EugEnO Posted November 16, 2017 Share Posted November 16, 2017 Hey, RA fellows! Please help. 1) How do I mod the game so that cruisers automatically shoot enemy infantry? They currently have to be ordered to do that. 2) How do I increase the area damage of cruisers' shells? Tried setting "spread" variable in rules.ini but it did nothing. Thanks! Link to comment Share on other sites More sharing options...
EugEnO Posted November 26, 2017 Author Share Posted November 26, 2017 Any ideas, fellas? Link to comment Share on other sites More sharing options...
Ford (retired) Posted November 27, 2017 Share Posted November 27, 2017 It's hardcoded what targetting types the cruiser is allowed. (meaning it cannot be changed unless you modify the spawn.exe) The spread value changes the amount of damage and area of damage in adjacent squares, with a limit of 1 square distance. Link to comment Share on other sites More sharing options...
EugEnO Posted November 29, 2017 Author Share Posted November 29, 2017 On 28/11/2017 at 1:50 AM, AndrewFord said: It's hardcoded what targetting types the cruiser is allowed. (meaning it cannot be changed unless you modify the spawn.exe) The spread value changes the amount of damage and area of damage in adjacent squares, with a limit of 1 square distance. Thanks a lot for replying! I checked everywhere in "spawn" and "rules" (identical files really) and nowhere is there any instruction as to infantry being auto-fired upon by the cruiser. Could you please tell me what line there does this? Link to comment Share on other sites More sharing options...
Messiah Posted November 29, 2017 Share Posted November 29, 2017 This is hardcoded too I guess. Link to comment Share on other sites More sharing options...
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