-
Posts
40 -
Joined
Everything posted by Dasha
-
Hi, Today I visited someone to install him CnCNet Red Alert. Before meeting him, I copied everything on a USB drive. We did not have Internet connection where we met. I was surprised that Internet was required for the installation. I had on the USB drive the CD's content. Is it because I selected a different language than English and that the download of the additional language packs were required ? Also, even if I start the game in LAN mode, it checks for updates. Just added -noupdate when starting CnCNet is sufficient to organize a LAN without an Internet connection ? D
-
I just recently learnt that a copy of the unofficial guide from GameSpot has been found in the compound where Ben Laden has been found and shot.
-
Hi, I've just redone a fresh install and saw the first briefing video from the Socviet is not playing. It directly start with the CGI with the planes. Allied works as well as other Soviet ones. Ex. the briefing of the 2nd one, the one at the end of the 1st one... Movies-10.mix is there and is 466MB. I installed both French CD. I dumped them myself and have the same CRC32 as on redump site. So dumps are good. [EDIT] Going with the web install works. But of course, the videos are in English. If I use the CD released by EA (for a CD install), then there are display glitches (units not visible, ...). [EDIT 2] Solved, the files were corrupted. I re-extracted the content (folder) of the CD image and now it works. D
-
Hi, In the past years, I created few maps for OpenRA but recently decided to go back to the real Red Alert. These are the maps I created : https://resource.openra.net/maps/uploader/Dasha/ I've seen that the most recent editor is Mobius (which looks very user friendly) but to start with, I've not found how to adjust the map size. By default, it seems to be 126x126 and I've not been able to change this settings. Anyone knows how it can be adjusted ? D
-
I guess you mean 4 is 30 and 5 is 45 as 6 is 60 fps. Or maybe I'm completely off. If 3 (one below the middle) is the default, I really think it's less than 30. [EDIT] I've just tested a fresh install and 5 (out of 7) is the default. 5 means "fast".
-
Hi, Sorry for asking so many questions. But I've come back on the "true" Red Alert experience after having played mostly on OpenRA and finally decided to abandon it. I even created maps for it. https://resource.openra.net/maps/uploader/Dasha/ I might try to recreate them for RA. My questions are related to the game speed. In CnCNet client, it goes from 1 to 7 and it matches with the speed slider in the options. I've also read that in fact it sets the actual fps. Question 1 - Speed - FPS I could find a definitive answer but I understood that 7 = no cap 6 = 60 fps capped What are the other values ? Question 2 - Default What is the default in Single Player Campaign ? Question 3 - Other games Are the answers to these 2 questions also true for the other games ? - TD - RA2 / YR - TS D.
-
I've just tried to install RA2 from Steam. I've sopied the content of RA folder (in steamapps/common) into a different location. I can start the game from that location. However, if I uninstall the game from Steam, I can't start RA2 anymore from the location where I copied it. I get this error : So I'm not so sure this game is really DRM free. EDIT - apparently, this message is because I need to enable the compatibility mode and tick the option to run it as admin. So not linked to a DRM.
-
Hi; Today, I did a quick skirmish after few months (possibly more than a year). I selected an "easy" AI and noticed that it built structures and units I was surprised to see. Namely, a gap generator and a chrono-tank (meaning it created the chronosphere). You can see on the above image a chrono-tank built by the AI (blue). As CncNet improved the AI so that it can build more advanced structures and units ? I think I remember, as a kid playing RA Retaliation on PS1, that I saw once AI building an advanced soviet tech center + Tanya but I'm not sure at all. Maybe I was lucky in the game I played today that the AI built these advanced structures and units... D
-
Thanks for the info. I guess it does not apply to all games incl. in the bundle. Ex - Red Alert 3 has an online activation DRM, I guess it has not been removed.
-
Hi, I already have Red Alert 2 (+ Yuri's Revenge) on CD. I'm tempted to buy it digitally on Steam but I'd like to know if the game is DRM free or not ? In other words, if after I install it via Steam, I can just copy it to my second PC to play LAN. Some games, even on Steam, are DRM free. Steam does not necessarily means DRM. And on the game's page, it's not clearly mentionned, hence my question here. D.
-
Yes that's what I thought too. Production speed would be at maximum = 66% of the normal speed. It also affects other units I think, not only thanks.
