JumperJelle Posted October 2, 2013 Share Posted October 2, 2013 Hey, if you are wondering why the name of the map starts with (JUMP), hey guess what? It's my tag so if you see one of these, you know I'm the one behind it all. I'm still kind of a basic modder and mapper, quite useless guy, but I want tips and tricks. The only way I can achieve this is by actually starting to upload some maps. What does this map offer? It offers a 96x96 map without any unit or building cost. No water is supported yet in this map but maps with water will hopefully come in the future. Hope you enjoy this map. http://www.mediafire.com/view/9sdngabqipnx1k6/(JUMP)E1.MPR on the coding (you can check how I coded it). http://www.mediafire.com/download/9sdngabqipnx1k6/%28JUMP%29E1.MPR on the map file to download. Give me more tips and tricks on how to make maps plz!!! And remember: Chill out and relax. Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted October 3, 2013 Share Posted October 3, 2013 hey its me, CCRedAlert1 ! Good to see you made it here, gonna check the map out now Edit: damn the file is getting renamed to .txt format for me, i attach the map in the correct .mpr format in this post incase other people got the same problem too JUMPE1.zip Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted October 3, 2013 Share Posted October 3, 2013 just found a bug, the game limits cant be changed inside of maps sadly .. it only works via the rules.ini file directly since the game loads those on the first start only also, you forgot to add the section name [Maximums] always make sure to add the name of the section first and below the keys, else it wont work ! In this case it doesnt really matter since the limits cant be changed anyways, just so you know it the next time you create a map hehe example for the .ini format: [section] Key=Value this wont work: Aircraft=10000000 Anim=100 Building=50000000 Bullet=50 Factory=32000000 ; 32 is minimum for 8 player game Infantry=50000000 Overlay=1 ; special case -- only needs one Projectile=2000000 ; projectile types, not actual projectiles Smudge=1 ; special case -- only needs one Team=60 TeamType=60 Template=1 ; special case -- only needs one Terrain=500 ; trees and rocks TrigType=80 ; trigger types Trigger=200 ; triggers themselves Unit=50000000 Vessel=10000000 Warhead=10000000 ; warhead types, not actual warheads Weapon=5500000 ; weapon types, not actual weapons Link to comment Share on other sites More sharing options...
Jacko Posted October 3, 2013 Share Posted October 3, 2013 Just as well, that many units could fill a whole map XD Link to comment Share on other sites More sharing options...
JumperJelle Posted October 11, 2013 Author Share Posted October 11, 2013 well: i dont understand the unit limit editing part i noticed the infantry bug too, though it never happened with the vehicles i guess AI just spams too much infantry Link to comment Share on other sites More sharing options...
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