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v2elite

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  1. could someone try to help me to solve that? Map attached [4] presidential lake.map
  2. Hi, i created a nice custom map -> [4] Presidential Lake which is a 2vs2 version of the original little big lake map. -> The issue i face is the following and it applies to all games i start: If all players already have the map - it works flawlessly If one of the player loads the map the first time and the game is started some players are directly dropped back to game menü. Any thoughts on what the reason could be? [4] presidential lake.map
  3. for germany i made some advertisement here, maybe it also helped a little - was one of the hottest deals: https://www.mydealz.de/deals/command-conquer-alte-titel-neuer-multiplayer-cncnet-972408
  4. This will not help in a 4vs4 game in multiplayer... its about bad coding... thought maybe there is something planned to replace/improve the bad algorithms...
  5. Hi CnCNet Team, first of all - its a really really great job you do with CnCNet! You make me experience my childhood with Red Alert 2 again! Just awesome! Still some high-level nagging since I love this game and your work so much: Does your team have the rights/capabilities to improve the game-performance? The issue I face is - in every game it starts to extremely lag after a certain unit count is reached. Especially if its 4vs4 on funmaps... I don´t know if this is a network sync issue or some bad coding... maybe in the meantime there are some fancy new algorithms available which could be used to build and sync the maps and units more efficiently!?... The power of our PCs increased since Red Alert 2 releaset but the game performance remained the same... so I tip on network sync... So - just interested if something is planned to improve this... Thanks and Kind Regards v2elite
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