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nonName

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Everything posted by nonName

  1. That's a Single player map, not a multiplayer mission map. and you can't play single player maps on skirmish.
  2. So. Lets say that your playing a 4v4 tanks map(Rhino's and Grizzly only) or just a normal map i guess, where 2 players get 2 allied War Factories while the other 2 team mates get 2 soviet War Factories and the same with the enemy. Both of you are fighting with tanks. Here's the question. ---> Would you put the Rhino tanks in the front and make them take most of the damage because they are tankier, and let the Grizzly tanks to attack from behind because they are more in numbers since they cost less than Rhinos? or would you put the Grizzly tanks in the front because they are more in numbers and let the Rhino tanks to attack from behind because they have more damage than Grizzly tanks? Just ignore the thread if u find that the question is not important to answer ??
  3. FILES REUPLOADED FINAL TIME! Map name is changed to [4] Builders vs [2-3] Destroyers [Final Version-2] A gap generator is added in the middle of the map to prevent builders from surrounding miners with walls before the timer ends.
  4. FILES REUPLOADED AGAIN! This time! : Map name is changed to : [4] Builders vs [2-3] Destroyers [Final Version] To avoid confusion in knowing which map to create when having the same map more than once with the same name. If a player decides to "Observe" Before the timer ends. he will not receive an MCV!
  5. @Grant Yeh i'm the one who complained about the ra2 soundtracks not being in yuri's revenge. I clearly remember them being there. I used to play one of my coop maps on cncnet and in the map editor and i specifically put a trigger that makes a ra2 music starts in the game instead of any other. That was long ago too, but i do remember hearing the music trigger that i put. But now all i hear is yuri soundtracks.. They are not bad, but i liked ra2 music more.
  6. Played this map and had a blast! Very well made map. Finally some good rpg maps! Hope to see you make other awesome maps! EDIT : Nice map for sure. But the one who made it is not that nice i have to say.
  7. Files reuploaded ! Found bug : Using Chrono Legionnaire on Slave miner will cause map to crash. Chrono Legionnaires Neutron Rifle can only Freeze the target without destroying it. Found bug : Soviet War miner has the same damage as the slave miner, but not anymore. FIXED.
  8. JUST FOR FUN MAP! This is intended to be like a Moba game. It didn't workout like it, but i managed. This is a 4v4 FUN map. Where 8 players ------> (1 yuri"Base" and 3 Allies) VS (1 yuri"Base" and 3 Soviets). There will be no creep waves in this map. Map is in High Resolution Preview on CNCNET! Objective : Destroy enemy's Fortress to win. [Map will auto crash if there isn't a player/AI in position 1 and 5, So make sure there is someone in these positions!!! A Warning message will appear at the first seconds when the game starts.] GAMEPLAY INFO: All Soviets and Allies will be given all their special and non-special units! Except : Chrono Legionnaire. Each Soviet and Allied player gets 3 War Factories(just to speed up the production of units) Position 1 and 5 will not be able to make Infantry. Position 1 and 5 can only make 5 tanks. Which are : Lasher Tank, Gattling Tank, Chaos Drone, Magnetrons[Limited to 3 Magnetrons] and Master Mind[Limited to 3 MasterMinds]. Position 1 and 5 can use Psychic Reveal while others can't. Psychic Reveal recharge time is increased. Each Mayan Tower has a different Health except the third tower and the fortress tower. Each Mayan Tower has the same Damage. Added Back-Door System, which a team cannot go through the next tower without destroying the first one. Each Jungle has 3 Pill boxes and 1 Prism Tower which can rebuild in a specific amount of time. Force Shield will still be in game even if Superweapons mode is turned off. Each Player can use Force shield without losing power. Force shield recharge time is increased. Both Teams can make a spy[Limited to 1 spy] War Factories, Power Plants and Tesla Reactors cannot be spied. Only Tech Power Plant can be spied. Tech Power Plant Is immune and cannot be destroyed. C4 is removed from tanya and seals. MCVs and Miners are removed from crates and war factories. Trees are immune and cannot be destroyed. Day time switches to Night time at a specific time and vice versa. IRON CURTAIN INFO: Iron Curtain can be captured. Iron Curtain rebuild After being destroyed in a specific amount of time. Iron Curtain recharge time is 7 minutes(in game time) Iron Curtain is guarded by a heavy Tesla coil and Flak Cannons. Iron Curtain will still be active even if Superweapons mode is turned off. DOWNLOAD : REMOVED! CHECK THE NEWER VERSIONS! ☹️ REMOVED! CHECK THE NEWER VERSIONS! Here: Version 1 Here: Version 2
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  9. [4] Builders vs [3] Destroyers FUN MAP! If by any chance this would get up vote. bvsd43.ZIP
  10. I Fixed death sounds. I disabled Bio Reactor occupation thinking bug might be from it.
  11. [4] Deserted Mountain. A 2v2 normal custom map! Some people played map when i hosted it and they enjoyed it. deserted mountain.map
  12. How can u not visualize brown on the mini map?
  13. So other players will basically won't see your custom colours. Only you will? if im understanding that right. I Prefer no colours if no one can see it but you.
  14. I agree. Brown is my dream color in ra2, I used tibed to play as brown once, it was amazing. Forget about black and white. Make brown happen.
  15. JUST FOR FUN MAP! This is the original idea of Deserted mountain and is why it was made. This is a 3-vs-4 / 2-vs-4 map where the middle players will receive a special slave miner that can deploy to yuri mcv. And they must destroy the enemy players at each corner to win. Objectives : Builders : Kill the Destroyers Destroyers " Yuri " : Kill the Builders. Positions : Players at the corners are Builders. Players in the center are Destroyers. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This is a normal map with a few edits! Whats different for Builders : 1 - Builders can build walls as soon as the MCV is deployed. 2 - Builders can build walls very far from their base. 3 - Builders MCV, Power Plants and Tesla Reactors have a long range Sight. 4 - Choosing Yuri as a Builder isn't allowed so deploying Yuri's MCV will cause it to change to Soviet Construction Yard. Whats Different for Destroyers " Yuri " : 1 - Destroyers will have to wait 1 Minutes until their Slave Miner"MCV" arrives. (3 minutes in-game time) 2 - Destroyers Slave Miner"MCV" dmg, health and speed are increased. 3 - Destroyers Slave Miner"MCV" is not capturable. 4 - Destroyers are not allowed to build walls. 5 - Destroyers Slave Miner[Building] is removed and replaced with Oil Derrick / Slave Miner[Vehicle] is removed from warfactory. 6 - Destroyers Bio Reactors gives +250 Power. Bio Reactors Occupation is disabled. 7 - Destroyers Slave Miner"MCV" cannot go or attack through Builder's walls until it is reached to Elite. 8 - Destroyers Slave Miner"MCV" can self heal. 9 - Psychic Beacons which are given complete Immunity are given to the Destroyers for enabling short game mode. [Important] : 10 - If the Destroyer's Slave Miner"MCV" is destroyed the player will lose all his base. [Map editing info] for Other Stuff : 1 - Oil derrick income is : 30$ each 2 seconds. 2 - Oil derrick's explosion and rubble are disabled. 3 - Builders wall costs 20$. 4 - Chrono Legionnaire neutron rifle can only freeze the target unit. Damage = 0 5 - Miners [Chrono Miner + War Miner] requires War Factories. 6 - Yuri's MCV Vehicle and Slave Miner are removed from crates. DOWNLOAD : Added bvsd43 (now its 4v3 instead of 4v2) : [4] Builders vs [3] Destroyers FIX : No longer Death sounds when a destroyer dies. bvsd.ZIP bvsd43.ZIP
  16. A 2v2 map It has a High Resolution map preview on cncnet. deserted mountain.ZIP
  17. Hey everyone! I edited the previous version of ore!!!!! and made an expansion. HF ore3[expansion].ZIP
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  18. nonName

