dannyk90 Posted January 1, 2017 Share Posted January 1, 2017 Im using final sun editor that comes with the CNCnet launcher. I want to make a building start on your team when game starts. Nothing happens when game starts. What am I doing wrong ? Heres another problem: I tried setting team to 0 multiplayer 0 first but it wont save/stay on that, it will save/stay on 4 though.... Thanks! Link to comment Share on other sites More sharing options...
Holland Posted January 7, 2017 Share Posted January 7, 2017 Hi Danny. I'm very happy to see more people making maps. I'm very happy to help you with anything Final sun is a little limited to the old style of making mission maps, but cncnet made it easier for us. Don't use the Multi players from that drown down ( the 4-Multiplayer 4 in your pic). They don't work. Instead, type 50 in that box. 50= spawn1 51=spawn2 52=spawn3 etc (ofc as you know waypoint "0" is spawn1) Also, [Houses] 0=GDI 1=Nod 2=Neutral 3=Special 50=Spawn1 51=Spawn2 52=Spawn3 53=Spawn4 54=Spawn5 55=Spawn6 56=Spawn7 57=Spawn8 Add this in your map file too. Every map u open with this code in the map file, you will see this list in the "change owner" in the left list in final sun. Its 100x faster to just give a player to start with stuff with the "change owner" instead of making a trigger for each player and attaching that trigger to the stuff. Unless you want a different event ofcourse. But you don't have to do this every time you create a map., I have the latest final sun updates for you uploaded: https://drive.google.com/open?id=0B6M2MyqeyRCzWlg4VG5OR28yNXc replace these files with the ones in your final sun folder and enjoy final sun on its best Link to comment Share on other sites More sharing options...
Messiah Posted January 19, 2017 Share Posted January 19, 2017 I didn't know somebody is still working on FinalSun. Holland, may you upload this file on a open filehost? Link to comment Share on other sites More sharing options...
Holland Posted January 26, 2017 Share Posted January 26, 2017 I didn't know somebody is still working on FinalSun. Holland, may you upload this file on a open filehost? Yes, http://www.filedropper.com/finalsunupdate also attached same file to this message I only lost the fix that will fix some missing triggers, but no worries. Danny, did you succeed on giving spawn locations buildings to start with? Link to comment Share on other sites More sharing options...
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