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FinalSunEditor - Unable to set starting team of a building


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Posted

Im using final sun editor that comes with the CNCnet launcher.

 

I want to make a building start on your team when game starts.

Nothing happens when game starts.

What am I doing wrong ?

 

a5e2ce84b4e543e6a86d719712094d0f.png

 

124fe12db52646418bbd230443513130.png

 

1a86074c82934081abb4a550edfd3fb2.png

 

Heres another problem: I tried setting team to 0 multiplayer 0 first but it wont save/stay on that, it will save/stay on 4 though....

20aa057040a24046b77975e8e7b60bea.png

 

Thanks!

Posted

Hi Danny. I'm very happy to see more people making maps.

I'm very happy to help you with anything

Final sun is a little limited to the old style of making mission maps, but cncnet made it easier for us.

Don't use the Multi players from that drown down ( the 4-Multiplayer 4 in your pic). They don't work. Instead, type 50 in that box.

50= spawn1

51=spawn2

52=spawn3

etc (ofc as you know waypoint "0" is spawn1)

 

Also,

[Houses]
0=GDI
1=Nod
2=Neutral
3=Special
50=Spawn1
51=Spawn2
52=Spawn3
53=Spawn4
54=Spawn5
55=Spawn6
56=Spawn7
57=Spawn8

 

Add this in your map file too. Every map u open with this code in the map file, you will see this list in the "change owner" in the left list in final sun. Its 100x faster to just give a player to start with stuff with the "change owner"  instead of making a trigger for each player and attaching that trigger to the stuff. Unless you want a different event ofcourse.

 

 

But you don't have to do this every time you create a map., I have the latest final sun updates for you uploaded: https://drive.google.com/open?id=0B6M2MyqeyRCzWlg4VG5OR28yNXc

 

replace these files with the ones in your final sun folder and enjoy final sun on its best

 

 

  • 2 weeks later...

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