niehoff Posted August 28, 2014 Share Posted August 28, 2014 i found that RA1 has an undevelopened unit, the heli carrier. i downloaded a file from the internet, a new aftermath.ini and overwrite mine. but NOTHING happens ingame, no sowjet one, no allied one, nothing. is it possible that cncnet has something to do with that? i saw datas called spawn and they have rules.ini parts in it. and thats my second problem. i gave the atomic bomb more power and set the price to 5.000$ and changed some things more ( missle submarine fires now V2 rockets in long ranges with much more power, but long reload time). works on my win95 pc but not with cncnet with skirmish. can anybody help me? i searched for the carrier. http://cnc-comm.com/community/index.php?topic=2784.msg17821#msg17821 says just nothing. and i searched for the rules.ini problem,too. i found that it has something to do with the spawn datas but thats all for now... thank you Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted August 28, 2014 Share Posted August 28, 2014 for cncnet you need to rename your custom rules.ini to spawn.xdp, and your custom aftrmath.ini to spawnam.xdp make sure you keep a backup of the original files if you want to play online games again later another option is to add these units to the maps instead of using a custom rules files, this way you will be able to play them online Link to comment Share on other sites More sharing options...
niehoff Posted August 29, 2014 Author Share Posted August 29, 2014 thank you very much it works! i can build the hidden transporter and helicarrier now. [sTNK] Prerequisite=weap,atek Primary=APTusk Strength=200 Armor=heavy TechLevel=5 Sight=5 Speed=10 Owner=allies DoubleOwned=yes Cost=800 Points=25 ROT=5 Tracked=yes Passengers=1 Cloakable=yes SelfHealing=no do you have any idea why sovjet can still build the hidden tank? i deleted sovjets from owner, but i can still build it Link to comment Share on other sites More sharing options...
Allen262 Posted August 29, 2014 Share Posted August 29, 2014 The DoubleOwned=yes key will let soviets build it in multiplayer games. Changing DoubleOwned=yes to DoubleOwned=no should fix it. Link to comment Share on other sites More sharing options...
AchromicWhite Posted August 29, 2014 Share Posted August 29, 2014 "Double owned", is about making a unit that is only owned by 1 team in single player, be owned by both in multi. If you just want sovs to have it also; Owner=soviet,allies -Liam Link to comment Share on other sites More sharing options...
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