LUKE1995 Posted July 19, 2022 Share Posted July 19, 2022 Does anyone know how to make Superweapons like nuclear silos capturable by an engineer in FinalAlert2 editor? I believe it needs a .ini file to be altered but im having trouble finding the option, I've been scouring the .ini files for any options and have come up dry. Does anyone know how this should be done the right way? -Thanks Link to comment Share on other sites More sharing options...
burg93 Posted July 19, 2022 Share Posted July 19, 2022 13 hours ago, LUKE1995 said: Does anyone know how to make Superweapons like nuclear silos capturable by an engineer in FinalAlert2 editor? I believe it needs a .ini file to be altered but im having trouble finding the option, I've been scouring the .ini files for any options and have come up dry. Does anyone know how this should be done the right way? -Thanks https://modenc.renegadeprojects.com/Capturable Link to comment Share on other sites More sharing options...
McPwny Posted July 19, 2022 Share Posted July 19, 2022 as burg mentioned, it would be the capturable= tag. if you want just the one map to have the mod instead of the whole game, go into fa2 and go to edit→ini editing and use the interface box that pops up to add the tag. for example; clicking add, inputting NAMISL, clicking OK, then going to the NAMISL section and adding the key Capturable=yes 1 Link to comment Share on other sites More sharing options...
YosefAnan Posted July 22, 2022 Share Posted July 22, 2022 I already did a map like this before! http://www.mediafire.com/file/pcrrmee0m6j9496/YosefAanan_-_Nuclear_Missile_Silo_in_Center.map/file Link to comment Share on other sites More sharing options...
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