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Boggle04

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Everything posted by Boggle04

  1. Boggle04's Oil in the Center 4.3 Crate Reveal Money on Map: 0 Players: 2-8 Game Types: Standard, Teamgame Map Size: 65x65 Buildings on Map: Tech Oil Derrick Special Notes: Nighthawk is a crate goodie Reveal Crate in Every Base Boggle04's Oil in the Center 4.3 Crate Reveal.zip
  2. Boggle04's Oil in the Center 4.2 Paradrop Special Money on Map: 0 Players: 2-8 Game Types: Standard, Teamgame Map Size: 65x65 Buildings on Map: Tech Oil Derrick Spy Satellite Uplink Special Notes: Nighthawk is a crate goodie Spy Satellite Uplink: Produce Power for self Adds Paradrop Boggle04's Oil in the Center 4.2 Paradrop Special.zip
  3. Boggle04's Oil in the Center 4.1 Money on Map: 0 Players: 2-8 Game Types: Standard, Teamgame Map Size: 65x65 Buildings on Map: Tech Oil Derrick Yuri Psychic Radar Special Notes: Nighthawk is a crate goodie Yuri Psychic Radar: Produce Power for self Boggle04's Oil in the Center 4.1.zip
  4. I placed it on every base so no one has to build it. In Zhas Live stream the other day someone ask if we could get a radar or reveal crate to view the map because players only had time to scout 2 at the most 3 bases before they would be playing the map blind. We discussed the types of radar to use and they talked about adding oil well to bases, which would defeat the idea name "Oil in the Center" so I actually did a couple different 1's I used the Psychic Radar here but on 1 of them I believe I gave a Spy plane to the conyard so if you build radar you can scout the map as long as you still have the conyard, 1 I gave the Psychic Radar to the conyard, I allowed the Psychic Radar to produce cash like an oil well which I wish I hadn't because of Yuri build. option. I think 1 version I don't give cash startup only allow cash produced and cash delay but I think I did that on the shipyard, remember I was wanting to use the Popcorn Popper from wastelands we had talked about it. I think the problem with the Popcorn Popper destroying was I made it civilian and with the warhead it destroys everything that is not an ally of the team building it. We discussed all 4 Radar in the map I almost used the American Air Force Command but I figured that took away from America, but everyone says America is OP anyway, so I chose not then they ask for Allied Air Force Command but that gave jets as would America. Then you get the Soviet and you run the risk of Spy Plane falling on units or buildings so that again became a weapon is why I settled for Yuri Psychic Radar. I may need to tweak it in another version though for the money production. Because I put it on map prebuilt it also means people need to defend it till they are satisfied with map and they can then sell it for the money.
  5. Thank you, I hope they are enjoyable.
  6. Boggle04's Base Support in the Center 1.0 Money on Map: 0 Players: 2-8 Game Types: Standard, Teamgame Map Size: 60x65 Buildings on Map: Tech Oil Derrick Navatech Base Support Power Plant Special Notes: Nighthawk is a crate goodie Base Support provides: Power Excess Tech Machine Shop Tech Hospital Radar Spy Satelite Para Drop Special American Para Drop Secret Lab Cash Similar to Oil Derrick Allied Con Yard Super Weapon=Psychic Reveal Special Soviet Con Yard Super Weapon=Psychic Reveal Special Yuri Con Yard Super Weapon=Psychic Reveal Special Boggle04's Base Support in the Center 1.0.map
