TheGame Posted April 2, 2013 Share Posted April 2, 2013 Hello, after years of fun playing Redalert i am working on making a campain. now i wand that the computer builds his own bace ( like the origional soviet map "Distant Thunder" scu05ea.ini) now i am searching for the trigger witch activate the bace building, witch i can not find. learning fom the origional map the MCV come with a transport boat, move to the wait point, and then deploy. this works great in my map, bot now it dos not build the base i put togeter. dos enybody know wat triggers the base building? i cant find it in the origoinal map Link to comment Share on other sites More sharing options...
Nyerguds Posted April 2, 2013 Share Posted April 2, 2013 The "Production" trigger is definitely needed before the AI will build anything. For the rest, in the specific case of RA1, I have no idea. Link to comment Share on other sites More sharing options...
Jacko Posted April 2, 2013 Share Posted April 2, 2013 Simply use the 'base' setting and place them where you want the ai to build them and in the order you want them to build them assuming you are using RAED that is. Link to comment Share on other sites More sharing options...
Allen262 Posted April 2, 2013 Share Posted April 2, 2013 A "Production" trigger is needed than use "base" to have the AI build buildings. Nyerguds TD and RA work very much the same way. Autocreate Begins *SIDE* and Production Begins *SIDE* is still the base set up for RA AI. RA has more options over all but the basic set up is the same. Link to comment Share on other sites More sharing options...
TheGame Posted April 2, 2013 Author Share Posted April 2, 2013 thanks for the fast replay's, i have usst both triggers (pruduction & bace). But it still isent building anything. the bace trigger can have a value (number) witch is 0 is ther a discription of the value wat it has to be? (Gloogle cant find it) i also add the map pahaps somebody may see my problem. map.zip Link to comment Share on other sites More sharing options...
Allen262 Posted April 2, 2013 Share Posted April 2, 2013 Enter Text mode the "T" on the top right and find the [base] part of the file. At the end of the [base] you will see Player=USSR you need to change this to the side/house you are having building the base (I think you want Player=Greece) Next I don't know what "Auto Base Building..." dose. It is not used on ANY map for RA. Link to comment Share on other sites More sharing options...
TheGame Posted April 2, 2013 Author Share Posted April 2, 2013 Thanks allen now it start building the base as i made him, so i can finely make this map :roll: Link to comment Share on other sites More sharing options...
Allen262 Posted April 2, 2013 Share Posted April 2, 2013 I don't know if the AI will build walls. I don't think it can but I may have things confused with Tib Sun. Link to comment Share on other sites More sharing options...
TheGame Posted April 3, 2013 Author Share Posted April 3, 2013 I don't know if the AI will build walls. I don't think it can but I may have things confused with Tib Sun. Hey thanks again, the game crash all the time, now i removed the walls the game runs just fine. so now i just need to pre-Build the walls and its all dome Link to comment Share on other sites More sharing options...
Allen262 Posted April 3, 2013 Share Posted April 3, 2013 I knew what ever game it was that couldn't build wall would crash when it tried.... Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now