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Posts
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Everything posted by nonName
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Updated to version 2.47 - final boss (chrono commando) chrono weapon damage increased from 80 to 100 (Normal) 180 to 220 (Elite) - Only 2 chrono legionnaires will spawn at random times on each lane instead of 6 or 8 - Chrono legionnaires HP changed from 12000 to 7000
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Updated to version 9.75 Dogs removed from soviet side
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Another version of DotF Fortress towers are replaced with battle labs so that the game can end faster. That's it DotF-v9.75.map
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Map edited to v9.3 - There was a problem where the elite v3 attack players and then stop attacking [Fixed]
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Map changed to v9.2 - Iron Curtain HP increased from 13500 to 15000. This is the last update for this map..... maybe.
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Map edited to v8.8 - Changed spawning time for brute waves.
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Map edited to v8.7 - Iron prison HP increased from 12000 to 13500. - Changed spawning time for some waves.
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Map edited to v8.6 - Changed spawning time for some waves.
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Map edited again to v8.5 - Brute HP decreased from 200 to 125.
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Map edited again to v8.3 Changes: - Crazy Ivan HP decreased from 150 to 100. - Iron Curtain HP increased from 10000 to 12000. - Added player detection to prevent players from being on start 8 instead of the AI. - Second sniper spawning outside the prison is fixed. - Edited the briefing to explain the rules for the map. - Players will not respawn if they in-game observe or leave the game. I hope no issues comes in this version. If there is tell me.
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Map edited again to v7.5 Just a tweak.
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Iron prison is back! and is even better! I'm very excited to share this Here is the original if you wanna try to beat it solo, here is a video of it. "remember when i said this map was worthless?.... yeah.... lol that was like years ago and no one liked it" but now it's different! --------> Iron prison old version <-------- But aside all that! I've been fixing this map to make it more fun! and it turned out to be better than i expected. I give you "Iron Prison [Final] Revival version!" And yes, from it's name you get REVIVED! Only problem is that the map requires all 8 slots to be full of players or AI, i prefer players because the map is hard to beat with only 4 or 5. Just to be clear guys. I spent hours trying to figure out a way to make the map able to accept less than 8 players while having the revive system but i couldn't, there is probably a way but it just too way too long and i gave up. I'll try to fix it later. Feel free to ignore all the stuff that is in the map if you are in the editor xP those were just attempts to make map accept less than 8 players. What is different in this: Same as the old version but harder and more challenging, also added a revival system where u get revived every 2 minutes when you die. Iron curtain hp is doubled. Objective: Destroy the iron prison. If all conscripts die you will lose the game! At least 1 conscript needs to be alive in the prison. Forced settings are: - Unit count is not allowed! - Crates are disabled! That's pretty much it! I hope you enjoy this map! it could have some issues and imbalances, but i will fix those soon. Any feedback would be nice ":D High Preview for the map is included! IronPrisonRevival.map
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Thank you man! i was looking for this. Now i can finally hear the red alert 2 music.
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Allies were stronger in the older versions and soviets had a hard time dealing with them. Surprisingly Apocalypse really do deal a good amount of damage to the towers like prism tanks, just need at least 5 to 7 Apocalypse. It' fine to play 2v2 or 3v3. 4v4 is nice tho just to make the game more fun.
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Updated to v9.65 - Fixed a problem with Robo Tanks - Fixed a problem where the civilian towers will attack the base at the start.
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Map updated to v9.58. - Spy and Engineer can not be mind controlled anymore.
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Updated from v9.34 to v9.36. Older version had problems. This one will work.
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Yo that looks pretty dope lol
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This version is probably the best one so far. It's different than [Version 1], and i say this version is way better than the [version 1] Look at the War Factories in the image and u will see. Want to make a note about something: Spy can only enter the Yuri War Factory because the other war factories are being ironed during the game. IT IS BEST TO PLAY THIS MAP 4 vs 4 ONLY! Video [Allies Side] : https://youtu.be/4CmShXhGucc Video [Soviet Side] : https://youtu.be/8djsEHvalnE DotF-v9.65 [Version 2].zip
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Updated to DotF v9.34 [Version 1] Just some cost changes and stuff.
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Another version ? I'm trying to make map faster and better and more balanced, so expect more versions. CHANGES: 1- Added Howitzers and Cosmonauts to Soviets. 2- Fortress is now a civilian building and can't be owned. 3- Dogs removed. 4- Demo truck removed. DotF-v9.65 [Version 1].zip
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So i updated this map and fixed some stuff in it. I hope you all like it now x) Old map info here: CHANGES: 1- Build Speed is changed from 0.7 (normal) to 0.6 (A little faster) meaning you will make units a little quicker now. 2- Psychic Reveal is changed from 15 minutes to 10 minutes. 3- Player 1 and 5 can now make 4 Magnetrons instead of 3. Master Mind is still limited to 3. 4- Warfactories, Barracks and Power can now be spied. 5- After 30 minutes Player 1 and 5 will get to control a Nuke (5 minutes recharge time) and a Chronosphere (7 minutes recharge time). 6- Fixed "Reconnection Error" after someone leaves. 7- Day Time and Night Time switch is now faster. 8- Since people were able to spy their own allies civilian factories in 2v2 or 3v3, now every civilian factory will automatically be destroyed. 9- First Mayan tower cannot be powered down by a spy. ENJOY! REMOVED! CHECK THE NEWER VERSIONS! Here: Version 1 Here: Version 2
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Who will take over the island [Extra] [Fixed Final version]
nonName replied to nonName's topic in RA2/YR Maps
I removed all previous versions of this map on the forums. This is the final best version. -
Who will take over the island [Extra] [Fixed Final version]
nonName replied to nonName's topic in RA2/YR Maps
Map edited to [Extra Final version] ROBO Tanks don't require power anymore Removed Cloning Vats Cosmonauts price increased from 400 to 500 -
EDITED! Removed old file. Added [Fixed Robo Tanks] version as the final version In this version Robo Tanks no longer need power buildings.
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