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Everything posted by sgtmyers88
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Umm... Nice computer!? XD What are your system specs?
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Cannot say when I will have the patch ready I have been very busy in my real job and in my life in general. Make sure to delete any conflicting scripts in you game data folder e.g. (Zero Hour/Data/Scripts). Using the improved launcher usually resolves this as it includes a cleanup utility unless you installed another mod that overrides these settings. Also make sure to play on the maps included in the Mod for best results as the AI is all new and may differ from the ZH AI setup. Launcher improvement with cleanup utility: http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux/addons/cc-tiberian-dawn-redux-v13-improved-launcher
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Sorry I have been busy with my real life unfortunately, but here I am. Yes, Check the file if it does not show a GDI Nod Logo and is less than 669MB Then it is likely that your download got corrupted by either bad internet connection/bandwidth or antivirus/firewall or even the notoriously buggy Windows Vista and Windows 7 OS not reading the installer properly. Those are the main issues...
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http://www.cnc-comm.com/community/index.php?topic=650.0 Carefully read our troubleshooting forums here. If you are using Vista or Win7 make sure to run as an administrator.
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Yes I am a Star Trek fan too... but even some details get missed from time to time. Play nice kids! lol
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Its being worked on... However, TD did have some interesting and difficult missions.
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Most of our development team is unaffiliated with this project but there is a Mod for C&C 3 already which we do not intend to compete with: http://www.tiberiandawn.com/ They still have a ways to go for their development and I am not sure if they will have a diverse campaign like we do (which is still unfinished for the moment to focus on other areas as Tore mentioned above). We have a Conyard System that can be activated at the Construction Yard and the Sidebar is still a WIP until we get better skills on editing the ZH user interface. But these are all features that I would still like to improve and add on to Zero Hour (which is also MUCH easier to Mod over the newer games). I am continuing to find ways to make the Mod more efficient for Zero Hour as many players (during beta testing in particular) have noticed a significant increase in performance in contrast to Vanilla Zero Hour. C&C 3 is also more demanding for PC performance as well as the general public apparently has to play it on low settings to have smooth performance. Another reason Zero Hour is preferred as it is less demanding in that area.
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Feedback about Models, Animations & Model Skins in TDR v1.3
sgtmyers88 replied to sgtmyers88's topic in Ideas and Suggestions
Yeah, I have been trying to make that fix ever since I first implemented the Flame Tank and Turret. I am guessing it is a defect with the ZH SAGE Engine. -
Ok here is the 1st revision to the new TDR Logo. I tried experimenting with other text fonts for "Tiberian Dawn" but after using the Tiberian Sun one all the others seem "inferior" and look worse through my eyes now. Maybe logos are just not my thing. lol
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Thats what I was thinking too so it likely has to be a map or possibly an OS related issue which is much worse. The majority of complaints is indeed from users who happen to use Win7 and WinVista which I do not use (as I previously stated) so I am limited on knowledge in that area.
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Beta Testers Wanted! Are you ready to conquer the task?
sgtmyers88 replied to sgtmyers88's topic in Technical Support
Ok thanks guys... I use MSN Messenger as sgtmyers88 at hotmail. Add me. -
Can you tell me which maps you are running it on and your starting money amount? I spent many many hours building and debugging the Skirmish AI on all sides AND on all settings to avoid these issues that you are discussing. AI seems to be working fine to me. EDIT: I do know version 1.2 had some AI scripting issues like that. You did not have v1.2 on your system and installed v1.3 over it did you? You may need to go into your data/scripts folder and delete anything that is there as v1.3 has its skirmish script located in a .big file in order to avoid conflicts with ZH and other Mods.
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I was experimenting and trying to make the Mod have a better connection to Tiberian Sun (it is its sequel after all) as I thought this is how Westwood could have revised C&C Tiberian Dawn with such a logo instead of just using the generic Command & Conquer logo. Just thought it would be "canon" to use that text instead of the "RussellSquare" C&C3 font.
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Thanks buddy, that was almost exactly the type of revisions I was thinking of doing after looking at the other feedback received. My question now is trying to figure out which font to use that is still "C&C esqe". lol I know that Tiberium one is overused but I can see that it is also a Trademark Font well known in the C&C Community. However, If anyone has checked out the font files I zipped up and attached in my previous post, please feel free to look at them and offer suggestions. The other reason I was going with the new logo was also to do something different other than using the C&C3 RussellSquare Font again which I have been doing all the time. Unless it is still fitting to everyone else than I guess I can keep it since it appears that I am the only one using it.
