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Radian

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  1. The EMP in Tiberian sun does not work properly as it did in the classic Tiberiansun & Firestorm expansion. My game mates and I were discussing this just today. I had noticed it for a while but another friend of mine brought it up in conversation because it costed him the game in one instance. So basically the bug works like this, in classic Tiberiansun, the EMP blast should temporarily freeze all non-infantry, tanks, harvesters, cyborgs, grounded aircraft, etc. within its radius. On TS/CNCNet, often times it will freeze a high percentage of those units it will effect, but not all of them. If I am on the defensive, and I am receiving a large number of cyborgs attacking me for instance, and I EMP them, at least 2 or 3 wont be temporarily frozen, and they walk freely. In my friend's case, when 4 or 5 disruptors plus a MSA landed in his base (fully landed, carry-alls fully dis-mounted), and following his EMP, the MSA and 1 disruptor were still working and attacking. This changes the dynamics of the game, and I (and I am sure my other TS friends would agree) should be fixed if it can be. Thank you for reading Dev's.
  2. Well I stand by my statements, and still disagree. You make some great points but I do not share your pessimism. I'll think about a lot of what you said. Mind you, 15 years ago I led an explosion of new people playing and I put real money towards that effort just as a hobby. I am debating doing it again. Finally, I disagree that it is impossible. It just takes dedication and friendship, leadership, and community building and I have a lot of experience doing that, so I know it's possible.
  3. That's pretty sweet, I hope you'll share.
  4. Radian

    GDI is OP.

