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Posts
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Everything posted by Project Leviamon
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you need a lot of money or you lose pretty fast because the AI starts attacking really early
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Tiberian Dawn - Eagle action (single player)
Project Leviamon replied to chumingzhi2010's topic in C&C Singleplayer Maps
why put a password on the file? will play it a bit later -
can't download Redalert1_online.exe lobby
Project Leviamon replied to Riseofbane's question in Support
if its disabled and its still not working then you really should think about getting another anti virus program i use Avira and never got such problems it works now, i don't know what was wrong before but possibly avast didn't get disabled completly and yes maybe i should get a new antivirus program cause avast can't make a difference between a virus and a shared file -
Suggestion for superweapons in TBD
Project Leviamon replied to Riseofbane's topic in CnCNet Discussion
hey Nyerguds, would it be possible to increase damage area of ion cannon? if not, can we apply super ion cannon that Mattattack invented? perhaps with higher advanced techcenter cost, or some special building for that (using one of strange neutral building) what MattAttack did was just repeat the Ion Cannon trigger every second, since AI will never attack units, only structures, if you edited the INI file and added a MCV at start of the mission and then deploy it the Ion Cannon would instanly be used twice to destroy it -
can't download Redalert1_online.exe lobby
Project Leviamon replied to Riseofbane's question in Support
i got avast disabled(i always do because it just deletes half of the games that weren't virus included) and still get this error -
Tiberian Dawn - Super Ion Cannon
Project Leviamon replied to MattAttack's topic in C&C Singleplayer Maps
probably, i never knew that actually -
Tiberian Dawn - Super Ion Cannon
Project Leviamon replied to MattAttack's topic in C&C Singleplayer Maps
the gif showed your buildings destroyed by multiple ion cannons, it happens right at start of mission. it was there 1 day ago maybe MattAttack or the site deleted it -
i actually like the sound, it makes me fell rich
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Tiberian Dawn - Super Ion Cannon
Project Leviamon replied to MattAttack's topic in C&C Singleplayer Maps
weird the lose trigger does not work for me, i lost all units and mission did not end and i had to restart manually, maybe it was a bug that happens only once(the first time i played i restarted before harvesters were destroyed, second time i just used them to get to adv. comm. centers for no reason) and yeah i noticed time doesn't trigger them, destroying unit does, but still once you get most of them and get to the airfield(which i haven't located yet and INI file does not help me cause i don't understand scrables, i only use it for quick fixes) -
Tiberian Dawn - Super Ion Cannon
Project Leviamon replied to MattAttack's topic in C&C Singleplayer Maps
looks like really hard mission. will give it a try after i mess with triggers for my mission a bit also making multiple Ion/Nuke/Airstrike attacks happen on player is really simple really, either making seperate triggers that do the same thing with some time units away from each other or 1 trigger that repeats itself over and over(Insta game over) EDIT: played it, and lost twice, first time cause the GDI troops that came from the bridge killed me as soon as the mission started and the other time i lost cause my commando got sniped. i noticed there is no lose trigger so you cannot lose the mission, and at the start you pretty much have to wait for all reinforcements to arrive if you want the mission to be easier, will do a re run a little latter -
maybe lower the volume a bit, can be hard to hear you sometimes
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At first I have to applaud you for "mediocre but not that great". It's a wonderful syntactic and semantic construction. On your second point, it's not just the last few years. People have been playing C&C like this for almost 20 years. It's basically THE way to play if you're competitive in any way. Even more so in RA. well when i was playing about 3 years ago on CnCnet i'm sure people didn't play like that, maybe expand it a bit towards tiberium but other than that the buildings were really close together
