EugEnO Posted November 16, 2017 Posted November 16, 2017 Hey, RA fellows! Please help. 1) How do I mod the game so that cruisers automatically shoot enemy infantry? They currently have to be ordered to do that. 2) How do I increase the area damage of cruisers' shells? Tried setting "spread" variable in rules.ini but it did nothing. Thanks!
Ford (retired) Posted November 27, 2017 Posted November 27, 2017 It's hardcoded what targetting types the cruiser is allowed. (meaning it cannot be changed unless you modify the spawn.exe) The spread value changes the amount of damage and area of damage in adjacent squares, with a limit of 1 square distance.
EugEnO Posted November 29, 2017 Author Posted November 29, 2017 On 28/11/2017 at 1:50 AM, AndrewFord said: It's hardcoded what targetting types the cruiser is allowed. (meaning it cannot be changed unless you modify the spawn.exe) The spread value changes the amount of damage and area of damage in adjacent squares, with a limit of 1 square distance. Thanks a lot for replying! I checked everywhere in "spawn" and "rules" (identical files really) and nowhere is there any instruction as to infantry being auto-fired upon by the cruiser. Could you please tell me what line there does this?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now