
RC1985
Ladder Tester-
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Everything posted by RC1985
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Tiberian Dawn - 5 Minute Missions (single player)
RC1985 replied to MattAttack's topic in C&C Singleplayer Maps
Yup commentary will be nice. I heard Tore's commentary and got a glimpse of the Norwegian accent I decided to skip to the final orcas part. It took a hell lot of tries since I'm a 'white belt' but had lots of fun! https://www.youtube.com/watch?v=jwnAtO8DR4E -
Tiberian Dawn - 5 Minute Missions (single player)
RC1985 replied to MattAttack's topic in C&C Singleplayer Maps
no no i mean post vids of yourself winning, and try winning with style XD . losing videos will only satisfy the whiners and they'll say see i told you it's mission impossible! -
Tiberian Dawn - 5 Minute Missions (single player)
RC1985 replied to MattAttack's topic in C&C Singleplayer Maps
no worries cos i don't drink heh. and nope i'm not religious. as i mentioned in your crate robber video - you gotta upload playthroughs of all your missions from now on! cos i need to see if my playthroughs are the best if someone else does it better i will redo it for perfectionist ego's sake, minus the trashtalking and arrogance of course. amen to healthy competition -
Tiberian Dawn - 5 Minute Missions (single player)
RC1985 replied to MattAttack's topic in C&C Singleplayer Maps
now that you mentioned it, it might be possible to kill all of them helis, i just figured out a way. will take even more 'kung fu' for that but i don't mind anything that sharpens my reflexes -
Tiberian Dawn - 5 Minute Missions (single player)
RC1985 replied to MattAttack's topic in C&C Singleplayer Maps
Crate robber was good kung fu practice. Thought of doing a better take, but meh wanted to play on cncnet https://www.youtube.com/watch?v=aM752MzSK6A -
Tiberian Dawn - The Huge Collection (single player)
RC1985 replied to Chimas's topic in C&C Singleplayer Maps
Thanks guys, no worries on the defensiveness heh, discussion is what gets the ball rolling haha, i experienced this too. EVA says "reinforcements have arrived" and i'm waiting there and nothing shows up or sometimes the chopper makes a brief cameo.. Actually, I had great fun doing the mission. My style is usually to find out where the AI's weaknesses are, then exploit them and end the mission as fast as I can - so I have something nice to show on YouTube That is why I ordered Airstrikes at the NW corner, knowing it was there. The mission always gets fun when I succeed in discovering the weak points and developing strategies from there. You made a good point though about competitive vs casual players in SP missions, which I'll talk about later on. I actually beat the mission without the chinook reinforcements and it's actually better that way - without the engies, the enemy airstrip would make a harvester. I then captured the ref, got some extra money from the silos and an active harvester; that sped up the game by a few minutes. But that's not the point really.. Matt actually explained the proper way to program the chinook, so there is an element of human error here...no disrespect to Lin Kuei, I can see from this mission that he's got good skills. For consistency though, reinforcements should at least arrive on the map. What happens right after they arrive is uncertain of course; we can accept this uncertainty. Yup. The mission would be on a whole new level if all obelisks were powered. That would give me a new challenge and of course more fun! This is the main reason why I felt the mission was broken, and like what you mentioned in your later post, no matter how easy the mission is, it'd be frustrating to realise you can't beat it.. This is the strongest point that you've mentioned and you're absolutely right. It got me thinking not just about the different approaches in creating missions, but playing them too. A developer who makes missions for casual players might not like to see a competitive player beat the game quickly, while developers who make challenging missions want the opposite. I've got mostly good responses for my speedrun videos, but there are others who feel that the mission should be played 'as they are'; their opinion is valid as well. Based on my anecdotal experience, most players in any game tend to be casual (about say 80%), then there are the semi-competitive ones (maybe 18%) and another 2% who strive to be the best. So logically easier missions will gain a wider audience. To get the ‘right balance’ and most popularity, putting easy missions at the start (say missions 1-4) would give a good impression and retain your audience so at least more people are talking about them for the moment. What happens at the later levels is your choice – if popularity is still the main objective, continue making them relatively casual and easy…if you want pro discussions then make them super tough. Risks - making all missions easy would get you dismissed by the pros, while making all missions tough would make most people quit at level 1 and not talk about it any further. In any case, I hope more people would play the missions and upload videos of their playthroughs. As you know videos speak a lot more than just forums posts.. Sorry for such a long post -
Tiberian Dawn - The Huge Collection (single player)
RC1985 replied to Chimas's topic in C&C Singleplayer Maps
Nope. Sorry, the mission is very broken in many areas. I made notes on this in my playthrough of the mission, see https://www.youtube.com/watch?v=xOj6QML6JZk . Nevertheless, it was good fun -
Thanks, as MattAttack mentioned, I noticed that hotkeys work in multiplayer games but not in single player campaigns. As long as the former's working well, it's more than ok
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Tiberian Dawn - The Huge Collection (single player)
RC1985 replied to Chimas's topic in C&C Singleplayer Maps
By 'campaign', 'mini campaign' etc - these custom-made missions (and not by Westwood) I guess? Does anyone have an idea how tough they are, if compared to the original ones by Westwood? EDIT - nvm I'll do some missions when I get back..if anyone has recommendations on which are the toughest missions to do, I'll be glad to try them. -
Yeah for some vids (not speedrun) that are very long I usually speed the video up so that it doesn't get too long and dreary. For speedruns though I do it speed 6 out of 7 for all missions, no lowering or increasing at any point. the challenge is to demonstrate good tactics while being fast.
