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sgtmyers88

Tiberian Dawn Redux
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Everything posted by sgtmyers88

  1. Sorry haven't been in here in a while. I have been made aware that a lot of Mods have been broken due to the Origin updates and also due to some Win10 user control issues. I am uploading an unreleased version of the mod in a raw "open file format" to my Dropbox account. I can provide download links to the files on said account as a last resort measure. DOING THIS WILL BREAK YOUR ZH INSTALLATION! As this will permanently override the ZH game data files unless you delete the entire game folder and reinstall if you wish to play ZH again.
  2. "Due to an Origin update the launchers are no longer functional." AFWIK the guy who was applying these "fixes" for using mods on Origin has stopped.
  3. Also while I never used them, for added authenticity it is also possible to have popup dialog boxes for mission info text (remember the training mission in Generals) and video clips to play in the radar screen via scripts versus the scrolling type text you were using that was also commonly used in the Generals missions, there is so much you can do with WB that most people fail to give it credit for.
  4. Sorry for the long delay, been busy with real life, looks like I am the only one still active on this section of the forums. FANTASTIC! Its awesome to see other fan made work! When I originally designed the Mod I did it with the full intent on making assets easily accessible as I would love to see what other people could come up with for missions and such. A very well made effort on your part so please by all means continue your work. * A couple notes: I included all the SP mission scripting templates in the CCTDRDXAI.tdr file if you wish to extract them... If you want to further streamline your efforts in map making and scripting the missions. Trust me on this. lol * The visual effects and special nature props (such as waterfalls) are located in the CIVILIAN+MISC_NATURAL section in the object menu in Worldbuilder. (if you haven't found them already) It would give your maps and missions that extra polish and less barren appearance. I would also refrain as much as possible from reusing the old Generals tree props and ground textures. (I saw you already used the new desert cliff textures and it works very well) There are a lot of higher quality assets at your disposal now. (been meaning to either delete or overwrite the old Generals models/textures for some time now, maybe in a future release?) I will see if I can get the ModDB admins to properly link it to the profile. Otherwise I can probably grant you permission to do a secondary mini-mod profile like what that one guy did for Shockwave and you can host them there and simply linking the original mod page with credit to the original mod Dev Team should help as well. I can do the same if we go that route.
  5. A couple Mod addon files have been uploaded including a unit voice changing Mod along with a launcher rewrite that enables more custom resolutions and windowed mode. The former might upset some C&C purists which is why it is available as an "addon" and not an official release. However, they actually fit in quite well. See for yourself and download it today: http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux/addons Demo Videos: http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux/videos
  6. Gameplay Demo Videos: Nod: https://youtu.be/q7r-Ay8xT2M GDI: https://youtu.be/PS4mw8MzT9A
  7. Recently, I got back in touch with an old Dev. team member BigCheese256 who presented to me a mini-mod of sorts for TDR v1.44. His words: He sent me his mini-mod and I fixed it up to address the issues mentioned above. I have added a private Beta of the fixed voice mod for use with public versions of TDR if anyone is still around and has any interest in trying it out. There is a good chance this will break multiplayer games if all users don't have this file installed. As for the voices "fitting in" with a TD themed mod, to my surprise it actually works better than you might think. With all that being said, from this new perspective it kinda makes me wonder if EA meant to sell C&C3 as a soft reboot of sorts for C&C95/Tiberian Dawn. http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux/addons/cc-tiberian-dawn-to-tiberium-wars-voice-mod And make sure to install this for the full C&C3 "lite" experience lol http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux/addons/cc-3-tiberium-wars-music-theme-mod And for you Tiberian Sun lovers: http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux/addons/cc-tiberian-sun-music-theme-mod Feedback or bug reports is appreciated but again, the issues mentioned above should be fixed.
  8. Installation Tutorial Video I found on Social Media. (cannot edit the troubleshooting thread for some reason) https://youtu.be/FjT7qOl_CIk?list=PLrpzalZMayeh9UB5yIFhWfx130BfSAbqH
  9. Thank you for your feedback. Most of the issues you mentioned are indeed limitations with adapting the classic gameplay system to the somewhat problematic Generals SAGE engine. As for the other issues it will be forwarded to the beta testing team for further investigation.
