Jump to content

NizzyStorm

Members
  • Posts

    70
  • Joined

  • Last visited

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

NizzyStorm's Achievements

Newbie

Newbie (1/14)

  • First Post Rare
  • Collaborator Rare
  • Dedicated Rare
  • Week One Done
  • One Month Later Rare

Recent Badges

8

Reputation

  1. Using common sense from what i;'ve seen, i've never actually tested this, this IS possible, in the ini files just set the "CrateGoodie" Tag from yes to no. CrateGoodie=no < is all you need. And I'd imagine it would remove those vehicles, V3 should also be removed just based on how useless that unit is.
  2. It's in the regular CNCNET client. Look at the image in Burg's post at the start of the forum. Alright, I have some thoughts about your change suggestions. Allies: BF's could use a range nerf but honestly they are not super difficult to kill if you know how. They just do a lot of damage so you need to time it properly. Tank Destroyers are so good against vehicals that all you need to do is mix in prism tanks with Tank Destroyers. They can crush infantry and they have already been buffed to deal with drones. Soviets: Siege choppers self healing, i honestly don't know about that one. Unless they only self heal while in the air or something. Removing Demo trucks calling card would be a massive mistake. For a fast paced game like this. It would be unfair. Especially if your opponent anti scouts. Their cost could be argued to be lower however. Terrorist is one I would like a complete rework on but it's to be done right. I would rather take a generals approach on them and allow them to be stealthed. So they would require lab at that point. That's the only way i could see them being viable but this game does not have the stealth detection thing or anything of the sorts for stealthed units, so it's best to just leave them the way they are, they are already uncrushable now and i think their explosion radius is increased too. Crazy Ivan's don't need a change really, the only thing I'd change with a unit like that is the seal and make they C4's timed like the Ivan bombs, that's it. So many people have said Apocs need more buffs. And while I think for most people that would be good. If used right they are so good already at speed 4. The only reason people want more buffs for the Apocs is cause they don't know how to use the unit and how to work around the acceleration and air being targeted before ground. The reason they haven't got further buffs than auto shoot and being unable to be crushed by battle fortresses is because in a race between allies and soviets soviets can get to Apocs the fastest, they are battle ready coming out of the war factory and can go and apply pressure instantly and they do crap tons of damage right form the get go. Also, Soviets have Nuclear reactor. Allies have to make multiple power plants, their miners carry less, AND they have to constantly fill up BF's which requires so much micro they also have to keep making infantry for said BF's. Also, increase on health? It already takes 3 Rhino's to kill an Apoc. Health is the last thing I'd buff about them. Especially since they can already auto heal. BF's can't. Tank Bunker rage nerf is a curious one, why? It's a stationary base defense. And they already nerfed the health of tank bunkers I think. Master Minds rate of fire is not a bad shout but mag's should be nerfed over master minds. If it was a choice of one or the other. There are units in the game that are immune to mind control, the only units immune to getting magnetroned is infantry and that's not very good against Yuri for the most part. To slow and he has viruses and disks to take care of infantry. But drones, robot tanks are good enough against Yuri's units to not need a nerf on master minds as much as magnetrons do. Also most people play with superweapons on. (Robots don't need power OR the robot center to function) and Soviets have the Iron Curtain which is like, the answer to like 99% of all your problems.
  3. In RA3 the Apoc is also rarely used there apparently.
  4. I will be honest. with spy's OUT of the equation. I've not seen a single point where auto=shooting prism's are OP. I would very much like to see recorded proof of this TBH. I think allies are at a very nice point right now. At least for FFG's. For competitive play maybe not but that would require this to have a month in Quick match to see how it performs at a high level standard. That would be the only way to prove they are OP. Long story short, I DO NOT want auto shooting prism's to be removed. They are only EVER used for Chronospheres a lot of the time. I killed SEVEN of Kireeek's auto shooting prisms with ONE auto shooting Apoc and killed Kireeek because that was all he spammed. So if I can beat SEVEN of a so called OP unit with one unit that's referred to as "still crappy" then wouldn't that make Apocs and prisms fine where they stand? I really don't know why you guys are complaining without evidence of this. And I can gather evidence that they are not if you guys so want.
