muspelli Posted July 14, 2014 Share Posted July 14, 2014 I'm working on a short custom campaign. Details on that unnecessary until it's finished. Simple enough. I know how to make missions and such (haven't since the old RA95 days, but it shouldn't be too different, or hard to get back into). Can't figure out how to add them to the Custom Missions button. Another question, unrelated to the topic title, but might as well ask here. I want to rebalance the factions a bit. For a taste, here's what the tank distribution will be for both sides: Light, Heavy: Allies Medium, Mammoth: Soviets Aftermath units will be largely untouched. I don't recall that these balance changes would be recognized by the original missions. I know when I play vanilla RA1, the Soviets don't build rangers, even when I mod the ini to make them. How would I go about making the AI recognize different ini mods? EDIT 2: One last question. This isn't terribly major a requirement, but would be nice nonetheless, I suppose. I made plans for it, just in case it was possible, but can just as easily hold those over for an RTS me and my friends are making. Custom units without replacing existing ones: possible in PortableRA? I'll just modify the two special infantry and the ants -- won't be using either of them. Is there any good tutorial on how to add new units to replace existing ones, graphics and weapons included? Link to comment Share on other sites More sharing options...
Allen262 Posted July 15, 2014 Share Posted July 15, 2014 To get you mission to show up under Custom Missions use the name of cmu01ea.ini to cmu99ea.ini. To do any rebalance/editing you will need to extract the rules.ini and aftrmath.ini from the mixes using XCC Mixer. There is no good tutorial for making graphics but http://cnc-comm.com/community/index.php?board=17.0 may help. Link to comment Share on other sites More sharing options...
muspelli Posted July 15, 2014 Author Share Posted July 15, 2014 Actually figured out how to add custom graphics on my own, they seem to be working without a hitch! Thanks for explaining how to add missions. I'll post my mod/campaign when it's finished. Link to comment Share on other sites More sharing options...
Jacko Posted July 15, 2014 Share Posted July 15, 2014 To get the Enemy Mission AI to build new unit combos (e.g. rangers for soviets) you would need to modify the teamtypes. (the simplest Idea would simply be to change every soviet instance of 3tnk to 2tnk and vice versa for allies) Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted July 15, 2014 Share Posted July 15, 2014 i made a mission converter, might be of use for you just create a new folder, place your missions, aftrmath.ini, rules.ini, tutorial.ini and graphics inside of a new folder then copy the missions converter to the same folder, run it, now click on convert all to merge all files together http://cnc-comm.com/community/index.php?topic=2889.0 Link to comment Share on other sites More sharing options...
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