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Lucifer

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Everything posted by Lucifer

  1. ive seen countless games decided by exactly what you describe with the soviet sentrygun-moving, warfactory-armored, miragetank-ranged, fodder-killing, mirage-prism killing, anti-scouting, anti-laming, split-defense fodder/ basetrade fodder, navalstretch-killing, chronolegionaire-killing, quicktech-punishing, deso-immuned behemoth whos mere presence maintains winnable situations that would otherwise be unwinable all while collecting fucking ore, boys. It can even metamorphize into an apocolypse tank if it somehow ever finds elite status. One of the very few things mentioned in this topic that has any relevance. if ya'll think allies are good... you are overlooking things. While the chronosphere is very good, it is far more possible to fuck up, has a longer cooldown, is harder to build first due to what we can refer to as the "allied power problem" --AOP--. Oh, and it doesnt make units INVULNERABLE l0l The AOP is the #1 reason why sov > allied
  2. Hm thinking about it, you may be right, prep. Every time I feel like I have the map figured out, something ELSE happens and I'm back to the drawing board.
  3. ill preface by saying that 3v3 is my favorite way of playing yuris, so dont get me wrong here, im all about it. However, the map selection essentially creates similar circumstances every game: one side of the map making superweapons vs the other side of the map making superweapons. While i do enjoy these types of games, i do believe there are other types of games that are being missed out on do to all the maps having the same topological concept that favors one strategy. Any map makers out there capable of making some 3v3 maps that function oppositely to this? That is to say, maps where the spawns dont matter, it isnt lvr or tvb, its just madness, but sexy madness, a more 'open' and attack-friendly layout with splits and the sorts. Thoughts?
  4. zainy brainy....Top's gems are so far and so vulnerable to harassment-- it pretty much gives bottom both map control and a better economy. Which allows bottom to...do whatever bottom wants while top will be happy to see 2:30. Its like starting a chess game without any bishops hhhhh
  5. i dont think so, considering this is the first time ive seen u ever . Havnt been on in some time. Again, i prefer lurking in the shadows until the right time to strike. Like i did to adam and eve at the tree of fruit and knowledge
  6. im a monster allied waiting in the shadows
  7. i like me some infinite money maps on occasion. Although i can see them being much lamer on yuriz than ra2 due to the nature of "super units". i.e. battlefortress Although gap gens make it really gay for soviets. I think with a no gap-gen rule, infinite money maps are damn legit, at least on ra2 The worst map ever in either ra2 and yuris revenge is "the hills have eyes"
  8. montana DMZ-- Every1 likes it and thinks its balanced. I just see TR having garrison structures around a completely uncontested expansion-to-gems point via tech airport, as well as not having to move conyard. Also, left side has a harder time defending anyway cuz their base is further away from bridges. U know ur smiling when u spawn TR gentlemen, dont lie!
  9. i hated TOE for so long and now its one of my favs! impossible to pick 1 though. Jungle of Vietnam is up there.
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