CCCP84 Posted May 6, 2020 Share Posted May 6, 2020 (edited) I want to have another V3Rocket with changed next parameters: (is it possible to make in map file?) [General] ; V3 Rocket control ;SJM V3RocketPauseFrames=0 ; How many frames the rocket pauses on the launcher before tilting V3RocketTiltFrames=60 ; How many frames it takes for the V3 rocket to tilt to firing position V3RocketPitchInitial=0.21; Starting pitch of the rocket before tilting up (0=horizontal,1=vertical) V3RocketPitchFinal=0.5 ; Ending pitch of the rocket after tilting up; now it fires V3RocketTurnRate=0.05 ; Pitch maneuverability of rocket in air. Adjust by trial and error. V3RocketAcceleration=0.4 ; This much is added to the rocket's velocity each frame during launch V3RocketAltitude=768 ; Cruising altitude in leptons: at this height rocket BEGINS leveling off V3RocketDamage=200 ; Exploding V3 does this much damage (at center of explosion, presumably). V3RocketEliteDamage=400 ; Exploding V3 does this much damage (at center of explosion, presumably). V3RocketBodyLength=256 ; The body of the rocket is this many leptons long V3RocketLazyCurve=yes ; The rocket's path is a big, lazy curve. V3 yes. DMisl no. V3RocketType=V3ROCKET actually i need to change this parameter: V3RocketPitchFinal=0.5 ; Ending pitch of the rocket after tilting up; now it fires I want to have 2 types. Standart and modified. Edited May 6, 2020 by CCCP84 Link to comment Share on other sites More sharing options...
McPwny Posted May 6, 2020 Share Posted May 6, 2020 rockets are hardcoded into the game so you cant just add new ones. if your map doesnt have any water, you could use the ones for boomer or dreadnaught. Link to comment Share on other sites More sharing options...
CCCP84 Posted May 6, 2020 Author Share Posted May 6, 2020 Thanks. But my map has water.. (( Link to comment Share on other sites More sharing options...
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