  7. Boggle04's Base Support in the Center 1.1 Money on Map: 193,250 Players: 2-8 Game Types: Standard, Teamgame Map Size: 60x65 Buildings on Map: Tech Oil Derrick Navatech Base Support Power Plant Special Notes: Nighthawk is a crate goodie Base Support provides: Power Excess Tech Machine Shop Tech Hospital Radar Spy Satelite Para Drop Special American Para Drop Secret Lab Cash Similar to Oil Derrick Allied Con Yard Super Weapon=Psychic Reveal Special Soviet Con Yard Super Weapon=Psychic Reveal Special Yuri Con Yard Super Weapon=Psychic Reveal Special Boggle04's Base Support in the Center 1.1.map
  8. Boggle04's Oil in the Center 4.0 Money on Map: 0 Players: 2-8 Game Types: Standard, Teamgame Map Size: 65x65 Buildings on Map: Tech Oil Derrick Yuri Psychic Radar Special Notes: Nighthawk is a crate goodie Yuri Psychic Radar: Produce Cash Similar to Oil Derrick, Build Limit=1 Boggle04's Oil in the Center 4.0.map
  9. Boggle04's Oil in the Center 4.5 Money on Map: 0 Players: 2-8 Game Types: Standard, Teamgame Map Size: 80x84 Buildings on Map: Tech Oil Derrick Yuri Psychic Radar Huts Special Notes: Nighthawk is a crate goodie Shipyard is free, build limit 1 Boggle04's Oil in the Center 4.5.map
  10. Boggle04's Oil in the Center 4.6 Money on Map: 52,800 Players: 2-8 Game Types: Standard, Teamgame Map Size: 80x84 Buildings on Map: Tech Oil Derrick Yuri Psychic Radar Huts Special Notes: Nighthawk is a crate goodie Shipyard is free, Build limit 1 Boggle04's Oil in the Center 4.6.map
  11. That would require a chrono shift that would change the time frame and need the second version of map. I'll talk with Yosef about a Tutorial for that, yes would be cool though
  12. Boggle04's Turf Wars Players: 2-4 Money on Map: 482,000 Map Size: 110x110 Game Mode: Standard, Meatgrind, Nukewar, Airwar, Megawealth, Duel, Teamgame Buildings on Map: Tech Airports Tech Secret Lab Tech Hospital Tech Machine Shops Tech Oil Derricks American Airforce Command Centers Civilian Structures Notes of Interest White Trucks loaded with crates if you turn crates on Nighthawk is a Crate Goodie Shipyard builds disabled Boggle04's Turf Wars.map
  13. I have modified that I'll be uploading a revised copy in the next day or so. On the north you could build to the cliff and build a barracks on the cliff, build units and capture airport, I tried it and it works that way.
  14. Special engine and prop design gives extra lift.
  15. Thanks, I hope you enjoy the games
  16. Look up StarTube on YouTube he has tutorials on making maps, but you need to use Final Alert2 and you will need to set up a task force the units to attack with, then set up a script to tell them what to do, then assemble the task force with a script in the team editor. After you have done all this you will need to open the trigger editor to cause this to come together. In the trigger editor you will assign an event, action to make it happen. you can read all this in the help manual on top of the map editor. If you do not see the (task force, script, team editor) in your map editor then you need to go to options and un-click beginners mode to access these editors. I hope this helps you. A tip if you assemble smaller task force and attack with several from different locations you will enjoy your battle more, go to my page download CompStomp SurvivorLIV it is 3 humans vs 5 AI teams try it out. Boggle04's CompStomp Survivor LIV.jpg
  17. LOL, Yeah but we can always dream, without dreams we have nothing. Wouldn't it be nice to sail around Egypt too? While you are at it did you notice the Nighthawk specs in the info?