    Topic isn't stupid. What's better GDI or NOD really depends on the map and who you're playing with, and wheather it's TS or FS. My perfected 1 ref rush as GDI always took out 2 players minimum regardless of map as long as scouting was there. I always enjoyed the long game over that though. GDI was designed as the offensive team and Nod the defensive team. Have you ever noticed that the world class players are the ones who play Nod offensively and GDI defensively? I believe this is a nuance that made the game as great as it is. Edit: Especially Firestorm, FS really threw a wench in TS strategy and made everything more interesting and more exciting. It's a shame we dont play FS more. Maybe that was an accident.
  5. Dearest Tiberiansun CnCNet Players, Command & Conquer: Tiberiansun was first released on August 20, 1999. I first purchased the game very soon after release. Interestingly, I enjoyed the Firestorm expansion released March 7, 2000, even more. Man, those next few years were great. I started a clan, created a website and joined as webmaster and content creator for many more. I ran IRC networks and servers for my clan and TS/FS friends (if you didn't know the original WOL (Westwood On Line) was IRC). I developed several map/tools/strategy guides/modding database/etc. websites and tons more. I supported Sean at XWIS and several other independent servers. I even successfully infiltrated and damaged Ty/Revolt/Lurker90k/several others efforts to make the game miserable for everyday players (I eventually became friends with most them). I still play TS to this day 20 years later, and really enjoy it. I forgot to mention, and perhaps this will be important later, I also have the bragging rights of being ranked 1 for many months in a row and so was my clan on the classic WOL tournaments. As silly as this sounds, I wish to address the modern day Pro's of TS. 1. As much as we hate playing with newbies, the only way the fun will continue is if newbies get enough time to learn and play with the pro's. I want you all to stop kicking and banning them and start teaching them. It's stupid to not play with the newbies. Also, if you're playing against a newbie, go easy and play around with them. Give them challenges and be a mentor. If you don't they'll all rage quit and never show up again. I want to play TS well into the future, don't you all want to keep it going too? 2. To the Pro's especially, stop rage quitting when the outcome of the game looks bleak for you or your team. You really ruin the game for everyone else. Hold out and let them take you out all the way. If you surrender before you've even experienced a real attack because your allies got wiped out, you're a coward and a sore loser. Challenge your opponents all the way until the end. 3. Going back to when I was the highest ranked and best player, and leader of the highest ranked and best clan on TS/FS: Stop criticizing other well established players for their tactical and strategical decisions (and stop being an angry child about it!). If I don't build SAMS on Giants in a rear position because I am engaging in a 100% proven statistical strategy and build order, it's probably because my 100% offensive strategy wins the most games. Sometimes it doesn't, that's no reason to be personally mad at me. No one ever cares when I'm doing the same thing on your team and we win. I'll give you my spare MCV all day, but stop blaming people when you got scouted and cc/dizzy rushed within 30 sec. Rocket men and EMP have been proven for Nod against GDI for over 20 years... Give me a break. I can explain how and why I play the way I do. Mole40k has an excellent .PDF guide for new to intermediate players on tactics and build orders. When I am playing pro's in a 4v4, my win rate is still over 75% as a Nod player, and that percentage is being generous to being on the losing side. 4. BE GRATEFUL. CnCNet dev's are composed of people who genuinely love C&C games. It's free, for anyone who wants to play. Not only that, but TS/FS/RA/RA2/etc. is still super fun compared to today's modern games. We should all be keeping it going, introducing it to random other people, playing with new newbies and giving them the same enjoyment we experienced when we started playing. We really should be spreading cncnet.org around everywhere and anytime we can. Today's newbies are tomorrows potential pro's. 5. Be nice to people online. I mean come on people, If you started playing this game as a kid, you've got to be an adult now. It is perfectly OK to get to know the players online today, share email's and a IM info. It's only going to make playing TS online a better time. If anyone wants to chime in, please feel free. I know I am not the only one who wants to engage in this conversation.
  6. I was cruising YouTube and found some neat videos on TS. Anyone know of some other fun videos or fan content? I wish someone could contact SIBUK and get him to make a youtube video of his old SMOKE clan's flash cyborg commando videos. They were hilarious, especially the one where the CC gets high to that snoop dogg song while banging the hooker.
  7. If I'm building devil's tongues and banshees to take out MCV/wars, 1 group of tongues can handle inf rush. I understand your point though. Devils tongues and also chem missiles do not count towards kills. Go test it out in a game if you dont believe me.
  8. I remember being very curious about this back in '99 or early 2000's. I seem to remember that anything killed by fire (ex. devil's tongues) doesn't count as a kill at all. I couldn't figure out how the economy scored as well, or how it affected the overall score. Truth is, the order of players/score doesn't really mean a player did more or less. I've taken out all war/MCV's of the opposing side, yet the guy who blocked an inf. rush scored higher, but my contribution to victory was actually higher.
  9. I remember both times when Dragon's Lair and Conflict were the most popular map on Firestorm. I wonder if we could somehow get TS/FS remastered.
  10. I sometimes enjoy poking around wayback machine trying to remember the good ole' days. I was responsible for this masterpiece: https://web.archive.org/web/20011202195252/http://www.tibxpro.com/ If I could only remember half of those old geocities and angelfire websites.
  11. Number 24 on STEJ's list checking in. I was in clan X-PRO and played with a lot of these guys.
  12. We just tried it in a 1v1 online and it looks like it worked! We're going to try to start an online game with some other players and see how it works out. Thanks I think this is going to work. I can't tank you enough FunkyFr3sh and Tore. If it doesn't work or we have problems i'll report back.
  13. Yep, I tried this and neither option made a difference, we still could not connect. This was my very first thought and I am about to try it. I originally went to cncnet5.ini and edited my port to see if it made a difference. When we tried it didn't work. I went back to change the port after the attempt and noticed the port was changed back to the default value. I'll try it real quick and see if it makes a difference.
  14. Hi everyone, I was wondering if there was a simple way to allow two clients on the same home network play a game online with other players together. We're trying to play Tiberiansun with other players online and maybe as expected the two of us on the same home network can't ever connect with one another. One possibility I was considering was using a fast VPN for one player and a normal connection for the other (from my home network). Anyone have any better ideas? Thanks,
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