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GiftS

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Everything posted by GiftS

  1. Yeah that is always a challenge!!! It would make pretty fun matchs. (still i can't beat you...) XD Its still a pity that i cant make the Ion cannon and nuke available... But from what Nyerguds told me, he will make some of his options available, so very soon, we will have the ion cannon and nuclear! Hope it come faster! Anyways I finally had discovered on RA a way to do this type of game without many limitations, and also with better perfomance ingame!!! (Ty especially to FunkyFr3sh, Djohe and iran) By the way, I hope that people learn about this mode and hope them to play it!
  2. Hi there people and welcome to my thread about a new multiplayer mode I called [sW]... I created this mode based on another oldschool game called [glow=red,2,300]State Of War[/glow]! As you can see, it's an RTS game but with a unique style of play (Which I liked so much). There is some buildings and defenses and also units! The fun fact is that the buildings can't get destroyed (eliminated from the map), you can attack them till they get exploding but it will change the owners side to the player who attacked it so they won't "disappear" from the map! The defences can be bought using the gold that is refinered from the Gold Mines, but aren't invincible as they can get destroyed. They only cost money... You might think that they may need power (if you never saw the game or never played it) but those windtraps above only bost the speed at the production of units! And there is many other features that I won't reveal here... (If you want to play them, try the demo, if you liked buy it! I recommend it and also it has a multiplayer mode. ) Those many features led me to create a unique style of gameplay at Tiberian Dawn and with this, I created new maps that has those types of features... Also tried wit Red Alert but "IT'S REALLY ANNOYING"! :b [glow=red,2,300][sW][/glow] [glow=red,2,300]Settings to Play[/glow] Warning: I strongly recommend not to play with a yellow color because the Neutral buildings are yellowed! (It would make a great mess!) Faction: Can be both, the only thing that may interfear is that if the map has a helipad the produced unit will depend on the faction. (GDI=Orca and NOD=Apache) Game Mode: Bases OFF Starting Credits: Any amount! Tech LVL: Maximum (7) Units: 1 AI players: No (Of course not XD) Crates: Optional (I don't recommend since it can make the match very unbalanced!) [glow=red,2,300]Mode Restrictions/Issues[/glow] The vehicles that can only be built are the GDI ones due to the "money trigger" (discovered by LKO) only work without a airstrip... No superweapons, since the buildings (Temple of Nod and Adv. Com. Center) are uncapturable even with Nyerguds new options as they only work in SP maps... You can sell the buildings and they will get rebuilded by the AI but if you sell your defenses, you wont be able to rebuild them... Air Strike can't be used with triggers, if you do that, launching the Air Strike causes an INSTANT OOS... Neutral Helipads won't give any build option... Owned Helipads that produce air units can only have "1 life"... Capturing the "Hidden" Construction Yard won't give any build options and it will stop the rebuild of other... There may be others restrictions... [glow=red,2,300]Tutorial (Best part) XD[/glow] To start: Build the map template. Make a large inaccessible are to place a NEUTRAL CONSTRUCTION YARD (I recommend making it symmetric to remove any disavantage!) I strongly recommend making a East Vs West map. (Again to prevent any disavantage!) Place the Buildings!!! Buildings available: War Factory, (ADV.)Power Plant, Barracks and/or Hand of Nod, Com. Center, Repair Bay and Helipad! Change the owner of the Buildings to NEUTRAL and make them REPLACE. (It only can be this WAY!) Now place a Neutral Construction Yard and ADV. Power Plants in the inaccessible area... Place 2 waypoints (0 and 1) in the middle of the map... Now add engineers to the map where the starter base is located so can capture buildings that can get rebuildable. (Set ,on one side of the map, the owner of the engineers to MULTI1 and the other side of the map, make it MULTI2!) Place the Defensive Structures (Make the owner as it says to the engineers!)(Also make sure there is enough power plants to support them!) Now let's go to the triggers and teamtypes: Make 3 triggers (equal) to all sides (multi1, multi2 and NEUTRAL); Name: Choose a name (Must have 4 or less characters!); Cause: time; Event: Reinforcement; Count: This depends the interval on money you want to give to the players; Side: One to Multi1, another trigger to Multi2 and the last one to NEUTRAL; Teamtype: Choose a teamtype you created(See Bellow); Loop: 1 or 2! TEAMTYPES: Create a teamtype for the 3 houses; Choose the owners (One owner for each teamtype); For Multi1 and 2, the units should be: 1 ANTHONOV and another Unit (That unit cost will be the income every time!); For NEUTRAL: ANTHONOV and a HIGH cost unit(MCV)! Now give the teamtypes to each to their respective triggers... Make a production trigger for the NEUTRAL side! Optional Things! You can make a only infantry battle! The amount of money that each player recieves can be customized by you! You can add reinforcement triggers! And you can use your creativity! Sorry for the desorganization... [glow=red,2,300]Maps made by me![/glow] Any map made by me, will be added to this GIGA Map Pack [sW] Angels and Demons This thread may change some contents...
