Iran Posted September 21, 2013 Share Posted September 21, 2013 Both sixth Soviet missions from the campaign have the template "bridge2.tem" off map, one of the tiles references is tile 11. The template only has 10 tiles. Some interior missions (from the expansions) reference smudges, yet interior.mix (which contains the interior templates and graphics) doesn't have any smudges. The game ignores it. Link to comment Share on other sites More sharing options...
Allen262 Posted September 21, 2013 Share Posted September 21, 2013 Thought smudges cause OOS errors if smudge .SHPs are placed into interior.mix Link to comment Share on other sites More sharing options...
Nyerguds Posted September 24, 2013 Share Posted September 24, 2013 Out of sync normally can't happen unless you actually access the files... you mean in multiplayer indoor maps, then? Link to comment Share on other sites More sharing options...
Allen262 Posted September 24, 2013 Share Posted September 24, 2013 Yes. Maybe at one point WW planed to add multiplayer indoor maps but FunkyFr3sh said he added smudge .SHPs into interior.mix but it caused OOS. Ore seem to work fine as it has been added into the interior.mix but it may be best to ask him about what dose work with out causing a OOS. Link to comment Share on other sites More sharing options...
Iran Posted September 24, 2013 Author Share Posted September 24, 2013 It only causes OOS because if you add it for one client and the other client doesn't have it the network CRC checks/events desync, same with the tesla zap infantry death animation. Arda re-adds it and it works fine online if all clients have it. Sounds like WW just forgot to include the smudges in the final game. Link to comment Share on other sites More sharing options...
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