    [4] Rolake

    Main Rolake map. Rolake.ZIP
  19. A harder Version of [RM] - Soviets Next Target. I doubt you would win it. It's extremely hard. Added to players : 1 - You can now build Airforce and make harriers 2 - You can now build prism towers 3 - Added 1 extra Oil Derrick for both players Added to [Enemy waves] : 1 - Added Desolator paradrops 2 - Hunting kirovs(Attacks who ever attack it) changed to 3 kirovs instead of 1 3 - Boris will appear in 3 places and can only appear once at a time. Boris has a long range attack and will aim directly at the pentagon. 4 - Dreadnoughts are doubled and will aim directly at the pentagon RECOMMENDED : 1 - Turn off every settings except MCV Repack and Build off Ally Conyards. 2 - 100000$ ----------------------------------------------------------------------- Added [No Siege Choppers version] in the attachments because of a small bug. [RM] - Soviets Next Target[Hard].ZIP [RM] - Soviets Next Target[Hard] [No Choppers].ZIP
  20. If you want map here : http://mapdb.cncnet.org/yr/03c134857dc94952ac6a7511aeb965aa0a6b75b0.zip
  21. Thanks for your feedback i'll see if i can add whats missing when i expand it to 8 players.
  22. S2S.zip
  23. Yeh.. AI is just bad at using naval units. I hate when i create mission maps with Ai using naval. Because they just stand still and do nothing i didn't want them to attack waypoints.
  24. Just like update 3.4.0.2 had? but not anymore with 3.4.0.3 I mean they are in the custom folder but they don't show in high res on CnCNet
  25. nonName

    [4] Rolake

    I don't usually make normal maps but here's one Its probably my first "balanced map""maybe" Hope you like it. [Edit] : The bridges in the middle are broken with triggers but map preview doesn't show it. Just to point it out. DOWNLOAD : Look last recent posts!
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