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GiftS

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Everything posted by GiftS

  1. Update: Maps already uploaded! Have a wonderful time playing! ?
  2. Hi guys, it's been a long time since I created maps for TD. When saw the recent news of the remaster, I went and uncovered some old maps that I did back then (2012-2013). Also got my hands dirty and did some new maps that I'm releasing on Steam WorkShop! There are some old ones that will need revision or remake. IMPORTANT: I will release the maps here but I won't be using the classic format (SCM###EA) so the classic game won't recognize. Also feel free to give any criticism and feedback about them. Any huge flaw you see, please contact me. EDIT1: You can find my maps at Steam Workshop: https://steamcommunity.com/id/GiftSender/myworkshopfiles/?appid=1213210 Click the map name to view the whole map. Map Name - # Spawn Points Neverending Line - 4 Spawn Points Red Winter Grave - 6 Spawn Points Winter of Discord - 4 Spawn Points Exploited Fields - 6 Spawn Points Opposite Sides - 6 Spawn Points Crossed Battle - 4 Spawn Points Crystal River - 4 Spawn Points Green Earth Scar - 4 Spawn Points GSMultiMapss.zip
  3. Hey guys! It's been a long time since I said something here. Hi @Chimas, thank you for making the huge collection of solo missions in TD. If you don't mind, would you not publish my mini campaign (scb90e# with # being a - e)with the collection on Steam workshop? I'd like to publish myself when the time comes. Also I will be adding to Steam the multiplayer maps that I have made from 7~8 years ago and some new ones. Regards
  4. Do it by definition if it confuses you...
  5. Hi Lightning Hunter and MattAttack, thank you for your support, and sorry Lightning for not replying to that earlier post in this thread. I did really read that message but didn't post anything a that time. Don't think that your criticism was taken in a bad way and I know that you didn't do that to take this down, anyways that feedback is very appriciated and will let us improve. Sadly this was 2 years ago and I did kept delaying and delaying the GDI campaign. Unfortunately I formatted my PC and did lost the few already done missions for it. I did lost interest on making the missions but never think it was because of not getting comments on it. In fact it was because of patience, time, school and other stuff that kept me delaying the missions. I'm so sorry for closing the making of the GDI missions.
  6. Hi, there is a little detail that stops the railgun from doing damage and it is the terrain elevation. Basically you were shooting from an higher terrain than the terrain from the barracks itself, that slope near thet barracks is blocking the railguns from going to it. So for the best use of the railgun always use MMK2 on plain terrain and in few cases the weapon can damage with higher or lower terrain because it isn't blocked by the terrain.
  7. Hey MattAttack long time no see! Glad you are still active after some months! The maps look neat but as you said, Overrun II will be a pain in the ass because of the tight space and the amount of micro players will have to do with the harvester to create new space but it's still a challenge! :roll:
  8. Hi Solo! Thank you for adding into your catalog, I really appreciate it! Anyways the GDI mini-campaign is very WIP, since the last year I lost the patience and interest to continue making it. Although I might continue them at a slower rate.
  9. In my .MIX file there are the missions named from SCB80EA to SCB80EE. If you have files named SCB80EA.INI, SCB80EB.INI, SCB80EC.INI, SCB80ED.INI, SCB80EE.INI in your game directory, you must delete them or rename them to SCB##E@ where: ##: range from 0 to 999 @: range from A to E The same happens to the .BIN files. Also the mini-campaign ONLY starts with the SCB80EA and to play the others, you must complete the first ones. This might fix your problem if the missions doesn't appear in the game menu.
  10. It has, all of the temperate and snow tilesets have been converted to the desert and winter theater AFAIK.
  11. Is that logic making the building generating credits over time? Will it be possible to add it to any structure? That would be delicious for RA modders! :roll:
  12. Hi Hi Commanders! It's been a while since stopped making Tiberian Dawn maps for multiplayer just because someone suggested me to play DotA 2.... Anyways, I was (and still continue) checking the forums for news, for more information and of course for new maps. While I wasn't so active, I made 2 maps for SW: (If you don't know what SW is, please click here) Double Battle 2v2 Chemical Fight 2v2 [glow=red,2,300][sW] Double Battle[/glow] This is a 2V2 map, the team members are connected and one of them defends one entrance and the another player, another... Along the path there is many Neutral structures to be captured which will help the team to achieve victory! In the middle of the map, there is located 2 Repair Bays that once captured, it will give the access to the Mammonth Tanks and they can be very contested since allowing the enemy to have it can purely defeat your team. [glow=red,2,300][sW] Chemica Fight[/glow] This is also a 2V2 map, it apparently has the same size as other maps, but it isn't... It is smaller as the is many cliffs just to make the map more appealing. This is an infantry-only map with 2 chinooks lading spots, 2 locked tiberium trees that can spread if you destroy the fences making the area unstable for infantry walking; and with a special feature that i was thinking about and was afraid of not working (and I'm still afraid) of having a building that "generates income"... If you look at the map preview, you'll see BIO labs in each player outpost. If an enemy manage to destroy your biolab, your income will be REDUCED BY 50%. This may force you to defend it at all costs. The maps are already online in the "Pre-Cncnet5 lobby" Hope you enjoy!
