MrFlibble Posted February 28, 2014 Author Share Posted February 28, 2014 I don't care about that feature That's a bit odd, considering that the lack of vertical stretching results in all in-game sprites being displayed wrong. The fact that people who are unfamiliar with the DOS version may not notice this doesn't make it any less serious. Anyway, you can tell about this flaw in the port directly to the other members while I'd have to register at GitHub just to report a single bug. Link to comment Share on other sites More sharing options...
Matt Posted March 1, 2014 Share Posted March 1, 2014 The other option is to redo all sprites (in HD) because the stretching seems to be a minor issue compared to the low resolution (and unsuitable license) of the original art. Link to comment Share on other sites More sharing options...
MrFlibble Posted March 1, 2014 Author Share Posted March 1, 2014 Where'd ya get all those high-res sprites? The perspective looks a bit wrong though, but the art is neat Link to comment Share on other sites More sharing options...
Matt Posted March 1, 2014 Share Posted March 1, 2014 KatzSmile is redoing everything in 2x scale. Link to comment Share on other sites More sharing options...
Nyerguds Posted March 2, 2014 Share Posted March 2, 2014 Yeah, the perspective looks all wrong. Don't think you got the angle right. There's also something odd with the grass texture... as if it repeats as very small area. And I mean including the fact all the rest is x2. It still seems too small. Link to comment Share on other sites More sharing options...
MrFlibble Posted March 3, 2014 Author Share Posted March 3, 2014 I'd say the new sprites could look okay if the terrain is also recreated from scratch, to match the perspective. Also I guess that the "wrong" perspective might be exactly the consequence of using original sprites for reference without taking the vertical stretching into account. Link to comment Share on other sites More sharing options...
Nyerguds Posted March 3, 2014 Share Posted March 3, 2014 Also I guess that the "wrong" perspective might be exactly the consequence of using original sprites for reference without taking the vertical stretching into account. Doubtful... the terrain has the same perspective. It's just done x2. If you want advice on the correct render angle, I'd say contact Bittah and his crew at Dawn of the Tiberium Age... they experimented with that to render new units. I've once calculated it to 34 degrees, using the largest flat rotating unit in the game: Link to comment Share on other sites More sharing options...
KatzSmile Posted March 5, 2014 Share Posted March 5, 2014 Well different units have different camera settings. and this PPs rendered in TS camera angle. Link to comment Share on other sites More sharing options...
Nyerguds Posted March 7, 2014 Share Posted March 7, 2014 Well different units have different camera settings. ...no they don't. Having an inconsistent render angle would mess up the perspective in the entire game Link to comment Share on other sites More sharing options...
Karpet Posted March 14, 2014 Share Posted March 14, 2014 Speaking of TotalBiscuit, recently he did a video on RenegadeX, so yay for the devs. Link to comment Share on other sites More sharing options...
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