-
Hi, In order to prevent RA1 multiplayer from being a matter of rushing your tanks to enemy base, do you find the options to prevent extra multipliers for production speed (limited to one increase for the second production building) and the « slow unit build » option effective ? Dasha
-
Reducing or eliminating "Traffic Jam" for AI player
Dasha replied to stealthflanker's topic in Modding Discussion
Hi, I’ve never seen an AI building a VCM ! Have you been able to mod the AI so that it builds things it’s not normally building ? Would it be possible that Skirsmish AI then builds : - Naval structured and units ; - Super weapons and uses it ; - Nuke silos ; - ... This would be amazing ! -
What I noticed in the video I shared is that the AI who built the tech. center hasn’t attacked with his entire army as usual. Have you noticed it on PS1 or PC ? On PS1 however, I’m still pretty sure the AI can’t build naval units. There is a map on RA retaliation split in 2 by water and the AI cannot attack us if it is on one side of the map and we are on the other side.
-
Answering to myself : the original game seems to also lag : https://www.youtube.com/watch?v=bAS0DtSzWDE
-
Hi, I've discovered a small bug in the fr version of CnCNet. When training an infantery, it says "construction" (building) instead of "entrainement" (training). Dasha.
-
Hi, I used to play C&C Red Alert Retaliation on PS1 when I was a child. I always had a vague memory that once, in Skirmish mode, the AI built an advanced tech center (and possibly Tanya units). But I always had a doubt whether it was possible or not that the AI built this structure. On PC, I've never see the AI building this structure. However, yesterday, I came accross this video : http://www.youtube.com/watch?v=cCMFmP1u_qs&t=18m11s You can clearly see that the AI built an advanced tech center. Also, what is strange is that until that point in the video, the AI hasn't attacked. Hence my question: is the AI on PS1 different than in PC ? It seems he can built more advanced structures. However, I've never seen it building naval structures or units. Even in PS1... Dasha.
-
How to install Red Alert 1 on Windows XP Vista 7 8 10 Linux MAC. 32 / 64bit
Dasha replied to FunkyFr3sh's topic in Red Alert
I've just tried to add the Retaliation videos (French version) and they can play well. However, I've the impression that they are way too compressed and quality is low compared to the other videos. I've the PS1 Retaliation game in French. So if someone provides me with the instructions on how to do, I can extract it with better quality maybe... -
Hi, I did some experiment and indeed, the difficulty settings are bugged the same way as the countries. So I fixed my rules.ini by doing this for difficulty : ; ******* Difficulty Settings ******* ; Game difficulty is controlled by these factors. Some of these factors will ; only affect a computer player. The computer and the player are handicapped by ; individual settings. Thus the computer may be playing at 'difficult' level while the ; player may be playing at 'easy' level. ; Airspeed = multiplier to speed for all air units (def=1.0) ; Armor = multiplier to armor weakness for all units and buildings (def=1.0) ; Cost = multiplier to cost for all units and buildings (def=1.0) ; Firepower = multiplier to firepower for all weapons (def=1.0) ; Groundspeed = multiplier to speed for all ground units (def=1.0) ; ROF = multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0) ; BuildSlowdown = Should the computer build slower than the player (def=no)? ; <<< affects the computer player, not the human player >>> ; ContentScan = Should the contents of a transport be considered when picking best target (def=no)? ; RepairDelay = average delay (minutes) between initiating building repair ; BuildDelay = average delay (minutes) between initiating construction ; DestroyWalls = Allow scanning for nearby enemy walls and destroy them (def=yes)? [Easy] Firepower=1.2 Groundspeed=1.2 Airspeed=1.2 BuildTime=.8 Armor=.8 ROF=.8 Cost=.8 RepairDelay=.001 BuildDelay=.001 DestroyWalls=yes ContentScan=yes [Normal] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 BuildTime=1 Armor=1.0 ROF=1.0 Cost=1.0 RepairDelay=.02 BuildDelay=.03 BuildSlowdown=yes DestroyWalls=yes ContentScan=yes [Difficult] Firepower=.8 Groundspeed=.8 Airspeed=.8 BuildTime=1.0 Armor=1.2 ROF=1.2 Cost=1.0 RepairDelay=.05 BuildDelay=.1 BuildSlowdown=yes DestroyWalls=no And this for the countries: ; ******* Country Statistics ******* ; Certain countries have special adjustments to their unit and building ; values. These are global values that affect ALL units and buildings owned ; by that country. This applies only to multiplayer games and skirmish mode. In ; normal game play, all values are "1.0". ; Airspeed = multiplier to speed for all air units [larger means faster] (def=1.0) ; Armor = multiplier to armor weakness for all units and buildings [larger means weaker] (def=1.0) ; Cost = multiplier to cost for all units and buildings [larger means costlier] (def=1.0) ; Firepower = multiplier to firepower for all weapons [larger means more damage] (def=1.0) ; Groundspeed = multiplier to speed for all ground units [larger means faster] (def=1.0) ; ROF = multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0) ; BuildTime = multiplier to general object build time [larger means longer to build] (def=1.0) [England] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=0.9 ROF=1.0 Cost=1.0 BuildTime=1.0 [Germany] Firepower=1.1 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [France] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=0.9 Cost=1.0 BuildTime=1.0 [Ukraine] Firepower=1.0 Groundspeed=1.1 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [USSR] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0.9 BuildTime=1.0 [Greece] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [Turkey] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [Spain] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 Here's the updated .ini file : http://dl.free.fr/getfile.pl?file=/EBcpdY4D Dasha.