  3. New maps!!! yay (mine are better though XD , just kidding ) I'm trying to make new ones, but when it comes to creation.... NO IDEAS!!! xD Anyways, GET TO WORK PEOPLE!!!! XD
  4. Hi and welcome to "our" (Not mine though, O_o) community!! To play your new created map you will need: -Map editor (I recommend the editor from XCC Utilities) -Do whatever you want on it and then save it. (Don't forget to name the map and insert the WAYPOINTS so they will be the "StartPoints" for players) -Name it to: SCM##EA (Both .BIN and .INI) ## means a number from 00 to 255(I recommend numbers higher than 60, because of the originals maps, I think) Ex.: SCM100EA.INI and SCM100EA.BIN -You and your friend must have the map files placed in the game directory! -Have Fun playing! :laugh:
  5. Great Job MattAttack Sorry for not responding to your message. Anyways, I quitted my position for now due to school reasons. I have a sugestion: Make previews for the maps! You can use mine in my thread! Best Regards
  6. Hi Ktmmyride!!! 1- To view the original maps you can extract them using the XCC Mixer or in a better way you can open XCC Editor and Open from Mix. 2-Create a trigger "WIN" for example, and make an event according to your mission objective. ex.: Destroy a speciefic building, Event: Destroyed / Trigger: Win and attach the trigger to the building. (In you attach to multiple buildings and the objective its to destroy them all just set the Loop:1 and dont forget to attach the buildings to the trigger. You can make a WIN trigger like the third mission in the NOD Campaign. Just make a event like Event:ANY / Trigger: Cap=win/Des=Lose and attach to the speciefic building. 3-You have to place the waypoint 26 the map. See an example in the image bellow: See the blue lines? These represent the starting screen and you see the 26 at the top left, that represents the waypoint. Placing them like the image, you'll get a diferent starting camera position. Sorry if I didn't made you understand ( I think anyone understands, nevermind )
  7. Was waiting for the release. Liked the mod due to great graphics and great fetures! Hope the team continues with the hard work. Congrats. *Downloading now*
  8. Yeah i could be that. Anyways if I not wrong, GDI can have access to all super weapons ( ADV. Com. Center => Ion Cannon / Temple of Nod => Nuke / AirStrike <= Trigger ). But Nod only gets access to the Nuke Strike and the AirStrike. If you try to give an Ion Cannon trigger, it will be given to the AI though. Maybe Nyerguds knows something more about this. I think its impossible. I think there is a way to let "NOD" use it but it will cause a whole mess and maybe it won't work proprealy. You can change the colourschene and changing the Radar Logo by accessing Nyerguds Patch development topic where is the "optional tweaks". The problem is that the player will be a "Stealth GDI", it will be RED and WHITE but you only have access to GDI Tech tree. I think this ways you'll be able to use the Ion Cannon as a "Stealth GDI". Topic here, just scroll down to find the tweaks.
  9. I did some tests now and its totally impossible (may be wrong) to add an Ion Cannon to NOD. Using the triggers it will cause the AI using it, it only works with GDI. While modding I think it wont work at all.