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Hello CnC net community. My net name is ProjectL, registered on some other sites as ProjecL(duo to t being taken) or BruglarFTW. I am currently learning map making with CCMap and i wish to share any great map i make(or i think is good) or other maps that will simply be me experimenting with triggers and such. I occasionally come to play on the "Red Alert" C&C95 cilent also known as CnCnet 5, i also have Red Alert and still haven't played a single game even tough downloading it about 2 weeks ago. Other games i play are C&C Tiberium Sun,League of Legends and Minecraft(i prefer single player) My skill level as C&C95 is kinda medicore but not that great, only games i won were if i managed to deny vision of my base because otherwise i get cornered by the base expansion across the whole map meta that seems to have struck C&C during the last few years i wasn't playing C&C95
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Suggestion for superweapons in TBD
Project Leviamon replied to Riseofbane's topic in CnCNet Discussion
Ion cannon can take out almost anything out in 1 hit, Weapons Factory, Air port, half of the tanks and it brings the CY to below half health which is lower than a nuke. Nukes on the other hand are great for killing large number of units, even tough against some vehicles like Mammoth or Medium Tanks they don't work so well, also you could use them on Power plants to disable Obelisks or Adv. Guard Towers or just mess with other players buildings overall -
CCMap problem Credits trigger
Project Leviamon replied to Project Leviamon's topic in Mapping Discussion
possibly it doesn't work with tiberium like MattAttack said or it wasn't programed properly -
CCMap problem Credits trigger
Project Leviamon replied to Project Leviamon's topic in Mapping Discussion
teamtype trigger(in case it matters): Rei1=GoodGuy,0,0,0,0,0,7,0,0,0,2,APC:1,E3:5,1,Move:4,0,0 trigger: rei1=Credits,Reinforce.,10,GoodGuy,Rei1,0 i actually got more teamtypes and triggers but they are done the same way expect different units and values -
Not as far as I know. It's just the radar logo, and it just becomes the typical non-refreshing black. I've seen loads of old custom missions (ab)using the multi sides, and they all work fine until the moment you actually win and it crashes. Well, on non-1.06, Special will crash on win just as well, so it doesn't matter much. Any nonstandard side does that; only GDI and Nod have a score screen. Personally I'd just use GDI and Nod in missions, without the dual side tech. It's a neat novelty, but not really anything interesting to use in a mission, in my opinion. it's a good idea and is a good way to limit technology, i guess Multi players will fill in for the side i'm taking over since they build what you make them build
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CCMap problem Credits trigger
Project Leviamon replied to Project Leviamon's topic in Mapping Discussion
CCMap glitch is really easy to replicate. just make a new map and populate it with buildings,units or terrain then save it somewhere that is not the CCmap folder, close the map, open CCmap again and load it, it usually crashes unless you open the minimap. credits thing seems not not work, only with selling and crates -
suggestion for the current version (RA1_online.exe)
Project Leviamon replied to Riseofbane's topic in CnCNet Discussion
well we need that all games show on the cilent, and when you are attempting to join the one that isn't the same as your cilent it would automaticly switch -
suggestion for the current version (RA1_online.exe)
Project Leviamon replied to Riseofbane's topic in CnCNet Discussion
my idea would be combining the cilents, chat is connected but you have to switch cilents in order to join games(You can only play RA in Red Alert Online version and TD in Tiberium Dawn Online version) -
Tiberian Dawn players, heads up! CnCNet 5 tunneling with US and EU
Project Leviamon replied to hifi's topic in CnCNet News
gj on this future. can finally play with more than 2 players -
CCMap problem Credits trigger
Project Leviamon replied to Project Leviamon's topic in Mapping Discussion
CCMap isn't buggy for me, as long as you open maps that are in the CCMap folder, if you load it form anywhere else the map will glitch and become inverted. the only buggy experience i had is when an APC unloaded 5 rocket launchers, idk how but it did -
i'm trying to use the Credit trigger to reinforce units when certain number of tiberium is harvester(example 1000) but instead of reinforcing when i harvest 1000 tiberium it reinforces everytime i sell a building. i don't know why i got no triggers on any of the buildings