Jump to content

Does anyone know how to make Superweapons like nuclear silos capturable by an engineer in FinalAlert2 editor?


LUKE1995

Recommended Posts

Does anyone know how to make Superweapons like nuclear silos capturable by an engineer in FinalAlert2 editor?

I believe it needs a .ini file to be altered but im having trouble finding the option,

I've been scouring the .ini files for any options and have come up dry.

Does anyone know how this should be done the right way?

-Thanks

Link to comment
Share on other sites

13 hours ago, LUKE1995 said:

Does anyone know how to make Superweapons like nuclear silos capturable by an engineer in FinalAlert2 editor?

I believe it needs a .ini file to be altered but im having trouble finding the option,

I've been scouring the .ini files for any options and have come up dry.

Does anyone know how this should be done the right way?

-Thanks

https://modenc.renegadeprojects.com/Capturable

Link to comment
Share on other sites

as burg mentioned, it would be the capturable= tag. if you want just the one map to have the mod instead of the whole game, go into fa2 and go to edit→ini editing and use the interface box that pops up to add the tag. for example; clicking add, inputting NAMISL, clicking OK, then going to the NAMISL section and adding the key Capturable=yes

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...