Allen262 Posted April 22, 2013 Share Posted April 22, 2013 Didn't know or try that... Link to comment Share on other sites More sharing options...
Iran Posted April 22, 2013 Author Share Posted April 22, 2013 I'll check what the game tries to load with a debugger, no worries. Thanks a lot for doing these Allen! Link to comment Share on other sites More sharing options...
Allen262 Posted April 22, 2013 Share Posted April 22, 2013 Nyerguds was right here is a new one that wil fix [EINSTEIN] and [DELPHI]. Inftray_No_Icons_V1.zip Link to comment Share on other sites More sharing options...
Iran Posted April 23, 2013 Author Share Posted April 23, 2013 Thanks again. There's a bunch of buildings that are normally unbuildable too, is it possible through RULES.INI modding to make it worth building them (i.e. giving them a function?). Link to comment Share on other sites More sharing options...
Allen262 Posted April 24, 2013 Share Posted April 24, 2013 Not a lot. The General could be usefull but it has the auto evac when loaded on to a Transport Helocopter. If the auto evac could be removed from the General for Skimish/Multiplayer it could be used as a Cammando. The auto evac is used for mission so the logic need to be shut off for Skimish/Multiplayer only. Link to comment Share on other sites More sharing options...
Iran Posted April 24, 2013 Author Share Posted April 24, 2013 I have it as a global RULES.INI keyword. 49. Added a new global RULES.INI keyword EvacInMP= (yes/no) under the [General] section , when enabled GNRL and Einstein get evacuated if they enter a Chinook in multiplayer. If disabled this doesn't happen. Enabled by default to stay compatible with 3.03 online. Link to comment Share on other sites More sharing options...
Allen262 Posted April 25, 2013 Share Posted April 25, 2013 Dose it also effect all Civilians as well? Link to comment Share on other sites More sharing options...
Nyerguds Posted April 26, 2013 Share Posted April 26, 2013 Enabled by default to stay compatible with 3.03 online. Would that actually desync unless someone modded in a gnrl or Einstein and actually loaded it into a chinook, though? Or would it just desync from the moment anything is loaded into a chinook? Link to comment Share on other sites More sharing options...
Allen262 Posted April 26, 2013 Share Posted April 26, 2013 No. GNRL and/or Einstein evac by default. The key has to be added to the rules or map for the game to change. If some one adds the key to there rules the whole game becomes incompat and if added to a map. The map is given to all players. Link to comment Share on other sites More sharing options...
Nyerguds Posted April 26, 2013 Share Posted April 26, 2013 No, I'm asking what exactly makes it incompatible. What makes it unsync if the setting is different at both sides, if the units that trigger it are never accessible in normal MP games anyway? Link to comment Share on other sites More sharing options...
Iran Posted April 26, 2013 Author Share Posted April 26, 2013 It only desyncs when you play on a map with those units and they get loaded into a Chinook. Link to comment Share on other sites More sharing options...
Nyerguds Posted April 28, 2013 Share Posted April 28, 2013 So realistically, it's a non-issue -_- Link to comment Share on other sites More sharing options...
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