. The screenshots are probably doctored.
  3. There's nothing surprising about this. The PSX wasn't a particularly powerful device even back in the day.
  4. There's a a mod called Red Alert 3 Reloaded that enables the Shogun Executioner as a buildable unit. You may want to check that one out.
  5. I played through the campaign recently. The quality is generally good, and I like the vast selection of units, but the mod seems to suffer from a common issue: Many units don't fill a niche, or fill a niche that's already occupied.
  6. Can I switch it to a dark theme somewhere?
  7. Welcome to the forums. To be honest, I don't think that this is worth the hassle. It's a lot of work, and there's no guarantee that the new engine would be future proof. RA2 runs fine up until Windows 7, and even getting it to run under 10 isn't that much work. Lastly, a project like this already exists: Some of the OpenRA people are working on RA2 in OpenRA.
  8. Whatever the "solution" is, a thread that boils down to "How can we stop people from having fun in a way that I don't approve of?" isn't going to help. Encourage players who like unlimited money turtle maps to try something new? Sure. Starting by telling them how they are having the wrong kind of fun? No.
  9. Which is also why it's rubbish.
  10. If you don't like this thread, I recommend that you don't participate in it.
  11. Well done. I haven't noticed this with the TFD version. Can you reproduce this in other versions of the game?
  12. Exercise and a change in diet. Don't set yourself on a starvation diet; that's just going to make you unhappy and is likely to cause you to regain weight later. If you can afford it, go to the gym. Ask the employees there what kind of machines/exercises are suitable for someone with your physique.
  13. 200 units? What kind of match even lasts long enough to build that kind of army?
  14. I'm okay with the Mammoth Tank mission. AND DO NOT TALK ABOUT THE ORCA MISSION! Anyway, here's the last GDI mission in all its glory (cut by about half an hour): https://www.youtube.com/watch?v=FTq_o54dXjg
  15. Feel free to use whatever footage you need. I can also provide with the original rendered videos, but those are probably a bit large. Ripping footage from Youtube is probably faster. Also, congrats to you for finishing the mod! Mostly, that is.
  16. It took me longer than the final Nod mission, but that was probably because the Nod nuke can essentially dismantle one of the two GDI bases by itself. The initial segment was also more intense, but the reward was rampaging over the map with Mammoth Tanks, which is always fun. Overall, I think this is the better mission. However, it also the one that's easier to replicate, since the Generals AI hates rivers it can't cross, and the sequence with the Chinook can't really be replicated.
  17. Alright. I'll take my first playthrough with the ending added for now, cut down to about an hour (from about 1.30 hours). It will probably be up by Tuesday.
  18. Oh, I thought the Arms factory was enough for the chopper. Yes, the AI tried to engineer rush me hard. They send 8+ engineers at one point.
  19. Yeah, but that happens to be easily accessible... I mean that Generals is old but popular, whereas Emperor never had that popularity in my experience. There's not community to keep it alive, whereas Generals has a huge community considering how old it is. *shakes fist*
  20. I just completed the mission in about 1:30 hours. I couldn't actually finish it, because I was unable to kill everything on the map. I thought I had overlooked a stealth unit, but I scanned the entire map with Orcas (with scanners) several times and couldn't find anything. Notes: 1. The beginning is though but manageable. It's definitely the hardest part of the mission. 2. I took over the Nod landing fields in the eastern base, which did allow me to build Stealth Fighters, despite not having a Temple. However, I could not built the Chopper Transport, despite having an Airfield. 3. I destroyed three fighters before I took over the landing field, but the fourth one stayed on my field, remained under Nod control and continued to attack me!
  21. Oh, I didn't even think of the nuke! Anyway, let me know when the script has been updated.
  22. I just tried GDI 15, and it seems to be impossible right now. On my first try, Nod attacked my with two Nod Cycles and a horde of infantry before I could get any defences or my Arms Factory up. On my second try, a Nod air strike killed my Construction Yard in one (!) hit before I could even get my refinery up. I'll try it again tomorrow, though.
  23. Emperor isn't available digitally, which makes it a little more obscure than the other C&C/Westwood RTS games. As far 3D C&C games go, it's stuck between Generals, which is popular and has 1,000 mods, and TW/RA3, which are younger and a lot more polished. Regarding unit roster... for a game developed this late, it's quite bizarre. E.g. there's the Ordos Laser Tank, which is superior to almost everything else, the Leech, which is an AI killer, and the Sonic Tank, which STILL BLOWS UP YOUR OWN STUFF. Including other Sonic Tank. They did that right with the TS Disruptor Tank; why didn't they do it right in Emperor?
  • Create New...