Project Leviamon Posted May 17, 2013 Share Posted May 17, 2013 i'm trying to use the Credit trigger to reinforce units when certain number of tiberium is harvester(example 1000) but instead of reinforcing when i harvest 1000 tiberium it reinforces everytime i sell a building. i don't know why i got no triggers on any of the buildings Link to comment Share on other sites More sharing options...
Allen262 Posted May 17, 2013 Share Posted May 17, 2013 You may want to try using XCC Editor that comes with XCC Utilities pack http://xhp.xwis.net/. CCMap is buggy in my experience. Link to comment Share on other sites More sharing options...
Project Leviamon Posted May 17, 2013 Author Share Posted May 17, 2013 CCMap isn't buggy for me, as long as you open maps that are in the CCMap folder, if you load it form anywhere else the map will glitch and become inverted. the only buggy experience i had is when an APC unloaded 5 rocket launchers, idk how but it did Link to comment Share on other sites More sharing options...
Nyerguds Posted May 23, 2013 Share Posted May 23, 2013 It's a standard game behaviour to pack units inside a transport if they're in the same team, to allow reinforcing an APC with infantry inside. The game makes no distinction whatsoever between vehicles and infantry, for this. The same thing works for Chinooks. So, simply don't put them in the same team. As for your credits thing... um, can you just post all the triggers you used? It's hard to evaluate this without actually showing what you did. It'd also be useful to see if your triggers are linked to any buildings or units on the map. As for ccmap glitching, never had that personally. Are you using this pack? Link to comment Share on other sites More sharing options...
Allen262 Posted May 24, 2013 Share Posted May 24, 2013 That is the pack I have. Link to comment Share on other sites More sharing options...
MattAttack Posted May 25, 2013 Share Posted May 25, 2013 If I remember correctly, the game looks at tiberium harvested and credits as 2 different things. Credits only come when you get a cash crate, sell stuff or use LKO's C-17 trick. I tried to make a map where you guarded neutral harvesters until they harvested a certain amount of credits. Using the credit trick wouldnt work unless I I reinforced credits via c-17 with celltriggers and it ended up being too complicated to be practical. If that makes any sense whatsoever.... Link to comment Share on other sites More sharing options...
Project Leviamon Posted May 25, 2013 Author Share Posted May 25, 2013 It's a standard game behaviour to pack units inside a transport if they're in the same team, to allow reinforcing an APC with infantry inside. The game makes no distinction whatsoever between vehicles and infantry, for this. The same thing works for Chinooks. So, simply don't put them in the same team. As for your credits thing... um, can you just post all the triggers you used? It's hard to evaluate this without actually showing what you did. It'd also be useful to see if your triggers are linked to any buildings or units on the map. As for ccmap glitching, never had that personally. Are you using this pack? CCMap glitch is really easy to replicate. just make a new map and populate it with buildings,units or terrain then save it somewhere that is not the CCmap folder, close the map, open CCmap again and load it, it usually crashes unless you open the minimap. credits thing seems not not work, only with selling and crates Link to comment Share on other sites More sharing options...
Nyerguds Posted May 25, 2013 Share Posted May 25, 2013 Hmm... well, to be honest I usually use XCC Editor. Been ages since I used CCMap As for your triggers, can you please post the mission you made, or at least its triggers? I can't help you if I can't see what you might've done wrong, and test it myself.. Link to comment Share on other sites More sharing options...
Project Leviamon Posted May 27, 2013 Author Share Posted May 27, 2013 teamtype trigger(in case it matters): Rei1=GoodGuy,0,0,0,0,0,7,0,0,0,2,APC:1,E3:5,1,Move:4,0,0 trigger: rei1=Credits,Reinforce.,10,GoodGuy,Rei1,0 i actually got more teamtypes and triggers but they are done the same way expect different units and values Link to comment Share on other sites More sharing options...
Nyerguds Posted May 27, 2013 Share Posted May 27, 2013 Strange... it's not even a repeating trigger... it should only trigger once. Link to comment Share on other sites More sharing options...
Project Leviamon Posted May 28, 2013 Author Share Posted May 28, 2013 possibly it doesn't work with tiberium like MattAttack said or it wasn't programed properly Link to comment Share on other sites More sharing options...
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