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heh you got my drift about that money map whored out on RA every day. p4 is a very fast-paced map since you got to be on your feet the whole time (and sore wrists are common for first timers). but p4 doesn't teach money management cos it's infinite ore, and money management is something many on RA severely lack. It's great that the TD players have mastered this skill. surely u don't mean speedrun videos?
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Of course you'd logically want to make it fast too. Then the viewer wouldn't be bored + it's more challenging as well.
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Cos stealth tanks would take a while, like 1000 rockets to kill it while all the commando needs is to touch it then it blows up completely
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The "maximum score on Death Squad" one is an interesting challenge. I found out you lose score in efficiency for any building you destroy to reach your objective. So the maximum score run on Death Squad is one where you lose 0 units and where the only building you destroy is the ACC itself. max score shouldn't be that tough i think, the units can be moved to the east-most side without having to destroy the guard towers, then the mammoth tank can be killed easily from behind the walls. after that the light tank distracts the advanced guard tower while the commando blows up the adv comm centre.
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This is absolutely the wrong place to say this: excessive gaming is bad Yup the purpose of the speedruns was to show something different and faster... No engies, no selling of buildings etc are legit challenges definitely, though it'll lead to the other playthroughs we see on YouTube - regular tanking to beat the mission. I try to avoid tanking in single player as I found it doesn't work to well .. This is cos of money limits and low production speed, and shifting tanks is a nightmare cos of the lack of bookmark and 'select everything' hotkeys. Instead of the usual W, E, R, shift+1, ctrl+1...I had to do a very heavily-improvised method like in Infiltrated, which is H, drag to select new units, shift+1, ctrl+1, alt+1. It gets worse when I sell the cy, I'll have to take a rifle and put it near the war factory and group it 2, then it becomes alt+2, select units, Shift+1, ctrl+1, alt+1. All that aside it's very refreshing that the TD players demonstrate deep knowledge of all aspects of the game, in multiplayer, single player, game creation etc. A welcome relief from what I see in RA where most have no idea of the campaign or expansion missions, and whore out the same damn money map every day on cncnet...jacko knows what I'm talking about
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Sounds good, destroying everything on missions with limited units makes for a cool concept. adding a 'no unit loss' criterion makes it even more exciting. yeah I think it's tough too cos of the unit spread and also north attacking south. plus the only speedrun possibility is to capture the orca asap, after that it's a dreary task of orca reloading and unloading. And damn all this talk is tempting me to reinstall TD :/
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I'll be interested to try out Nod's Twist of Fate. I still beam with pride at how I did GDI's XD, saving all the important units without lowering the game speed, and it'd be a lot more interesting to try it out with Nod since it has inferior tanks.
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i chose 10a cos of the potential to dash across but damn the buggies are so dumb sure, will do nod 10b after I get back. i'm planning to do a special version of Cloak and Dagger too by bringing the mcv out and building outside the enemy base- this activates the AI to start making units..
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I find that using tanks slows the game tremendously, cos of the longer production time + time taken for the cargo plane to reach the airstrip. Also when comparing costs, men cause more damage than vehicles (at 600 bucks, 2 rocket soldiers kill a tank easier than a light tank). But yes all this is made possible through AI exploiting, a vital component in finishing the game quickly. I noticed that cy bug too, after capturing an enemy cy with another cy hidden, and then selling of the captured cy, non-production buildings still appeared on the sidebar. Only after discovering the hidden cy do the production buildings get added in. I didn't notice the increase in building speed though, now that you pointed it out it certainly sped up the game to be honest i didn't find too much excitement in doing the Nod campaign; the missions were a lot easier than GDI's, the final mission lacked enemy attacks... I plan to do a harder variation when I start playing again...and the dinosaur campaign was worse, it was so boring that I stopped halfway. In the end I was putting more effort into MattAttack's missions which are a lot tougher!
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is it a windows 8/8.1 thing? I remember playing this on an old laptop using Vista and didn't have any issues. solutions, anyone???
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Strange. What error? Yes I have this ticked and it doesnt work too
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You should, it records TD very well and the sounds have more bass which amplifies the explosions
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I might consider trying TD online after my 2-month hiatus. Will be happy to have a game with you guys
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Thanks, I guess we learnt something new