Jump to content

Question!


SpartakZ

Recommended Posts

  • 2 weeks later...

Well, I recently looked into the question of how you can specify several players in an event (Entered by.) and they suggested to me that you can specify everyone using the value -1. But the problem is that it also counts the enemy and because of this you have to find workarounds, that’s why I’m asking if there is a way to remove one player from the event (for example, an enemy). Or is there a workaround in the form of temporarily disabling the trigger if an enemy enters?

Link to comment
Share on other sites

  On 4/7/2024 at 3:53 PM, SpartakZ said:

Well, I recently looked into the question of how you can specify several players in an event (Entered by.) and they suggested to me that you can specify everyone using the value -1. But the problem is that it also counts the enemy and because of this you have to find workarounds, that’s why I’m asking if there is a way to remove one player from the event (for example, an enemy). Or is there a workaround in the form of temporarily disabling the trigger if an enemy enters?

Expand  

You can make a clone from the trigger then exclude from it the country that you don't want to be with everyone and place it on the ground next to the cells that you placed in the previous trigger!

Link to comment
Share on other sites

i tested that event ad nauseam and there just isnt any way to make it register individual houses like it does in single player. if you tell us what you are trying to do exactly we might be able to devise a workaround though

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...