  10. Has to be corrupt video card drivers or game/mod files. Never experienced this before. This might help https://www.youtube.com/watch?v=FjT7qOl_CIk
  11. This might help: https://www.youtube.com/watch?v=FjT7qOl_CIk Also are you on Win 10? Been hearing Win 8.1 and 10 users have to take extra steps to get mods working properly. (I am still on 7 Pro x64)
  12. As for the launching issues you will need to disable UAC.
  13. I checked and confirmed the download files are ok. Check your ISP bandwidth during the download as these are fairly large files. Also because I have seen this before sometimes a firewall or an antivirus program might be corrupting/disabling the files or the installer by flagging it as a false positive for whatever reason.
  14. The Tiberium actually does replace the supply boxes. It also uses the same code minus adding the ability to make area of affect damage (for infantry) and spawn others to simulate growth.
  15. https://forums.cncnet.org/topic/418-troubleshooting-for-campc-tiberian-dawn-redux/
  16. ***STATUS UPDATE FROM THE BATTLEFIELD*** C&C Tiberian Dawn Redux patch version 1.44 is now live! This patch completes the long awaited story campaign remaster with the cinematic sequences included! Check out the latest trailer below: https://www.youtube.com/watch?v=LCW3hLpbK2g After 10 years of tedious work overcoming lots of headaches to fully adapt a classic game into a modern 3D game engine, The C&C Tiberian Dawn Redux Mod has finally completed the remastered story campaigns of the original Command & Conquer released over 20 years ago with over 30 singleplayer campaign missions and their cinematic sequences! As seen above, when designing the existing campaign missions, a great amount of work goes into every map in order to attain the best possible accuracy and detail. On the left is an image layout of the original C&C95 map of the respective campaign mission and then the recreated version in the Mod can be seen on the right rendered in the C&C Generals World Builder. And yes with some clever hack and mod work utilizing World Builder scripts and the existing campaign system in Generals, the epic ending cinematics will also be included! To conclude, I feel that anyone who is a C&C Fan and an RTS Gamer should give this Mod a serious look as I think you will be pleased with the quality of the finished product considering that this is a still just a C&C Generals Zero Hour Mod. It has come a long way since the early days! Check out this fantastic gameplay video courtesy of TaxOwlbear. ***WARNING! CONTAINS SPOILERS!*** https://www.youtube.com/watch?v=FTq_o54dXjg I again want to say THANK YOU to everyone in the C&C Community who has followed and contributed to this project since the beginning! As of this writing the mod is officially finished! However, I will not rule out additional releases in the future in the form of bug fixes for rebalancing or making additional bonus missions for expanding the SPEC OPS campaign. ***DOWNLOAD THE LATEST PATCH HERE*** ***DOWNLOAD THE FULL CAMPAIGN CUTSCENES HERE*** ***GET THE FULL VERSION OF THE MOD HERE*** Also feel free to like and follow the Mod on Facebook! ©2017 sgtmyers88 & The C&C Tiberian Dawn Redux Development Team
  17. Hello, sorry for the trouble. C&C The First Decade (or Generals Deluxe) is more friendly to mods as EA decided to stick it to modders with the Origin system by changing the .exe files thus explaining your error. You can also obtain the Origin Fixed Launchers: http://bibber.eu/downloads/cnc-ultimate-collection-launchers/ Hope this helps.
  18. A hotfix is now added: http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux/downloads/cc-tiberian-dawn-redux-patch-v144-reupload
  19. It is now added for downloading: http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux/downloads/cc-tiberian-dawn-redux-patch-v144-reupload
  20. EA decided to stick it to the modding community by disabling mods on Origin. However a fix was made http://bibber.eu/downloads/cnc-ultimate-collection-launchers/
  21. After 10 tedious years of hard work the original C&C story campaign remaster is finally complete with the cutscenes included! Mod Preview Trailer for v1.44 is up: https://www.youtube.com/watch?v=LCW3hLpbK2g You can download the public release of patch version 1.44 here: http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux/downloads Enjoy!
  22. Unfortunately the C&C Generals campaign system proved to make that impossible to do. Trust me, I tried as I spent 10 years working on this mod. lol
  23. Mod Preview Trailer for v1.44 is up: https://www.youtube.com/watch?v=LCW3hLpbK2g You can download the public release of patch version 1.44 here: http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux/downloads Enjoy!
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