Myg Posted March 13, 2012 Share Posted March 13, 2012 Yo Nyer, would like the submit the following for your ini file set: [Facing] 0=N 1=NE 2=E 3=SE 4=S 5=SW 6=W 7=NW - The index, which is stored as a byte, is the actual value contained in the unit data that determins In which direction it will leave a cell and is facing when it has arrived in the destination cell. It also seems to determine which index in the selected animation file for each weapon to use. At first I thought "FLAME-N" was a bit off because it would always point north, but taken in context of this; it makes sense. I also tested out the value 8, which seems to signify a U-Turn of sorts, but I can't confirm it right now. The [TurretFacing] Values are similiar to this, but use the values between 0-31; so I don't know exactly how to classify each one. Link to comment Share on other sites More sharing options...
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