  13. The MIX must be named [glow=red,2,300]SC-[/glow][glow=yellow,2,300]@@@@@@@[/glow] [glow=yellow,2,300]@[/glow]=Custom Name Now your INI (mission) must be named [glow=red,2,300]CMU##EA[/glow] [glow=red,2,300]##[/glow]=Number from 0 to 999... In your case you named [glow=red,2,300]CMU0EA.INI[/glow]. This is correct and you can play it when this file is in your game directory. You compiled the files in a MIX... You named it [glow=red,2,300]alleygame1.mix[/glow]. This is named incorrectly and you won't be able to play it! To fix this: Add the SC- in the start of the name of your MIX file. E.G.: I named your file [glow=red,2,300]sc-alleygame1.mix[/glow]. Now this will fully work! This also happens in C&C Tiberian Dawn! Maybe you got somehow confused... Basically: Having the mission INI file (Named and setted correctely)with custom TUTORIAL.INI (this is opcional), you will be able to play it! (This is when you don't want them in a MIX file) If you decide to compile then in a MIX file, your MIX file must have a name started with [glow=red,2,300]SC-[/glow] otherwise your mission won't be showed in the CUSTOM MISSIONS Menu... Maybe in your folder you can see some [glow=red,2,300]SC-@@@@@.MIX[/glow] files... This is somehow hard to explain... Hope you understood!
  14. Just named the file to start the game ([glow=red,2,300]SC-[/glow] added) It worked all fine but I thought it would have more missions. xD I looked in your mission file and you forgot to turn on [glow=red,2,300]ONETIMEONLY[/glow].... or at the end of your mission it will show something like "Unable to read next scenario"... And yes, I have the lasted RA and also I know how to make missions... You might want to check this: http://cnc-comm.com/community/index.php?topic=2243.0 Mission made by me. :laugh: You only forgot those 2 things. Beside that... I used a Custom Rules.INI file with dificulty changes... So let's say I cheated but if I played your mission with a normal INI I think it would be hard to reach the enemy base and also would be a Very Hard mission... xD
  15. There is a little problem that you should have cared about... SinglePlayer and MultiPlayer MIXes files must be named [glow=red,2,300]SC-[/glow][glow=yellow,2,300](Custom name or numbers)[/glow]. If you don't do that, all missions inside won't get readed by the game. Beside that, I'll play them, then I tell something!
  16. Those maps looks good! But... Don't give airstrike in triggers.... This causes an INSTANT OOS... I tried in one of my maps and it really OOS because of it... Sorry to say this :/ If your use the reinforcement trigger to make the plane appear and attack your foe, it will work... But giving the superweapon will cause OOS when used.
  17. I played your mission and actually won it... I thought it would be much more harder and when I saw those DemoTrucks coming I thought i would lose... And I wasn't expecting more to come!!! xD One of the things I didn't liked on your map was the river design... you could had used other "types of the river"... You could make it much more harder by removing some of the Light Tanks reinforcement. Anyways I liked the mission! Keep making new ones! :laugh:
  18. [glow=red,2,300]3... 2... 1... KABOOM[/glow] [glow=red,2,300]Mission Details[/glow] [glow=red,2,300]V1.00 - DOWNLOAD[/glow] HERE IT NEEDS AFTERMATH TO GET RUNNING!!!! YOU MUST HAVE THE MOST UPDATED RA ( You must have the CUSTOM MISSIONS menu!) It's not a base mission, you only control 1 unit. It's a modded map to make it much more harder to beat! You'll need to think very fast and act very fast! You will definitely need the save and load functions!!! [glow=red,2,300]Briefing[/glow] "We successfully stole one of the Soviet's Demolition Truck but it is a Timed Bomb and we can't difuse it. It was set to explode in unkown minutes and this was the only nuclear weapon we acquired... Near our base, there is some Soviet Nuclear Research Facilities and Nuclear Silos that may fire at anytime at us. The unique road that connects the Silos from us is very long and our truck is very slow but Einstein managed to increase his speed and he used his ChronoSphere to create Time Distortions, along the road marked in FLARES, to make the time bomb go back in time and increase it's duration. Your mission: Travel those long roads, collect EVERY Time Distortion and use the Nuclear Truck to destroy the Nuclear Silos. WARNING: The roads are "infected" with mines and Soviets units... Also they have better weapons now. Be very cautious and FAST..." [glow=red,2,300]Ingame ScreenShots[/glow] [glow=red,2,300]My Comment[/glow] This mission was hard as hell to make... had to remake many things because some of them made it impossible... But I enjoyed making it. When I was doing my final test, I won it very very close to 00:00 at timer but made it and watched some fireworks! XD And I had to save and reload, save and reload...... (Nearly infinite times.) I think the mission was well successful and was quite the same as my idea! :laugh: Hope you enjoy it! :laugh: 321KABOOM.rar
  19. Some weeks ago I've been reading some threads and found that the DESERT and WINTER theaters would be available in RA and then I "decided" to convert this TD Map: To RA... Here is the result: *It looks weird, I know... xD Download is locatted bellow! ;D Enjoy it!!! GSIM.rar
  20. They are 64 X 64 in space! But they are 62 X 62. (Playable Area) "X=1 Y=1 Width=62 Height=62"
  21. C'mon guys, prepare your mouse, keyboard and your strategic mind and lets Rock'N'Roll!!! There is many new great maps. I have to create better maps though... :mad: Maybe next days, I'll add some more detail to my current maps. Anyways let's play those great maps!!!! :laugh:
  22. I know that. :b But I thought you would give any overall opinion... Also I'm feeling quite disappointed, because my threads doesn't have any comments or opinions, etc... (Overall of the maps, etc...)
