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Everything posted by sgtmyers88
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Let's Play Command & Conquer: Tiberian Dawn Redux
sgtmyers88 replied to TaxOwlbear's topic in Mod Discussion
A new gameplay trailer is arriving soon followed by the release. -
Let's Play Command & Conquer: Tiberian Dawn Redux
sgtmyers88 replied to TaxOwlbear's topic in Mod Discussion
I will have to say the AI updates and tech tree adjustments to GDI SPECOPS 1 work out real well. The Nod AI is quite a troll too, has forces guarding near the tiberium fields to ambush your harvesters and when I tried to capture the "unguarded" Silos and Harvesters out in the open near the lab they sent a couple choppers and some stealth tanks to ambush me. Took a little over an hour to complete the mission. -
Let's Play Command & Conquer: Tiberian Dawn Redux
sgtmyers88 replied to TaxOwlbear's topic in Mod Discussion
Sometime later this month. -
Let's Play Command & Conquer: Tiberian Dawn Redux
sgtmyers88 replied to TaxOwlbear's topic in Mod Discussion
Update worked for me, apparently the .tdr files didn't get uploaded to the latest version. Give it another go. -
Let's Play Command & Conquer: Tiberian Dawn Redux
sgtmyers88 replied to TaxOwlbear's topic in Mod Discussion
Hmm try downloading it again, the map should be updated. -
Let's Play Command & Conquer: Tiberian Dawn Redux
sgtmyers88 replied to TaxOwlbear's topic in Mod Discussion
Not sure if you are interested in testing but I did some revisions to GDISPECOPS01, Nod 11, and Nod 12. Updated files are in the Dropbox. -
Did another minor update to the INI and MAPS files and updated the dropbox folder respectively. Thanks all for the feedback as an official release is coming very soon!
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Let's Play Command & Conquer: Tiberian Dawn Redux
sgtmyers88 replied to TaxOwlbear's topic in Mod Discussion
Just finished watching it. Excellent video! I will have to say the video edits make the presentation of the finale much more clean. As for the playthrough itself, I will be addressing the AI bugs and the framerate drops for sure. Hopefully it will be less choppy in the final build. -
Let's Play Command & Conquer: Tiberian Dawn Redux
sgtmyers88 replied to TaxOwlbear's topic in Mod Discussion
I will check it out! And lol regarding that Orca mission, perhaps I should market the mod as having intentionally omitting that mission to save players sanity. -
Let's Play Command & Conquer: Tiberian Dawn Redux
sgtmyers88 replied to TaxOwlbear's topic in Mod Discussion
Thank you! Again from here on out any updates will be bug fixes to the existing missions or adding missions to the SPEC-OPS campaign which only has the 3 missions you already saw. The new ones will either consist of either the console exclusive missions or the Covert Ops missions or even the alternate maps from the original campaigns including the dreaded Mammoth Tank or Orca Mission if I wanna torture myself enough. haha (some of the alternate missions from the original game I absolutely hated, including those two which were omitted intentionally due to that) Or maybe even something different altogether. Just depends on the level of interest after the final "official" release, as I finally perfected a system that helped me greatly speed up production designing and scripting these complex mission maps. -
Let's Play Command & Conquer: Tiberian Dawn Redux
sgtmyers88 replied to TaxOwlbear's topic in Mod Discussion
Oh yeah, I discovered this old interview I did for CNC-SAGA back in the day (which I had forgotten about and didn't realize it was published) from when the Mod was still fairly new. Not sure how well my material translated as I do indeed remember writing all that. lol It is mostly in German but I like how they put it together on the site. You might find it interesting. It provides a nice little back story to how this came to be. http://www.cncsaga.de/1450-interview-mit-tiberian-dawn-redux.htm I might also go ahead and put together a couple more SPEC-OPS Campaign missions as people were already asking on ModDB about expanding that campaign and 3 missions does feel a bit incomplete. I did set the Mod for a final release in the fall so I got time since I finished the main campaigns ahead of schedule. -
Let's Play Command & Conquer: Tiberian Dawn Redux
sgtmyers88 replied to TaxOwlbear's topic in Mod Discussion
Good to know, I look forward to seeing it. Oh and here is a screenshot from me test playing it. (no shroud enabled) I had envisioned this screenshot for nearly 10 years so its great to have finally done it. This will be a great promo shot if not THE promo shot for the Mod. Also something I have been meaning to ask, I have not got the details nailed down yet but I am interested in possibly using small bits of your gameplay footage you have provided over the past couple years for a new short promo trailer for the upcoming release. I can credit you if you allow it. -
Let's Play Command & Conquer: Tiberian Dawn Redux
sgtmyers88 replied to TaxOwlbear's topic in Mod Discussion
Ok sounds good. How did it play overall with the new update? A worthy final mission? I tried to make it special and comparable to the final Nod mission which was a grueling slugfest. Lol -
Let's Play Command & Conquer: Tiberian Dawn Redux
sgtmyers88 replied to TaxOwlbear's topic in Mod Discussion
Ok great! The update is up btw. You should in theory be able to finish the mission now and see the awesome end cinematic. -
Tiberian Dawn Redux Campaigns Nearing Completion!
