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Does anyone have a list of map .bin template ID mappings?


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The IDs in that list are exactly the high byte values in the .bin files, yes. Otherwise the file wouldn't be usable, and that IS the intention, eventually. Though number 10 in that list will be byte 0A, of course :P


btw, there's a special case in the .bin files; "FF 00" is used for clear space.

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Nyerguds can you give me the color values for the 16 remap indexes for every unit color remap table the game uses (for every color you can play with ingame basically)?


What I want to know is the value of these indexes into the palettes for every unit remap table:


176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190

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