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C&C engine GameSpeed (early engines).


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  • 5 months later...

Yep, that is true; at 0 the whole thing is unbridled.


The formula is just to provide a basic understanding of it, a more accurate description could be explained with a more complicated implement of course.


On a side note, I was confused about the exact engine fps till I took in account the animation system, which runs at 11-16fps ontop of the normal game fps; which confused me for a while until i ran the game at 1000 gamespeed and saw it still drew frames.

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