recoil56 Posted March 6, 2012 Share Posted March 6, 2012 Welcome back everyone! So what's new with me? College is insanely stressful and I have zero time to make maps. Well, I had time for one (Download link at bottom) Number of players: 3 Map size: 59x59 (True-centered) Symmetric: No Numbering system: scm158ea Map Name: Roundabout The original concept came to me when I was playing with 3 guys on C&C95 the other day. It would be cool to have a 3 player map, due to how often we get parties of 3. however, there are a couple of problems that I will address right here about 3 player maps: - In order to have NOD balanced, all three positions would have to be in a line, from top to bottom (possible, but sketchy map design in my book. Also difficult to pull of) -In order to have perfect symmetry, it is physically impossible with integer playing fields to have the map be even they way I did this. Now, with that addressed, I'll talk about aesthetics: The original idea was to have 3 different hill bases for each player with to entrances at each side of that player's mountain. the middle was going to be a huge, impassible mountain, but then i changed the idea completely. Now it is everyone is on the low ground, with a mountain in the middle to separate the battles, and to add more fun, the ore fields are contested. I did a complete 360, and went from slow macro styled map to fast-paced turf war. Please, leave any feedback below. I really appreciate it guys. scm158eaV1_0.zip Link to comment Share on other sites More sharing options...
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