  10. [glow=red,2,300]GiftS AFTER WAR MINI-CAMPAIGN[/glow] Welcome to my singleplayer mini-campaigns for Nod and GDI. I love to makes maps and before I made multiplayer maps and now I got interested in making a mini-campaign! [move][glow=red,2,300]Nod VERSION:1.00 GDI VERSION: WIP[/glow][/move] [glow=red,2,300]Nod Mini-Campaign V. 1.00 -[/glow] Download [glow=red,2,300]GDI Mini-Campaign V. ---- -[/glow] Download Unavailable [glow=red,2,300]NOD[/glow] "GDI used the Ion Cannon agaisn't Kane's Temple and got dead. But Nod weren't totally destroyed. Now they rise up again and join up forces to eliminate their enemy and expand they prophecy. Long battles awaits you commander, prepare for the worse..." [glow=red,2,300]1º Mission[/glow] "Kane is dead, but Nod is not! Find a way through this area to access the entrance of an old Nod base. We will send some reinforcements to destroy GDI intruders in our path. Use them wisely. Good Luck!!!" gifts 1 [glow=red,2,300]2º Mission[/glow] "Congratulations!!! You made it to the the abandoned base and it's already reinforced but GDI knows of your presence. They destroyed your Construction Yard so you'll be limited to these buildings. Your mission is to destroy the GDI bases. Beware of their offensive waves! Good Luck!!!" gifts 2 [glow=red,2,300]3º Mission[/glow] "With GDI severely weakened, there is one more threat that must be decimated: The Ion Cannon! Build up a base and destroy the 3 GDI Adv. Com. Centers to eliminate the codes on the Ion Cannon satellite. Intel indicates that they will fire as fast as possible to prevent the destruction. Don't let it destroy you! Good Luck!" gifts 3 [glow=red,2,300]4º Mission[/glow] "Now that the Ion Cannon is no longer a threat, it's time to eliminate the GDI Tech Centers to prevent futher technologies so GDI will remain weak. Destroy all Tech Centers! WARNING: Some of them are in mountains and you'll need an air transport. Try capturing the abandoned factories. We will send some credits. Good Luck!!!" [glow=red,2,300]Last Mission[/glow] "With GDI Tech Centers destroyed they've lost hope for miracles! Finally GDI is weakened and these are their only bases. Also, we need to build a new Temple as a symbol of our victory! Destroy, Crush, FLAME GDI and build a new Temple of NOD. Good Luck!!!" [glow=red,2,300]Nod After War[/glow] "Nod had destroyed the last GDI bases and no more nations can defend themselves. Nod now controls the world and the tiberium. Their prophecy had expanded to all over the world. No other man faces Nod" "PEACE TROUGH POWER" [glow=red,2,300]"The END"[/glow] [glow=red,2,300]Credits[/glow] Thanks to [glow=red,2,300]MattAttack[/glow] and [glow=red,2,300]FunkyFr3sh[/glow] for testing the maps and making suggestions!!! Thanks to [glow=red,2,300]FunkyFr3sh[/glow] for making the game videos!!! SC-GSAB.mix
  11. As requested in the chat, here is the Portuguese Portugal translation: English => Portugal Portuguese ERROR: Red Alert CD not found! Please select the right drive/folder! => ERRO: O CD de Red Alert não foi encontrado! Por favor selecione a Drive/Pasta correta! Select the Red Alert CD => Selecione o CD de Red Alert In which folder/drive is the Red Alert CD located? => Em qual Drive/Pasta está o CD de Red Alert? Select the drive/folder in which the Red Alert CD is located: => Selecione a Drive/Pasta onde o CD de Red Alert está: No-CD Patch/Full Installation => No-CD Patch/Instalação Completa Hope it doesn't have any errors Hope it helps you! EDIT: Removed the extra C due to the new portuguese grammar
  12. They sound very interesting for sure. Are you planning something like placing this building on interior missions/Multiplayer or something?
  13. I made this map based on this map(Preview) from DTA (Dawn of the Tiberian Age Mod for TS). It's not even similar I know XD.
