Divatox Posted March 14, 2017 Share Posted March 14, 2017 Sorry for the silly question but i want to know if is possible chagen the rules.ini to change: The Timer in missions like, you have 10minutes to complete some task and change the 10 to 5hours or even remove the time from that mission? And make the build area bigger? Build some structure in any place of the map Im trying doing this just for fun on my TS campaing XD thanks ^^ Link to comment Share on other sites More sharing options...
Allen262 Posted March 15, 2017 Share Posted March 15, 2017 Timer is set in the map only. "build area bigger" Some more detail/reword would help. Link to comment Share on other sites More sharing options...
Divatox Posted March 15, 2017 Author Share Posted March 15, 2017 On the map ok its a start. Sorry, ok let me try to explain For example when you build a power plant you can build another plant only a few "squares" (i don´t know how is the right word) of distance, like 4 squares, and i want to make that "area" bigger, build far from another structure, if possible :huh: Link to comment Share on other sites More sharing options...
Allen262 Posted March 15, 2017 Share Posted March 15, 2017 Adjacent= is applied to each building in the rules.ini. Adjacent=2 is the most common. Not sure if buildings can have there Adjacent= changed by placing the code into the map. You can try by opening a map with notepad or wordpad and adding [PROC] Adjacent=4 This should let you place the Tiberium Refinery farther away than normal. Link to comment Share on other sites More sharing options...
Divatox Posted March 16, 2017 Author Share Posted March 16, 2017 Ok i will try that, thanks you Link to comment Share on other sites More sharing options...
Divatox Posted March 17, 2017 Author Share Posted March 17, 2017 Allen262 Thank you so much, it worked \o/ Its possible to make the same config to build anywhere in Tiberian Dawn? I promisse its the last question abou that :roll: Link to comment Share on other sites More sharing options...
Allen262 Posted March 17, 2017 Share Posted March 17, 2017 Just about all of Tiberian Dawn is hardcoded no chance of that working for Tiberian Dawn. Link to comment Share on other sites More sharing options...
Nyerguds Posted March 18, 2017 Share Posted March 18, 2017 The DOS version of C&C1 used to have an exploit that allowed that, by placing buildings on the radar... but they patched that out, lol. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now