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Does anyone have a list of map .bin template ID mappings?


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Posted

The .bin file of a map contains a template ID for every cell of the map, the ID maps to a template SHP file (e.g. a bridge or river). Does anyone have a list of the IDs for every template for C&C95? For a map preview generator tool.

Posted

The IDs in that list are exactly the high byte values in the .bin files, yes. Otherwise the file wouldn't be usable, and that IS the intention, eventually. Though number 10 in that list will be byte 0A, of course :P

 

btw, there's a special case in the .bin files; "FF 00" is used for clear space.

Posted

Nyerguds can you give me the color values for the 16 remap indexes for every unit color remap table the game uses (for every color you can play with ingame basically)?

 

What I want to know is the value of these indexes into the palettes for every unit remap table:

 

176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190

Posted

clear space?

Open terrain is a 4x4 block or something, but the game automatically paves it so maps don't have to actually specify which cell of clear terrain each map cell is. There's one value used for all open terrain, and that's FF 00.

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