  14. [glow=RED,2,300]GiftS's Maps Compilation [DEAD][/glow] [shadow=white,left][glow=yellow,100,500]Please GO HERE instead... This thread is dead! By GiftS[/glow][/shadow] Welcome to my Map Compilation, Hope you enjoy it! [glow=red,2,300]Note:[/glow] This Compilation contains [glow=red,2,300]MNDakota[/glow] and [glow=red,2,300]MattAttack[/glow] maps too. I started making this kind of thread when I got the hands in the TD Map editor and well got interest in making maps for people who wants diferent gameplays I will be making (and updating) maps and compile then in MIX file that needs to be placed in the C&C 95 directory to play. I'll takes this as an [glow=red,2,300]HOBBY[/glow] and I'll keep updated. [move][glow=RED,2,300]CURRENT VERSION: 1.04[/glow][/move] [move][glow=RED,2,300]-----23 TOTAL MAPS-----[/glow][/move] Gifts's Map Compilation V 1.04 - Download Note - 1: If you have an older version, delete it and paste the new version in the directory. Note - 2: Delete any [glow=red,2,300]MNDakota[/glow] pack, this pack contains his maps. [glow=red,2,300]MAP LIST[/glow] [glow=red,2,300]GiftS's Maps[/glow] Tiberian Farm - (6P) Map Preview NeverEnding Line - (4P) Map Preview Opposite Sides - (2P) Map Preview Broken Trident Wars - (6P) Map Preview Sand Crystal Shard - (2P) Map Preview The 3 Tiberian Batteries - (2P) Map Preview The Giant Island Pieces - (4P) Map Preview The Target is: TIBERIUM - (4P) Map Preview NEW - Tiberian Mountain - (4P) NOT INCLUDED IN VERSION 1.03 Map Preview NEW - The Tiberian Fortress - (2 Vs 1) NOT INCLUDED IN VERSION 1.03 Map Preview NEW - The Tiberium Power Plants - (6P) NOT INCLUDED IN VERSION 1.03 Map Preview NEW - The Greater Tiberian Fortress - (3 Vs 2) NOT INCLUDED IN VERSION 1.03 Map Preview Trying to find more plans for new maps... [glow=red,2,300]MNDakota's Maps[/glow] Blistering Sands - (6P) Map Preview Steppes of War - (6P) Map Preview Heavy Metal - (6P) Map Preview Adjacent Battles - (6P) Map Preview Modest Field - (6P) Map Preview Electric Avenue - (6P) Map Preview Joust - (2P) Map Preview Slither (2P) Map Preview Team Fortress (6P) Map Preview [glow=red,2,300]Matt Attack's Maps[/glow] NEW - Great Wall - (3 Vs 2) NOT INCLUDED IN VERSION 1.03 Map Preview NEW - Tiberium Island - (4P) NOT INCLUDED IN VERSION 1.03 Map Preview NEW - Doom Triangle - (3P) NOT INCLUDED IN VERSION 1.04 Map Preview NEW - Stronghold - (2 Vs 1) NOT INCLUDED IN VERSION 1.04 Map Preview [move][glow=red,2,300]CHANGELOG[/glow][/move] [glow=red,2,300]1.00 - 2/9/2012[/glow] -Added the map "Tiberian Farm" -Added the map "NeverEnding Line" [glow=red,2,300]1.01 - 3/9/2012 [/glow] -Added the map "Opposite Sides" -Added the map "Broken Trident Wars" -Added the whole maps of MNDakota (9 Maps) [glow=red,2,300]1.02 - 4/9/2012 [/glow] -Added the map "Sand Crystal Shard" -Added the map "The 3 Tiberian Batteries" -Removed the numbers in the maps names because they are useless, the game already says how many players can play in the map. [glow=red,2,300]1.03 - 6/9/2012 [/glow] -Added the map "The Giant Island Pieces" -Added the map "The Target is: TIBERIUM" [glow=red,2,300]1.04 - 10/9/2012 [/glow] -Added the map "Tiberian Mountain" -Added the map "The Tiberian Fortress" -Added the map "The Tiberium Power Plants" -Added the map "The Greater Tiberian Fortress" -Added the Matt Attack's maps: Great Wall, Tiberium Island. [/color] SC-GSMP.mix
  15. Another map made for [glow=green,2,300]Tiberian Dawn.[/glow] 2v2 (East Vs. West or N vs. S) This were a nightmare for me :mad: because making it cost me much patience in the symmetric technic but I think it has a great result. Anything error in the map just post a replie (or sugestions). PLEASE GO HERE
  16. Hi there guys. Made a new map today for [glow=green,2,300]Tiberian dawn[/glow]. (First time) I think the map is well balanced as i used the symmetrict technik ( I think O_o) and made it to be 3v3 or anything else. Anyways, hope you guys enjoy it and happy playing. Any thing that might be unbalanced just post a replie about it. PLEASE GO HERE
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