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LOL looks like it. Well, now that we got that all sorted out what would you suggest for making it look less "generic"? That was the whole point which was to avoid that and that is also why I mentioned this about the 3D logo:
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OK... Well I guess my first problem is that I was not using Photoshop. I was using Gimp 2.6 in conjunction with Paint Shop Pro. The filters I used were "bump map" and "despeckle" and a custom brush texture called "Lunar" for the dark areas of the TS Style Text. The "REDUX" is actually a custom font called "Batik Regular" as it resembles a old school mail stamper or typewriter which suits the style I picked perfectly. Below is an attachment to the fonts I use for my logos and such, perhaps this can generate ideas for improvement. I will take note to scaling the C&C Logo down a bit... CustomModFonts.zip
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Disable the Shader 2.0 and see what happens. (SHIFT+F12) The Shellmap has a built in "buffer" in the event that the framerate gets to low to render it it just refuses to render it at all so the user can still operate the menus smoothly. (nice feature actually) That also may explain why it sometimes renders and other times it does not. I also see your display is in extremely low screen resolution. (the time clock gave it away as its display is cut off in the console and that happens in extremely low screen resolutions) Change it to 1024x768 (at the minimum) in the options menu.
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LOL Thank you everyone for the feedback already submitted. Now to Aro and Mainly Tore, what makes you dislike the logo other than the effects? (Someone can clean up? ) Before you guys answer, I will respond by explaining that the idea is to keep the original "style" that I have been using from the beginning with the "stamp on" REDUX. People have come to know and identify the Mod by that. And I thought the 3D C&C Logo is very cool and is a lot less known or remembered in the C&C community adding to the bonus of "unique and memorable identification" that already has been established. Plus the fact that it is in 3D which goes along with the concept that this is TD in 3D. lol Again, this is from my viewpoint as this comes from my experience in the retail sales business. If you guys can offer suggestions or help to clean this logo up it would really be appreciated as I would like to use this new but familiar logo style. Thanks again... Oh, and I actually did email CCHyper a long while back with no response even when I asked for him to provide concepts at his will. I dunno if I said something wrong or the message was lost.
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Note that in order to NOT be a conflict or generate confusion with the C&C3 mod, (which was never my intention as some have accused me of doing) the Logos without the REDUX stamp will not be used. I just left them blank in case people think I should redo the REDUX stamp and so they could offer examples/suggestions for placing it in a different location. I spent over an hour on the Logo and made these backups for that reason so I will not have to start from scratch again.
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Hey guys, I was playing around with Gimp 2.6 and Paint Shop Pro and came out with making these new images for a possible new TDR Logo that is nicely polished and fits the styles of the originals and the most appealing feature... its in 3D! XD Feedback is appreciated! :mammoth:
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Twisted Insurrection and Tiberian Dawn Redux made the Moddb top 100!
sgtmyers88 replied to Tore's topic in CnCNet News
Yes I voted for TI and those epic C&C3 Mods. Is it bad to vote for your own work too? lol XD -
First off. What is your OS and language version? I apologize for your trouble as I will have to look into it. I am still using Windows XP SP 3 (English Language). It all checks out and works fine. It may (as usual) be some OS compatibility issues. :/ I have attached the font file below that I ripped directly from my source folder to the mod that is guaranteed to work fine, just extract and paste it into your game directory where the Mod is installed. Under normal circumstances this should work to fix it. Also, you appear to be running the Mod on very low graphics settings or the mod files that contains the Shellmap is missing which may be linked to your missing text. If you can manually rename the .tdr files to .big files. or use http://commandandconquer.filefront.com/file/Zero_Hour_Mod_Manager_13;42905 It would be absurd that Win7 is dealing with compatibility issues with the batch file scripting, but who knows. :/ Also, you may wish to try this: http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux/addons/cc-tiberian-dawn-redux-v13-improved-launcher RussellSquare.zip
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Twisted Insurrection and Tiberian Dawn Redux made the Moddb top 100!
sgtmyers88 replied to Tore's topic in CnCNet News
SUPER AWESOME! lol XD