YosefAnan Posted April 10, 2021 Share Posted April 10, 2021 (edited) Many times I go to play with AI then suddenly the game freezes and stops working, I lose the game and time to record it! what can I do and how to fix it? Edited April 10, 2021 by YosefAnan Link to comment Share on other sites More sharing options...
bbglas007 Posted April 10, 2021 Share Posted April 10, 2021 I had this, I fixed it with a file. I try to remember how. Will pm you on Facebook 1 Link to comment Share on other sites More sharing options...
YosefAnan Posted April 10, 2021 Author Share Posted April 10, 2021 Thanks dude! Link to comment Share on other sites More sharing options...
bbglas007 Posted April 11, 2021 Share Posted April 11, 2021 (edited) I think I tried one of these Try your luck https://www.solemnwarning.net/ipxwrapper/ If this doesn't fix it i think there's another solution I think i tried this https://aikhaliveta.wordpress.com/2017/12/23/problem-fixed-red-alert-2-on-windows-10/ For me, I've always tested skirmishes on cncnet, but one time i wanted to show someone the campaign and it kept freezing - really badly btw One of these solutions fixed it for me Can't speak for skirmish Cncnet never had problem for me ? Edited April 11, 2021 by bbglas007 1 Link to comment Share on other sites More sharing options...
YosefAnan Posted April 20, 2021 Author Share Posted April 20, 2021 Not worked Thanks for trying to help me. Link to comment Share on other sites More sharing options...
throstur Posted April 20, 2021 Share Posted April 20, 2021 (edited) Hi Yosef, I found that my map would become very laggy and sometimes crash with the default AI settings, because I had spawned hundreds of units that were still alive. You can try changing the [AI] and [General] sections: Quote [General] DissolveUnfilledTeamDelay=300 ; pick a low number to decrease "unfilled" teams, in survival maps or other maps where AI gets reinforcement teams it's very helpful AIMinorSuperReadyPercent=.9 ; to decrease "hanging around" by multiple teams e.g. if you have iron curtain me script action ; the next ones just make AI more happy with not reaching the waypoint directly, e.g. in high traffic situations CloseEnough=5.25 GuardModeStray=3.0 Stray=3.0 ; radius distance (cells) that team members may stray without causing regroup action RelaxedStray=5.0 ;gs Gather commands will use this number instead, allowing for bigger teams in AIT [AI] ; this one makes biggest difference PatrolScan=.136 ; minute interval between scanning for enemys while patrolling. (default 0.016) Edited April 20, 2021 by throstur 1 Link to comment Share on other sites More sharing options...
YosefAnan Posted April 25, 2021 Author Share Posted April 25, 2021 On 4/20/2021 at 7:08 PM, throstur said: Hi Yosef, I found that my map would become very laggy and sometimes crash with the default AI settings, because I had spawned hundreds of units that were still alive. You can try changing the [AI] and [General] sections: Thanks, I will test that soon. Link to comment Share on other sites More sharing options...
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