  18. Boggle04's Mt. King Feuds 2.0 Players: 2-6 Game Modes: Standard, Meatgrind, Nukewar, Airwar, Megawealth, Teamgame Map Size W x H: 72x160 Money on Map: 562,275 Map Game Set Ups: FFA would set 3 separate battles Teams (1vs2)(3vs4)(5vs6) before the winner of these matches would engage the other teams. 2 vs 2 vs 2 would set Teams (1 & 2) vs (3 & 4) vs (5 & 6) 3 vs 3 would set (1-3-4) vs (2-5-6) These should make for good battles & wars The battles take place in very mountainous terrain, with bases on top of the mountains overlooking a massive valley full of Gems. To get to the gems you will have to leave your base unattended unless you can send enough units to defend your miners. There are not many places to build outside your base and the ridges surrounding the base. Air Power will be a priority here so be sure to defend the skies. Buildings on map: Tech Oil Derricks Tech Airports Tech Machine Shops Tech Secret Lab Special Interest Notes: Nighthawk Helicopter is Crate Goodie & Loaded with Crate White Trucks are loaded with Crates Boggle04's Mt. King Feuds 2.0.map
  19. Boggle04's Tour of Egypt The Great Flood Players: 2-6 Size: 91 x 115 Money: 308,100 Game Modes: Standard, Navalwar, Nukewar, Airwar, Megawealth, Teamgame As the waters of the Great Flood Rescind There is a war for the first lands uncovered. Buildings on Map: Tech Oil Derricks Tech Airport American Air Force Command Notes of Interest: Nighthawk Helicopter-Available in Crates, Technology is available to all factions. The Nighthawk has been inproved the Passenger Load has been increased and the Pay Load increased can now transport light tanks. Boggle04's Tour of Egypt The Great Flood.map
  20. Boggle04's Whittier Peninsula Players; 2-8 Map Size: 137x122 Money on Map: 598,725 Game Modes: Standard, Meatgrind, Nukewar, Airwar, Megawealth, Teamgame Tech Buildings: Tech Oil Derricks Tech Airports Tech Machine Shops Tech Secret Labs American Air Force Command Headquarters Special Notes.... This map is ideal for 4 to 6 players with random starts. Special Crate Unit Nighthawk Helicopter Boggle04's Whittier Peninsula.map
  21. Boggle04's Green Valley Battle Players; 2-3 Map Size: 55x55 Money on Map: 157,400 Game Modes: Standard Tech Buildings: Tech Airport Special Notes.... Special Crate Unit Nighthawk Helicopter Boggle04's Green Valley Battle.map
  22. Boggle04's Mt. King Feuds Players: 2-6 Game Modes: Standard, Meatgrind, Nukewar, Airwar, Megawealth, Teamgame Map Size W x H: 72x160 Money on Map: 505,725 Map Game Set Ups: FFA would set 3 separate battles Teams (1vs2)(3vs4)(5vs6) before the winner of these matches would engage the other teams. 2 vs 2 vs 2 would set Teams (1 & 2) vs (3 & 4) vs (5 & 6) 3 vs 3 would set (1-3-4) vs (2-5-6) These should make for good battles & wars The battles take place in very mountainous terrain, with bases on top of the mountains overlooking a massive valley full of Gems. To get to the gems you will have to leave your base unattended unless you can send enough units to defend your miners. There are not many places to build outside your base and the ridges surrounding the base. Air Power will be a priority here so be sure to defend the skies. Buildings on map: Tech Oil Derricks Tech Airports Tech Machine Shops Tech Secret Lab Special Interest Notes: Nighthawk Helicopter is Crate Goodie & Loaded with Crate White Trucks are loaded with Crates Boggle04's Mt. King Feuds.map
  23. Boggle04's The Wilds Day of The Transformers Players: 2 to 6 Game Modes: Standard, Navalwar, Airwar, Teamgame Money On Map: 750,125 Map Size: 144x144 Ideal map to play a FFA, Teams Play has distance between the teams. This map Has a Mountainous/Island terrain, there are wooden bridges crossing the water should be no problem, This map is balanced with Gold Ore at each base, There will be pockets of Gold Tiberiam growing around the map as you explore and navigate the map Buildings on Map: Tech Oil Derricks Tech Airports Tech Machine Shops Tech Power Plants Tech Secret Lab American Air Force Command Misc Bunkers and civilian Buildings Notes Interest: In this version of "Day of The Transformers You will be able to build Base Defenses from your War Factories. Nighthawk Helicopter is a CrateGoodie http://www.mediafire.com/view/yheqrm4m95rhbbm/Transformers.jpg# Boggle04's The Wilds Day of The Transformers.map
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