SpartakZ Posted December 8, 2023 Share Posted December 8, 2023 how in mission 2 they made it possible to capture this building? how to make it captureable in the editor, so that it can be captured even while playing online? Link to comment Share on other sites More sharing options...
McPwny Posted December 8, 2023 Share Posted December 8, 2023 add the code into the map [CACOLO01] Capturable=true you can do it via the fa2 ini editor, add the section CACOLO01 (dont add brackets to section name), then go to the section and add the key Capturable=true Link to comment Share on other sites More sharing options...
SpartakZ Posted December 8, 2023 Author Share Posted December 8, 2023 But if I want to capture another building, is it possible? where does this value come from [CACOLO01]? Link to comment Share on other sites More sharing options...
YosefAnan Posted December 9, 2023 Share Posted December 9, 2023 (edited) 12 hours ago, SpartakZ said: But if I want to capture another building, is it possible? where does this value come from [CACOLO01]? open the map in Notepad or Notepad++ then put in the code that McPwny gave you which is: [CACOLO01] Capturable=true then save and that's it, watch this video: [CACOLO01] represents the building in the mission you want to capture. any building or any unit, tree, tank, etc.. has code starting with the name between [name] and then under the name all the code about this thing. so you can capture any building you put or change the code to "Capturable=true" Edited December 9, 2023 by YosefAnan Link to comment Share on other sites More sharing options...
InvertedPilot Posted January 13 Share Posted January 13 Even if you capture the chapel, it will not help you with your CDB. Trust me , quad centurion talking here. Link to comment Share on other sites More sharing options...
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