Lilly Blanche

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About Lilly Blanche

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    Grenadier
  • Birthday 06/11/1994
  1. I'm not sure these icons actually exist, someone would have to make them from scratch in most cases. Some are easier to make than others, for instance, one could grab a still shot of the Montauk from one of the cutscenes, same goes for the Kodiak and, perhaps the Scrin ship. The pyramid can be taken from the final NOD cutscene, it looks similar enough to the one from which the missiles are deployed. However, such things as hospitals, trucks, trains and other civilian buildings and units... I'm not sure where to get those images from. I vaguely remember one of the NOD (or was it GDI?) cutscenes featuring a couple of trucks driving across a bridge of some sort, but everything else?..
  2. Ask, and thou shalt receive. Here's a tiny video filmed in terrible conditions (because cnc ddraw just doesn't work for me) with some of the voices. It's basically me sucking hard in nariac's mission You can't see jack, but you can hear some: https://youtu.be/bjv5PUXyfRY Some of the things said in the video, if anybody's curious: Infantry: Na marši! - literally, "en marche". Tak pane! - "Yes sir!" Vas zrozumiv. - "Understood". EVA: Prybulo pidkriplennia - "Reinforcements have arrived". Odynyciu vtračeno. - "Unit lost". Systemu keruvannia polem boju deaktyvovano. - "Battlefiled control system has been deactivated". Commando: Jak skažeš - "Whatever ya say". Zdorov. - "Heya", "whatsup", etc Stavajte u čerhu! - "Form a line!" (so that I can shoot you easier).
  3. UPDATE: All the Ukrainian voices are IN! Gonna tweak'em a little bit, but everything sounds great so far.
  4. I like the fact that it's the most grounded in reality compared to everything that followed. Sure, you get some crazy things like Obelisk of Light and Ion Cannon, but overall, TD feels like a pretty realistic conflict. Red Alert introduced a lot of outlandish elements that I'm not really fond of. It's a fun game still, but it went in a different, sillier direction. For instance, TS later on felt like a pretty serious science fiction, while Red Alert 2 turned into a literal cheese fest. I love me some cheese, but there's a limit to what I can take and remain interested. Yuri's Revenge was on thin ice, and RA3 kinda crossed that line.
  5. Considering how old the game itself is, I'd say we're pretty lucky to have as many as we do at this point. Well, that's... unwise. If those players don't play Tiberian Dawn from their own volition because they like a different game better, they're not going to change their minds and tastes and just switch over to something else. One or two might, but everyone else - I highly doubt it. All you're gonna get by doing this is a bunch of angry people, who'll then go on and vent their frustration either here or in TD / other games, resulting in them getting banned everywhere. The best way to go around this is to just spread the word among fans that there's a comfortable way to play TD now. There are a lot of people who used to love TD, but don't play it anymore for different reasons, technical ones included - they might be willing to come back upon hearing that it's free and extremely easy to get into. As for new players who aren't fans... I'm not sure we'd be able to attract anyone unless there's some external reason making them eager to try and play TD in this day and age.
  6. Yeah, I'm trying different things here at the moment to see if I can make it all work. It would have been so much easier if we could just film the actor actually talking, but alas, the only guy who agreed to take part in this thing (and who actually served and has some uniforms ready to go) doesn't have anything even remotely close to a green screen setup -_- . I can do a lot of stuff, but I ain't gonna be sitting there cutting him out every single frame of the video, that's just insane
  7. I'm not talking about subtitling the original videos. We've made two new briefing videos for the bonus mission which will be included with the translation. However, we couldn't actually film the actor due to some limitations, that's why these briefing videos are similar to what one may find in the N64 version of the game - a static picture of the actor, a voice over and some additional information and illustrations shown to the player. In the end, some of the stuff turned out difficult to make out, but since the video is voiced, and the character explains EVERYTHING, it's not a big deal. The whole thing is completely optional anyway.
  8. Oh well. Good thing we've voiced the briefing and the ending cutscenes, otherwise putting all the text in there with only 320x200 worth of space would've been nightmarish O_o...
  9. Progress report: All the main NOD campaign videos are done. Currently working on the bonus stuff. And here's a question: does TD support videos with resolution higher than 320x200?
  10. Yeah, that's what I was thinking, giving a regular unit some unique name, but just for a single custom mission. Ah, I see. It's kinda unfortunate - I remember doing some crazy stuff in TS with this feature, like giving myself rocket firing RVs and stuff without actually changing the base game itself. Oh well. Thank you for answering!
  11. Hello everyone! I've been wondering if there's a way to assign a unique name to a unit placed on a custom map made for Tiberian Dawn. I know there's a way to do this in Tiberian Sun (was done by the developers themselves with Slavik, who was renamed into "Nod commander" or something along those lines in one of the missions), but not sure about TD. I know you can modify certain building properties by adding specific lines to the .ini file, but what about units?
  12. This is a wonderful tool! Can't wait to try it out with Tiberian Sun!
  13. Is this a recent addition? I double checked everything prior to answering and noticed no tags. Now there is one! Weird. I'm not sure if ClaudioRed speaks English, though
  14. Hola, ClaudioRed. ¿Puede indicar de que juego se trata? ¿Tiberian Dawn, Tiberian Sun, Dune 2k o Red Alert 2 o Yuri's Revenge?
  15. Thank you so much! This is PERFECT! I had tons of fun trying to beat this map, it took me... ahem, quite a lot of tries, actually, I wasn't expecting it to have so many surprises (those flamethrowers are EVIL XD), but I finally managed to get that "mission accomplished". By the end, felt well earned (though... I think I might be court martialed by the GDI command once they realize how many GDI soldiers I killed by accident as a result of my incompetence XD): I loved all the little touches in there, such as Agent Delphi running around showing you the correct path (I even managed to protect him long enough to make it somewhat close to the village before he got himself killed), the fact that NOD start circling the hostages like sharks (this makes me feel uneasy as a player, seeing them running around in there, who knows what they might do!) and the fact that you, as GDI, are forced to utilize covert tactics in order to liberate these people. Usually, hiding in shadows (and behind trees with flamethrowers) is part of Brotherhood's course. Also, I got this feeling that the NOD AI tried to go after civilians first any time it felt I got an advantage. It literally costed me a victory during one of the tries: I've taken out the last gun turret on the map, when suddenly a survived NOD soldier ran out of fire and started moving towards the village. The only units I had in that area were the tanks and a couple of rocket soldiers, who weren't quick enough to catch up to this sole minigunner. He ran past my rocket soldiers who failed to hit him (panicked, I guess?) straigth towards a civilian standing nearby and shot the poor guy, which resulted in me failing the mission (NOD were rather successful in killing them by dozens in this particular run, so by that point, any dead civilian could've been a game over). I was pissed. And impressed This is exactly what we needed - a challenging, beautifully made map that gives you something to think about, the one that requires you to plan ahead and use your units with top efficiency. Once again, thank you so much! This will surely go into the final package, and you'll be credited as promised!