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Everything posted by Grove4life5
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Am I annoying yet? I'm at the 8th Soviet mission now so I've seen various kinds of missions already, I am concerned that the ai might not be behaving properly in my game. It's the big land air & sea base building battles I'm most worried about, I play on normal and as far as I know the difficult only really affects individual unit strength. In mission 8 (Elba Island) your base is under attack at the start and then the enemies run away, this seems normal. 1. I start bulding my base, no enemies attack for a long time, eventually civvies pop smoke on 2 places on the island but nothing else ever seems to happen. 2. Some attacks happen while building the base but eventually only infantry attacks and some groups just get "stuck" somewhere on the map. 3. Enemy vehicles only attacked like once, they usually just stay somewhere on the map just like infantry 4. Ships do the same, only when I sped up time to the max did they attack once after a long time. 5. The enemy base does not repair or rebuild destroyed structures, instead all of the cash seems to go to ever piling unit production. When I sell all my buildings they appear to atleast attack again normally. All of these things have (not) been happening over a period of time in which I could have completed the mission a dozen times, meaning that I intentionally did very little to test it out. Most of these things apply to other maps as well. All of these things combined make the game very easy (so far), way easier then TDm so that's why I think something is wrong. Could it be related to decades newer hardware and firmware? I downloaded the game and it's expansions from this website by the way. I guess that my main question is; is this normal or is something wrong with my game?
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Is there any way to stop the timer in singleplayer?
Grove4life5 replied to Grove4life5's topic in Red Alert
Hey, that's just the clue I needed and it works!! Thanks! As for Nyerguds - I promise I'll play the timed missions as normal before messing with it -
Is there any way to stop the timer in singleplayer?
Grove4life5 replied to Grove4life5's topic in Red Alert
Well, I can't open any singleplayer maps with RA editor (I also have no knowledge) and I can't find anything about a Mobius map editor. Normally I find a way but this time I'm clueless so I guess I'll have to make do, in this mission a chopper actually picks up the enemy spy but I hope the number of timed missions are limited because in some games there's a timer in almost every level just to make me nervous. Take Warzone 2100 for example. -
Is there any way to stop the timer in singleplayer?
Grove4life5 replied to Grove4life5's topic in Red Alert
Never knew that the default speed is a bit below halfway instead of halfway, does that also count for Tiberan Dawn? Anyway with due respect, this doesn't answer my question. I know I can beat the game but I just find it a useles addition in some cases and it takes the joy out for me, that's why I was looking for a more technical way around it. I know it would techincally be cheating to manipulate the timer but so be it, life isn't always about doing things as fast as possible. -
Hey guys, so I started to play RA and I usually like to play a game completely vanilla, but in games like these I really hate timers. I'm at the 3th mission on the Soviet campaign and it seems like I only have a couple of minutes to complete the mission, the timer gives me 15 minutes but it ticks away way faster and I have the game set to real time (slider in the middle). I also play at normal difficulty. None of that really matters, I'd like to know if there's any way (commands, cheats, mods) to just freeze or remove the timer. I've searched the internet like crazy but couldn't find anything, I tried the map editor but I can't seem to open any singleplayer map, help would be much appreciated!!!
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Crash and error while loading mission in campaign
Grove4life5 replied to Grove4life5's topic in C&C 1
Oh, don't mind my way of playing... I like to build a complete base then completely destroy all enemy presence before finishing the mission. It's about the journey.... But how on earth do you build walls on the bottom? I didn't even expect it to work when I set low resolution and still can't if I do. Anyway thanks! You're a real gem. -
Crash and error while loading mission in campaign
Grove4life5 replied to Grove4life5's topic in C&C 1
Sure, it seems like I can't upload the raw savegame so I made it an ini file instead (original was savegame.008), I hope I did it right. savegame.ini -
Crash and error while loading mission in campaign
Grove4life5 replied to Grove4life5's topic in C&C 1
Oh man did I fear to be asked that, it's probably true because I was in kind of a rush to finish my base properly. Does this mean I'm fucked? I don't have a backup of this campaign. -
Hello all, I was having fun playing the GDI campaign again (chosing the missions I hadn't before) and I am now playing Ion Cannon Strike (3th last mission). I noticed I wasn't able to build at the very bottom of the map so I tried to change the resolution but then the game just crashed when loading the savegame. I have since put every setting back as it was before but I still cannot load my savegame, I get this error everytime and my mouse will be stuck in a small section (640x400) of my screen. But luckily I know a cool community I can ask for help! I can still load every other savegame, I have put a screenshot of the error message and my settings in here, I still run Windows 10, my drivers are up to date and nothing else on my PC has changed in 4 years. If you need any more info just ask. Please don't tell me I lost all my progress!
