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Harvesters problem on big maps


CCCP84

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I have discovered a problem.
On large maps, when placing refineries at large distances, miners dont move to the nearest rafinery, but to the far refinery across all map.Something is wrong in the game code. (if far rafinery is not reachable by land, on island, isolated by water, problem doesnt exist)
Can anyone solve this problem. Final Alert reports the following:
Clipboard01.jpg
I think it is about this problem. Why they didnt solve it?
 
Some problems with the coordinates, apparently. Can somebody look on this "harvesting rules"?

Clipboard02.jpg

miners.jpg

This problem appear on different maps. And make impossible to use big maps.

Edited by CCCP84
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theres a whole bunch of harvester controls in rules.ini like
TiberiumShortScan=, TiberiumLongScan=, HarvesterTooFarDistance=, ChronoHarvTooFarDistance=, and HarvestersPerRefinery=, you can try playing with in the map ini to get better results.

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16 hours ago, McPwny said:

theres a whole bunch of harvester controls in rules.ini like
TiberiumShortScan=, TiberiumLongScan=, HarvesterTooFarDistance=, ChronoHarvTooFarDistance=, and HarvestersPerRefinery=, you can try playing with in the map ini to get better results.

No, all this dont work. Its other...

I think, problem is in "harvesting rules".. Where are they? In what file? Need to make harvester detect rafinery in a fixed radius. Maybe it is an easy way to solve it. But maybe its not so easy. I think problem can be in coordinates. Bad coordinates system in ra2 and yr. Doesnt support big maps.

Or bad harvesting rules.

Edited by CCCP84
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