Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...

Lucifer

Members
  • Content Count

    144
  • Joined

  • Last visited

Community Reputation

75 Excellent

1 Follower

About Lucifer

  • Rank
    Grenadier

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Its a great argument / example of the point of this topic as it represents the problem with yuri in a nutshell, and happens frequently enough. Think about what goes into a successful deso bomb on mirage... You have to put 5 of them in the flak, micro the flak at the right time at the right place, avoid seals, rockets, etc and even still he can micro away, bomb it with planes etc. Theres thinking, tactics, timing, strategy, micro etc. And you dont steal them, you just kill them. Is it a bit lopsidded? Sure... but.... Now think about the pschic dominator. You just click a single time. There is no "warning, phschic dominator actived" like for the other superweapons. The base blows up and you STEAL his units. All with a single click. This is a degree of lopsiddedness to a degree in no other RTS ever bruh. How is it so difficult to see this l0l
  2. you can blow up enemy base + capture their entire army with a single click? lul
  3. Missing the point fellas. Its not about being able to fight or win against yuri. Its about the type of gameplay that yuri creates. Theres much less skill involved in winning with OR winning against yuri. Plain and simple.
  4. pick on some1 ur own size
  5. This post summarizes the problem perfectly. As you describe, things like "yuri shenaningans" and battle fortress absolutely kill casual play because there is no reason to do anything else--the gameplay is boring and redundant-- and lets face it, the units are gay af! You sit with bf, I sit with bf, you sit with bf, I sit with bf... you see where im going with this. Interestingly, this is the exact thing that kills competitive play as well! You can not be creative or try new things or even be very aggressive or try anything skillful because really what u should be doing is teching ASAP to get those, as I personally would describe, "super gay" units that make everything else irrelevant. Which results in, I sit with mirage bf, you sit with MM mag, I sit with mirage bf, you sit with MM mag. While this patch is very well thought out, theres no way to truly fix the problem by tweaking the numbers. Yuris units are just too.... unengagable. You would have to change their function altogether imo.
  6. Very nice boys. Hope to see more from you. only suggestion: If im not mistaken, it looks like you made the central lakes have rocks to block naval placement? Boys, boys booyyyys! Keep the naval option, it will be the difference between just another TOE and motha fukin' woodland plains 😏
  7. Interesting that the percentages are 70-30 and 50-50 when both polls address the same fundamental question 🤨🤔 Interesting that the main yuri player nowadays only thinks yuri is boring and bullshitty when he has to play against yuri himself... and then suggest pro games both players could go yuri… 🤨 Logic like this explains why the same poll question asked twice can yield different results, why players pick yuri in the first place, and why Donald Trump is president of the US.
  8. simplest solution would be to allow custom games to be ranked. You could have the option to not play yuris or put on the rebalance patch. This should be a thing regardless of weather or not yuri is removed from imo u said in past that you hate YvY and it is luck-based, now ur saying players would go YvY in professional competition? SvS is the most skill-intensive way of playing yuris revenge by far. When you pick yuri, most of the skill is removed and replaced by unicorns and vampires.
  9. these 3 are realistic goals for this year imo: -#3 clan system seems both most important and easiest to implement. And nowhere is it written that you don't need to be a competitive player to be part of a clan -#2 custom ranked games. Would boost activity for sure. -#6 (ra2 ladder) this would boost activity as well. Ra2 mode has already been implemented successfully into the client so why not? all 3 are closely related in the sense that they require custom games to be ranked. So minimal work is required. Adding additional qm features or patch updates is too much imo
  10. This pretty much sums up the imbalance / gayness of yuri perfectly. Even if you get far enough ahead by doing everything right and outplaying him early on--generally enough to win an allied or soviet opponent in 5 minutes-- you still need invulnerability and nuclear missiles to win l0l. On a more positive note, i recommend france vs yuri, althought i havnt tried it much, so maybe its terrible. But on paper it sounds like a hard matchup for yuri.
  11. best way to beat yuri is host a custom game and turn on yuri-balance patch.
  12. In ra2 I would put america as a 9/10, korea a 8-9/10....but its not due to GGis, its due to the rocketeer count being lower cuz ur spending money on a different type of air unit ironically making ur self fall behind in air (rocketeer#s is all that matters in AvA) and also falling behind on ground cuz u don't have endless free units. Also rocketeers are exactly what you want vs planes. But in YR, this aspect remains the same and is only amplified by GGis.... In AvS the flak tracks are 3-4.5x more effective (ive done the math), you have a forceshield to save you from key bombing timings, siege choppers are additional anti air units, and Gis do way more damage. So I would put America as a 9/10 and korea as a 5/10 in YR. Korea would need a decent buff to be legit imo. (in YR)
  13. Agreed. Input should be collected from all, especially the experienced players. However, someone we can trust would need to be in charge of the official calls. Prep seems like the perfect candidate to me. Thoughts on that? Ill start a forum on the topic to see how its received, might be alot of flame though.... But i mean, what would it take to get the green light from the admins for such a project? The korea-america thing is interesting and relevant to this topic. America has planes too... which can also double shot. Its not so much America's OP paradrop that makes them better as much as it is Korea's lackthereof that makes them worse 😛
  14. I agree Yuri's OPness is exaggerated-- minor changes would make a giant difference for the better, if and only if the changes were correct. My suggestion is to stop thinking about it as if there are only 3 factions, allieds, sov and yuri. A certain buff could be entirely unique to say, germany, for example. A cheap Harrier 850 credits perhaps? --Each team would have unique buff(s) (nothing major like new units, that's unrealistic) to make balance between factions better, more identity to each team, and perhaps, in the process of these buffs being intelligently implemented in a simple manner, balance yuri without even touching him. And for the record, korea is nowhere close to America in YR imo, but about the same in ra2. =p
×
×
  • Create New...