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Alright, perhaps I'll just skip this one...
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This looks cool and I want to look into it but I want to make sure do I get the original campaign back when I delete the files again?
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Cool missions, the GDI one's really hard because I didn't expect so much Recon Bikes and Apache's so early on, but spamming mammoth tanks did the job eventually. The enemy base on both missions seem a bit unfinished tho, I could just sneak in an APC with inf to take out the enemy Contruction Yard
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Tiberian Dawn - A base under ground (single player)
Grove4life5 replied to Chimas's topic in C&C Singleplayer Maps
I destroyed the enemy MHQ, destroyed the Research Center, a green flare appears, and that is where it goes wrong, the evac never comes. Edit: I now found out that the chopper comes but just weirdly flies over and lands just outside the map Also I destroyed the enemy base. -
[Campaign] Discovert Operations for Tiberian Dawn
Grove4life5 replied to Messiah's topic in C&C Singleplayer Maps
Well, I belive that's all I can tell for this pack, I don't have any kind of experience in making missions but I think it's good to get feedback from a player's POV. -
[Campaign] Discovert Operations for Tiberian Dawn
Grove4life5 replied to Messiah's topic in C&C Singleplayer Maps
I'll try out that one in due time -
[Campaign] Discovert Operations for Tiberian Dawn
Grove4life5 replied to Messiah's topic in C&C Singleplayer Maps
So I'm gonna leave my way-too-late feedback on these missions while I play them, I've tried the first 3 and here's my take on this scg61 is borderline impossible but you might make it if you rush trough and kill the agent with alot of luck, not that fun imo. scg62 is very interesting, the gunboats prove a challenge but I managed to take them out, this mission might have been impossible if the enemy didn't attack base early because then you can progress. Very fun mission with a little twist at the end when you can see trough some bumbs like the enemy stocking up troops without attacking. scg63 is litteraly impossible, there's nothing you can do, needs quite some re-work, like if you could bring the 2 groups together somehow it would still have been challenging but this is just ridiculous - it's not possible to infiltrate the base and destroy the biolabs with what your get. scg64 isn't actually that bad, it's unique and I like that it's so diverse to take on an army of dino's while also having a NOD base to destroy. A few bugs tho are that there's a shortcut into the big tiberium field that is bugged and most of the time you can't move anything trough it, they will just go forth and back in an endless circle, there's not really a proper way to lead the dino's into the enemy base so I took them out before I began on the base. And I haven't found a wintrigger! scg65 I think this one largely works as it should, only thing I can think of is that when you find your base sometimes your reinforcements spawn at the westmost NOD outpost and they will get killed. I also don't really like the random 2 Apache's attacking your northmost asset (Guard Tower) but that's just me personally. For the rest, I liked this mission, it's a nice challenge having to take on the enemy with no Weapons Factory until you find the old base, but I didn't really need it anymore after that scg66 I think this mission is pretty fine overall, AI doesn't do much tho but if you could get that working I think it's a challenging enough mission if you keep the conyard. Those gun turrets are very well placed and makes it very hard if you want to attack them with vehicles. scg67 make sure you put a losetrigger if you destroy the temple or else you can't win anymore. I also had to manually control my harvesters trough the entire mission because of the placing of the tiberium fields, but for the rest I liked it. scg68 god this mission looks good on XCC, but I can't do it, the attacking Orca's just make it too damn hard, combine that with the chopper landing with Chem Warriors even though they don't move, I'm gonna try this once more but just because it looks so good on paper. Umm... now that I played and established a base... How am I