-
How to install Red Alert 1 on Windows XP Vista 7 8 10 Linux MAC. 32 / 64bit
Dasha replied to FunkyFr3sh's topic in Red Alert
Just want to say thank you for this amazing work. You guys rules ! -
Hi, I'm currently setting up RA to play it on Raspberry Pi 3 using Dosbox. So as part as my install I'd like to fix the countries. Can you guys confirm that only ROF and Armor should be understood the other way around ? Armor shall be understood as "take damage". So 0.9 is better than 1.0. ROF shall be understood as frequency between 2 shots. So 0.9 is better than 1.0. Are the descriptions of the other characteristics ok ? Attached, the original rules.ini files with bonuses fixed for England & France as intended by Westwood. I also updated the comment about armor to avoid any confusion. Other question: is the section about difficulty settings also broken for armor ? Shall it be fixed the same way as the country bonuses ? ; ******* Difficulty Settings ******* ; Game difficulty is controlled by these factors. Some of these factors will ; only affect a computer player. The computer and the player are handicapped by ; individual settings. Thus the computer may be playing at 'difficult' level while the ; player may be playing at 'easy' level. ; Airspeed = multiplier to speed for all air units (def=1.0) ; Armor = multiplier to armor strength for all units and buildings (def=1.0) ; Cost = multiplier to cost for all units and buildings (def=1.0) ; Firepower = multiplier to firepower for all weapons (def=1.0) ; Groundspeed = multiplier to speed for all ground units (def=1.0) ; ROF = multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0) ; BuildSlowdown = Should the computer build slower than the player (def=no)? ; <<< affects the computer player, not the human player >>> ; ContentScan = Should the contents of a transport be considered when picking best target (def=no)? ; RepairDelay = average delay (minutes) between initiating building repair ; BuildDelay = average delay (minutes) between initiating construction ; DestroyWalls = Allow scanning for nearby enemy walls and destroy them (def=yes)? [Easy] Firepower=1.2 Groundspeed=1.2 Airspeed=1.2 BuildTime=.8 Armor=1.2 ROF=.8 Cost=.8 RepairDelay=.001 BuildDelay=.001 DestroyWalls=yes ContentScan=yes [Normal] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 BuildTime=1 Armor=1.0 ROF=1.0 Cost=1.0 RepairDelay=.02 BuildDelay=.03 BuildSlowdown=yes DestroyWalls=yes ContentScan=yes [Difficult] Firepower=.8 Groundspeed=.8 Airspeed=.8 BuildTime=1.0 Armor=.8 ROF=1.2 Cost=1.0 RepairDelay=.05 BuildDelay=.1 BuildSlowdown=yes DestroyWalls=no rules_country_bonus_fix.ini
-
Thanks, since I’ll install Counterstrike and Aftermath, 1.08 will be installed by default as Aftermath = 2.00.
-
Hi, I know it’s an old topic but it’s relevant for my question. Does the slow down also affects Red Alert (the first release, not the retaliation version) ?
-
Hi, I hope I’m posting in the right forum. I’ve the project to try to install and run Red Alert and its 2 expansions on a Raspbery Pi 3 running Recalbox. I’ll then run the RA exe and not the RA95 exe via Dosbox. I think that the fix and patches contained in the v3.03 are only applicable to RA95. My question is : is there any patch / fix that can be applied to the DOS version of the game ? Dasha