  23. WOW!!! This type of game had brought many ideas to many people! :laugh: I'm glad of that. XD Also had great matches with this!
  24. Just added these lines on the map: [Aftermath] EngineerCaptureLevel=100% It will make buildings capturable in one shot!
  25. Some days ago, I made a thread in the C&c95 maps forums about a new mode that I call [sW] To see what this [sW] is, please read the introduction here! [glow=red,2,300][sW][/glow] SW is a mode (made by me) that the player starts with limited units and your objective it's to capture the NEUTRAL buildings (WHITE) and start building your army to take over your enemies... By the way buildings are IMUNE to damage!!! Most of the matchs played on RA are based on tank rush... In this mode, tanks are more weaker and expensive but infantry now plays a major role ingame! And others modified things! [glow=red,2,300]Red Alert Settings[/glow] [glow=red,2,300]Before Launching the game[/glow] You MUST have Aftermath expasion disabled! The player you are playing agaisn't must have Aftermath disabled too! CounterStrike won't interfier in the game so you can have it enabled! There might be other problems... [glow=red,2,300]On Lobby[/glow] Choose every color except the WHITE one. (Neutral buildings will be shown ingame as WHITE) Every country is fine. (Some countries have some advantages) (Some people doesn't have the most updated version so don't choose the new ones or it will result on a INSTANT OOS) Money is optional! Crates too! Units must be ZERO (0) Mode: Base or not. (they get destroyed at the start) Shroud Regrows won't be necessary! NO AI PLAYERS PLEASE (Just kidding!) Tech Level: Any if you want more advanced units or not! Always keep Capture the Flag disabled! [glow=red,2,300]VERSION: 1.00[/glow] [glow=red,2,300]DOWNLOAD v1.00[/glow] HERE [glow=red,2,300]CHANGELOG[/glow] [glow=red,2,300]V1.00 - 24/02/2013[/glow] Changed: Ore is now infinite! Changed: Decreased the amount of ore that the Ore Truck can carry from the Default to 250! Changed: Engineers now capture buildings at full strengh! (Capture in one shot no matter HP the building has!) Changed: All buildings are now IMUNE to any type of damage! Changed: All defencive buildings are buildable and they have -20% HP, -75% Firepower, -50% Rate-Of-Fire (Faster attack!), -33% cost and +Balanced Draining Power! Changed: Defenses don't need any prequesite! Changed: Decreased the cost of the Ore Truck from the Default to 250! Changed: Increased the cost of the engineers from the Default to 1000! Changed: Increased the movement speed of the engineers! Changed: Decreased the HP of the engineers from the Default to 10 Changed: Increased the HP of Tanya from the Default to 200! Changed: Tanya can't use her C4 anymore! Changed: Tanya has the maximum sight! (10) Changed: All infantry units now takes less 50% damage! Changed: All infantry are now uncrushable! Changed: Decreased the V2's weapon damage from the Default to 300 Changed: Decreased the V2's weapon Rate-Of-Fire from the Default to 200! Changed: Increased the Artillery's weapon range from the Default to 10! Changed: Decreased ALL cooldowns of all SuperWeapons! Changed: Increased the movement speed of all units and infantry by 20%! Changed: Enhanced the Spy Plane by increasing it's sight from the Default to 10! Changed: All vehicles are now cost 10% more! Changed: All vehicles have 10% less HP! Changed: All vehicles and infantry can now be built by all countries! Changed: MCV are now unbuildable! Changed: MCV only has 1 HP! Changed: The Construction YARD only builds Defences! There is maybe some mistakes... [glow=red,2,300]GiftS' Maps[/glow] [glow=red,2,300]Angels & Demons - 1V1[/glow] - Map Preview [glow=red,2,300]Human Blood Land - 2V2 or 1V1[/glow] - Map Preview More to come... GSRASW.rar
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