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Gathering, auto-allying, organizing, and whitelisting all the maps


amokk

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Hello!

I thought I would do maps again. 

Holland showed me how to do the auto-ally edit, and I am going through and editing the old faves with it. not altering them otherwise.

I also would like to gather up the newer ones along with the old and put them in a map pack.  organized and titled uniformly.

When done I would like to ask that they be whitelisted (after double checking for unfair, hidden changes.)

Anyone with maps posted that I have not talked to, I seek your permission to include them.  please contact me.

Any thoughts? 

>>>Please do not start on ww vs mods  please...

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Thought while I was at it, I would make a index and a page for each map,   something like this 

anyone feel like whipping up a css for them? or a thought on how to do it so the community can use it?

tsmapindex.jpg

Edited by amokk
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You should NOT "auto ally" all maps. Top 3 reasons:

1) It dumbs down the game and prevents lazy players from having to scout, which is the very core idea of the Command & Conquer franchise.

2) Some players like to play Free for all games (FFA)...

3) It is currently not possible to un-Allie on "Auto Ally" maps. (Hence, Free for all games not possible)

Edited by A3H-Hitman
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how about any map that anyone wants to play that way?

and the original will not cease to exist. so you can choose... well thought out objection there.

more choices not less....again

you can either not you can't

and you still have to scout just share the responsibility   go Team!

sorry you broke your mic. (picks it up and repairs it for the Hitman)

and what about the index pages for the maps????

 

Edited by amokk
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TAP TAP  ...testing......

 

here's the code for anyone who whats to play a map auto-ally and/or 2mcv

adjust starts to reflect the maps starts

 

[MCV]

BuildLimit=2

 

[AllyBySpawnLocation1]
Description=East vs West
A=0,1,2,3
B=4,5,6,7

[Basic]

Name={Auto-Ally- 2mcv} (name of map)

AllyBySpawnDefault=1

 

Yea, it works.

Edited by amokk
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