YosefAnan Posted April 10, 2021 Posted April 10, 2021 (edited) Many times I go to play with AI then suddenly the game freezes and stops working, I lose the game and time to record it! what can I do and how to fix it? Edited April 10, 2021 by YosefAnan
bbglas007 Posted April 10, 2021 Posted April 10, 2021 I had this, I fixed it with a file. I try to remember how. Will pm you on Facebook 1
bbglas007 Posted April 11, 2021 Posted April 11, 2021 (edited) I think I tried one of these Try your luck https://www.solemnwarning.net/ipxwrapper/ If this doesn't fix it i think there's another solution I think i tried this https://aikhaliveta.wordpress.com/2017/12/23/problem-fixed-red-alert-2-on-windows-10/ For me, I've always tested skirmishes on cncnet, but one time i wanted to show someone the campaign and it kept freezing - really badly btw One of these solutions fixed it for me Can't speak for skirmish Cncnet never had problem for me ? Edited April 11, 2021 by bbglas007 1
YosefAnan Posted April 20, 2021 Author Posted April 20, 2021 Not worked Thanks for trying to help me.
throstur Posted April 20, 2021 Posted April 20, 2021 (edited) Hi Yosef, I found that my map would become very laggy and sometimes crash with the default AI settings, because I had spawned hundreds of units that were still alive. You can try changing the [AI] and [General] sections: Quote [General] DissolveUnfilledTeamDelay=300 ; pick a low number to decrease "unfilled" teams, in survival maps or other maps where AI gets reinforcement teams it's very helpful AIMinorSuperReadyPercent=.9 ; to decrease "hanging around" by multiple teams e.g. if you have iron curtain me script action ; the next ones just make AI more happy with not reaching the waypoint directly, e.g. in high traffic situations CloseEnough=5.25 GuardModeStray=3.0 Stray=3.0 ; radius distance (cells) that team members may stray without causing regroup action RelaxedStray=5.0 ;gs Gather commands will use this number instead, allowing for bigger teams in AIT [AI] ; this one makes biggest difference PatrolScan=.136 ; minute interval between scanning for enemys while patrolling. (default 0.016) Edited April 20, 2021 by throstur 1
YosefAnan Posted April 25, 2021 Author Posted April 25, 2021 On 4/20/2021 at 7:08 PM, throstur said: Hi Yosef, I found that my map would become very laggy and sometimes crash with the default AI settings, because I had spawned hundreds of units that were still alive. You can try changing the [AI] and [General] sections: Thanks, I will test that soon.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now