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EA Q1 - Is there anything "sacred" you would advise NOT to change in Remaster?
OmegaBolt replied to Grant's topic in C&C Remasters
The music of course, unless it was remastering / remixing the original tapes to attain the highest quality. -
I already said a big problem is my upload speed, so I'm definitely not doing that. YouTube has not notably reduced the quality of the videos I have uploaded, they just have a low bitrate to keep the file sizes small. Did first video my with new mic though: https://www.youtube.com/watch?v=asPu_ADApkI Needs tighter post processing to remove some of the harsher sibilance sounds etc but its just a first.
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I just use a really old cheap headset honestly, with some makeshift popfilter made from tights and paperclips, as the old foam rotted away years ago. Getting a new mic soon though for music purposes, but I'll use it for voice too. Should be better. I do post filter for noise cutoff, noise removal and some compression etc to get the best out of the old girl.
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I upload a few videos a month of YR Red-Resurrection games, however I don't record at 1080 because that res is too high to view the game comfortably IMO. I'm also not sure the videos will pass whatever quality tests Bryan has here as my upload is far too slow to increase the bitrate any higher. I also wouldn't upload them twice for that reason, so if someone from CnCNet wanted to reupload them they'd have to use a YouTube downloader to get the file (which I would too as I don't save my videos permanently). Here's a recent game though as an example: https://youtu.be/gDd-4kCoN94
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Because I much prefer them. Don't think I've ever made a mod that didn't use them. I never liked the almost textureless, blue glass effect on the vanilla Allied War Factory in particular. There aren't at this time. Someone was working on a small campaign but I believe they stopped. If you want to look out for missions like that it'd be best to join the discord I think.
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Yes, units have specific, clear roles of course. You can see information on all of them on the website (or offline manual included with the mod) http://omegabolt.cncguild.net/
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There are lots of videos on the mod's YouTube page, this isn't the only one. Some are 7 minute 1v1s that are competitive, some are longer team games. People enjoy different kinds of games, there's no way to cater to everyone in one video. You also don't see as much content in a shorter, serious match. The reason I chose to give Grant that video is because it is the most popular one in recent months. So it must be doing something right. I didn't lose out on much money, and there were gems nearby. I didn't lose anything of value. It also wouldn't have shown anymore unique strategies... using the miners and infantry, to clear out the enemy and recapture the artillery was as valid a strategy as any other. If I'd built up some siege units or something instead that would've been a lot slower and you would've simply watched me base building until T3 where real siege units are available. Some kind of miner assault is always more fun to see IMO. However, I also wasn't playing towards the camera or something, I was just playing the game normally - which is something I prefer to watch in other people's videos and a more realistic look at the mod anyway. Uhh planes are not useless against structures. The bombers of course are more effective against larger buildings because of their attack pattern, so not good against the small artillery bunker, but 4 can take out a War Factory on T2. If you play really well you can lock out of a player from building vehicles very early on. They're VERY powerful, which lead to so many complaints against them during the beta. Kind of funny that you even say that. The attack-move kind of gameplay was as avoided here as possible in the engine - again, its quite funny that you say that. I personally think that means you haven't played or seen much of the mod, because simply building a single army and attack moving will not win you the game at all. I explicitly gave every country units that worked better outside of the main army group, gave every country weapons that are best used for side attacks. There's quite a bit of splash damage dealers, making grouping your units inadvisable - even basic MBTs have splash damage as a way of ensuring they are both good counters against groups of light units, but also not cost efficient against other MBTs. Lots and lots of development went into trying to steer away from classic C&C unit blobbing and make every unit have a particular role.
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Uhh, well don't we have a weird comment here. I'm not sure what your problem is. First its a 2v2 game, so it's just for fun. Doesn't matter how good I am or not, I wasn't trying to show off - just display some casual mod play. Secondly, using the miner worked, so how was it idiotic? You can hardly say that if you don't know the mod and unit capabilities etc. I don't mod for top RA2 players, I don't think the base game is very interesting.
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What would I learnt to play before modding? The base game is no fun. ? Been modding it since I first got the game basically, 13 years ago now. Any examples? The new units added since 2.1 were added over the course of a years playtesting, with games every week with about 10 different testers all playing - I made very sure all units were used and had a place.
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From what I remember the resolution selection is limited and odd in EBFD. But yes of course I would like both games.
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Player 0 seems to have it especially tough. The positions get loads of Tib and buildspace while 0 gets neither...
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Is it possible to add a tag which makes sure that when the player captures a sides building (e.g a Barracks owned by Multi3) it says either "GDI/Nod Building Captured"?
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Nice job, looks cool.
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It should be launched with a proper tournament for at least one of the games, and coverage of each match.
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Really can't wait for this. Can't you knock the Nod EVA thing off the list?