sgtmyers88 replied to sgtmyers88's topic in Community News
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Let's Play Command & Conquer: Tiberian Dawn Redux
sgtmyers88 replied to TaxOwlbear's topic in Mod Discussion
Hmm thats quite a bizarre bug, I will have to look at it further and see what's going on. Oh yeah, did the AI try to do engineer rushes too? Did you have a Hand Of Nod? The chopper requires that. EDIT: I think I found the issue for why the mission did not complete. The MAPS.tdr file will be updated in the morning with the changes. -
Let's Play Command & Conquer: Tiberian Dawn Redux
sgtmyers88 replied to TaxOwlbear's topic in Mod Discussion
Done. The INI and MAPS .tdr files are updated with the said changes. I delayed the attack times slightly but the best way to fend off the infantry rush and the bikes is to build 3-4 Guard Towers once you get a Barracks and Refinery up and running along with a handful of Grenadiers to lure them into the range of the Guard Towers to create a kill zone. Oh and for reference here's your own video of this mission from the original. lol https://youtu.be/XKGlzklxl_w -
Let's Play Command & Conquer: Tiberian Dawn Redux
sgtmyers88 replied to TaxOwlbear's topic in Mod Discussion
Okay yeah I will be doing some scripting edits. I survived 20 mins in only to get Nuked, and of course the TDR Nuke is VERY powerful so I was essentially done since I was already crippled by the ground attack. I think I am gonna enable the scripts to do as they do in the original where the Nuke only launches when you attack the Temple itself. I will probably nerf the Stealth Bomber bombs a bit too. -
Let's Play Command & Conquer: Tiberian Dawn Redux
sgtmyers88 replied to TaxOwlbear's topic in Mod Discussion
Here at last is a sneak peek of GDI Mission 15! It is pretty much done minus some fine tuning that will need to be done in testing. The files for the update can be found here, INI, MAPS and AI.tdr are the ones you will need. https://www.dropbox.com/sh/x2vly8rj1yx81ep/AAD4FvwJ38lhtTWM5_xHGflHa?dl=0 -
Let's Play Command & Conquer: Tiberian Dawn Redux
sgtmyers88 replied to TaxOwlbear's topic in Mod Discussion
Did some INI adjustments and nerfed the aircraft a bit. Also did some minor AI enhancements. Played a skirmish game against the Nod Black Hand on medium and they Engineer rushed me targeting my Tiberium Refinery and Conyard first. Even stole my Harvester. lol I ultimately lost as it was not too far into the game so I had little to work with. Anyone who used to Beta test on these forums are welcome to replay the updated missions and do some skirmish matches. Videos/Pics of them would be great for promo material. -
Copied from the ModDB Page: The final campaign missions will be releasing this fall! After 10 years of tedious work overcoming lots of headaches to fully adapt a classic game into a modern 3D game engine, the C&C Tiberian Dawn Redux Mod is finally nearing completion of the long demanded campaign remaster of the original Command & Conquer released over 20 years ago! Better late than never, right? I think anyone who is a C&C Fan and an RTS Gamer will be greatly pleased with the quality of the finished product we will be presenting here very soon. It has come a long way since the early days of this project, and I am proud to see how it has grown and evolved over the years! Balancing tweaks and other coding and scripting edits have also been done to further polish this long standing Total Conversion Mod project for C&C Generals Zero Hour into one of the finest C&C mods and video game remasters in the gaming and modding community. This has been the main goal of this project when work first began a decade ago, to be a first of its kind to be done on this level as a fan service to the long standing C&C community particularly now that the future of C&C seems very uncertain. As you can see in the images below, the final Nod mission has been completed and the final three GDI missions have also been partially completed and are all undergoing extensive scripting and beta testing. It helps to go back to the source material itself for inspiration. When designing the existing campaign missions, a great amount of work goes into every map in order to attain the best possible accuracy and detail. On the left is an image layout of the original C&C95 map of the respective campaign mission and then the recreated version in the Mod can be seen on the right rendered in the C&C Generals World Builder. And yes with some clever hack and mod work utilizing World Builder scripts and the existing campaign system in Generals, the epic ending cinematics will also be included just as they were seen in the original when all is said and done! And lastly, to see how these (Beta) missions look in action, check out these clips brought to us courtesy of TaxOwlbear who has been the main Beta tester of the campaign missions for the past couple years. Please comment on the videos and thank him for his work in providing details and feedback to make these missions as authentic and as smooth playing as possible. Nod Mission 13 GDI Mission 13 ***DOWNLOAD THE LATEST PATCH HERE*** ***GET THE FULL VERSION OF THE MOD HERE*** MOD FORUMS Feel free to like and follow the Mod on Facebook!
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AntiAliasing = 4 BuildingOcclusion = yes CampaignDifficulty = 2 DynamicLOD = yes ExtraAnimations = yes FirewallBehavior = 0 FirewallNeedToRefresh = FALSE FirewallPortAllocationDelta = 0 GameSpyIPAddress = 192.168.1.70 Gamma = 45 HeatEffects = yes IPAddress = 192.168.1.70 IdealStaticGameLOD = Low LanguageFilter = false MaxParticleCount = 5000 MusicVolume = 40 Resolution = 1600 1200 Retaliation = yes SFX3DVolume = 96 SFXVolume = 86 SawTOS = yes ScrollFactor = 80 SendDelay = no ShowSoftWaterEdge = yes ShowTrees = yes StaticGameLOD = Custom TextureReduction = 0 UseAlternateMouse = no UseCloudMap = yes UseDoubleClickAttackMove = yes UseLightMap = yes UseShadowDecals = yes UseShadowVolumes = yes VoiceVolume = 75 Options.ini I presume?
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Anyone make a Mod fix for Origin C&C games?
sgtmyers88 replied to sgtmyers88's topic in Mod Discussion
A fix was finally applied http://bibber.eu/downloads/cnc-ultimate-collection-launchers/ -
Forgot to ask, what was the fix you made to enable this? Using command line parameters or just the options.ini? Might try to add this to the launcher.
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Let's Play Command & Conquer: Tiberian Dawn Redux
sgtmyers88 replied to TaxOwlbear's topic in Mod Discussion
lol perhaps