suposed to get to the base or other islands? Perhaps I could've ordered a Chinook Transport if I didn't destroy the helipad but there's no way you can take on the enemy with just infantry.. scg69 this mission will only become possible if you only have to take out the Harvesters and/or Refinery's. scg70 tbh this must be a joke, the enemy attacks instantly and there is nothing you can do to prevent them from destroying your mobile HQ. The wild-west missions are pretty funny, perhaps enemy can be set to attack the village in the first one. Harvester hunting old version is also a decent little mission, I can't say there's much wrong with it in comparison to the new one Hard landing is a good mission as well - hard in the beginning and fairly medium-ish for the rest. It could use a bit of polishing though; the beginning is indeed very hard and it's difficult to get tibirium at the start, but I think it's a good idea to let the enemy base produce units that attack after a set time needed for the player to set up a base. Perhaps let the base produce those Flamethrowers, Chem Warriors + Flame Tank instead of letting them spawn from outside the map as I think that'd be a better solution in this case. There's also a landing craft with some Grenadiers and Minigunners at the start that gets stuck for the rest of the game together with it's units. I think the Apache and the Orca that spawn sometimes are a keep tho, as they actually go to the enemy helipad to rearm and go to function as forward base defense instead of dropping ordinance and being useless from then on. Freezing death II: fun short mission with 2 armies clashing, very easy 10000 score XD La Suprise du Chef crashes the game about 10 minutes in... Desert Fox: when playing on my resolution (1024x768) the right side of the map where you can't go is visibilly unfinished and I found no win or lose trigger, a lot of the missions here don't have a losetrigger btw but I don't see it as a huge problem because I'd kinda understand that anyways if I lost everything. Dark Forest: nothing much to say here, looks to work great! So this is my feedback on everything in here, I sure hope it helps you with polishing those missions o7 -
These missions are very interesting, they could indeed suit very well in the campaign, I really liked mad scientist because there's several bases to overcome and the first outpost doesn't build back when you destroy it, and the desert was lovely as well xd
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Tiberian Dawn - First aid (single player)
Grove4life5 replied to chumingzhi2010's topic in C&C Singleplayer Maps
This one's actually ok and fun tho, good job. -
Tiberian Dawn - Alcatraz Island (single player)
Grove4life5 replied to chumingzhi2010's topic in C&C Singleplayer Maps
Listen, if you make a mission, make it POSSIBLE. On the other hand, I shouldn't come with this 5 years after. -
Tiberian Dawn - Eagle action (single player)
Grove4life5 replied to chumingzhi2010's topic in C&C Singleplayer Maps
The mission isn't actually that bad, anyone else finished it? -
Tiberian Dawn - 5 Minute Missions (single player)
Grove4life5 replied to MattAttack's topic in C&C Singleplayer Maps
Cool lil missions, pretty hard too but fun, just to bad that "Hover Crazy" is not included as of now. -
Tiberian Dawn - On The Down Low (single player)
Grove4life5 replied to MattAttack's topic in C&C Singleplayer Maps
Me reacting to old mission again: I love how you got those A-10's to constantly fly over the map in formation, never seen that before, the mission also gives you a very though time building your base just like "Orca Assault". Another unique one, really straining your skills. -
Tiberian Dawn - Orca Assault (single player)
Grove4life5 replied to MattAttack's topic in C&C Singleplayer Maps
Yup, I'm playing all these maps from old to new, and say what I think about them wether they are new or made before I was born, and I'm glad I got you hooked into this XD -
Great, that worked! Much love.
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Hi all, so I've just installed a new Windows 10 update and now when I go in game and into the main menu my mouse keeps getting stuck in the corners, making it pretty much unplayable. Am I the only one here? plez halp PS I was going to record a bit but the game also defies my recording software.