  5. Ok, If superweapons are on don't even bother. HOWEVER, if superweapons are off then a combination of Tank Destroyer's and Prism Tanks are a really strong combo, ESPECIALLY if you have spied War factory units. And if you are fighting Apocs or even battle Fortresses they are actually pretty good. All you need is rocketeer's as air fodder and use CTRL + Shift while chasing./ They are pretty hard to make work though but I've seen it being done and done it myself a few times. TD's aren't all bad. but they are a huge disadvantage when you have better thing's like BF's and mirage tanks. That is the BEST way to use Tank Destroyer's and even better you only need 4 units. Rocketeer's prism tanks IFV's and Tank Destroyer's. You need to REALLY be knowledgeable on CTRL Shift and how to use it cause otherwise they are useless and you'd be better off making BF's and Mirage Tanks.
  6. Hello, people. I have a technical question which i am unsure of and looking for support about it if possible. So I got a 4K monitor recently. But it's kind of weird. So, as you can see in the screenshot below I have 1080p and then it goes straight to 4K. The problem is, I would like to play in a resolution a bit higher than 1080 but 4K is too high and in know other people have resolutions in between these like 2560x1440 But I don't. Any idea's why? My only assumption is that it's Hardware related, like processor or graphics but I don't even think so because they can support a resolution higher than what I want to play in so that wouldn't make any sense.
  7. Hi there. So my friend has some issues with connecting in game through CNCNET. He can connect to CNCNET, join a game, launch the game and load but he disconnects after only building like 25% of his power plant, this issue is consistent. Has anyone else had this issue cause i've not seen this before. Any information like logs/video's/screenshots etc let me know and i'll do my best to get them for you, i believe he is on windows 10. Any help for this will be appreciated.
  8. Hi, does anyone have the map download for Offense Defense Extended the 8 player one. I want to do a few edits to that map and I don't really know if there;'s a way to identify a map because when you download something in the client the file name is just a bunch of numbers. Like is there like a key combo i can press in the client over the map name or something?Or do i just have to look through every map till i find it?
  9. It's been like this for AGES. This was different in the older client that had like the green buttons mainly because it had no limits. I'm sure i could have change the cash to 50000 back then.
  10. So i have talked about this before I'm sure, but it's still not a thing. So in original Yuri's Revenge you had options to set the Starting Units, have Crates on or off, have SuperWeapons on or off have Short Game on or Off, have MCV Repacks on or off and have Build off Ally Conyards on. We also never used to be able to be France on the first mission. There were certain factions we were allowed to go. This doesn't bring back anything other than the GameSpeed. Is this changeable? If it is then why has this not been done yet?
  11. Hey, I've been wondering if it's possible to add a random map generator to the client because the original game random map generator made it so that you can make your own random maps, I loved doing it, and I've tried putting a random map in the CNCNET map folder and the yuri's revenge folder, both don't work from what I can see. Anyone else wanting to see this back? This would also prevent us from having an advantage of knowing a map we could create a random one and we all wouldn't know what we had to do like where are the cliffs and stuff i think this would be a really cool addition to CNCNET.
  12. CNCNET Should support RA3 by far. C&COnline is just annoying, I prefer the use of the client for RA2 than launching the game. It just makes sense in my opinion, this goes for Generals(and zero hour) and Tiberium wars(and Kanes wrath) as well.
  13. You actually gonna re-add the link and picture?
  14. I like it but is this a 2v2 or a 3v3 map looks like 2v2 but it would be a possible 3v3 aswell.
  15. well that download is somthing i use myself and it works fine.
×
×
  • Create New...